mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Remove selection-specific render pass, use bg overrides instead
Part of #3778
This commit is contained in:
@@ -6,15 +6,11 @@
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import { createProgram, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
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import { WebglCharAtlas } from './atlas/WebglCharAtlas';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
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import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_INDICIES_PER_CELL, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_BG_OFFSET } from './RenderModel';
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import { fill } from 'common/TypedArrayUtils';
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import { slice } from './TypedArray';
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import { NULL_CELL_CODE, Attributes, FgFlags } from 'common/buffer/Constants';
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import { NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Terminal, IBufferLine } from 'xterm';
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import { IColor } from 'common/Types';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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interface IVertices {
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attributes: Float32Array;
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@@ -25,7 +21,6 @@ interface IVertices {
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* working on the next frame.
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*/
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attributesBuffers: Float32Array[];
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selectionAttributes: Float32Array;
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count: number;
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}
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@@ -92,8 +87,7 @@ export class GlyphRenderer {
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attributesBuffers: [
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new Float32Array(0),
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new Float32Array(0)
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],
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selectionAttributes: new Float32Array(0)
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]
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};
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constructor(
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@@ -217,91 +211,6 @@ export class GlyphRenderer {
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// a_cellpos only changes on resize
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}
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public updateSelection(model: IRenderModel): void {
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const terminal = this._terminal;
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this._vertices.selectionAttributes = slice(this._vertices.attributes, 0);
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const bg = (this._colors.selectionOpaque.rgba >>> 8) | Attributes.CM_RGB;
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if (model.selection.columnSelectMode) {
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const startCol = model.selection.startCol;
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const width = model.selection.endCol - startCol;
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const height = model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow + 1;
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for (let y = model.selection.viewportCappedStartRow; y < model.selection.viewportCappedStartRow + height; y++) {
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this._updateSelectionRange(startCol, startCol + width, y, model, bg);
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}
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} else {
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// Draw first row
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const startCol = model.selection.viewportStartRow === model.selection.viewportCappedStartRow ? model.selection.startCol : 0;
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const startRowEndCol = model.selection.viewportCappedStartRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
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this._updateSelectionRange(startCol, startRowEndCol, model.selection.viewportCappedStartRow, model, bg);
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// Draw middle rows
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const middleRowsCount = Math.max(model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow - 1, 0);
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for (let y = model.selection.viewportCappedStartRow + 1; y <= model.selection.viewportCappedStartRow + middleRowsCount; y++) {
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this._updateSelectionRange(0, startRowEndCol, y, model, bg);
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}
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// Draw final row
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if (model.selection.viewportCappedStartRow !== model.selection.viewportCappedEndRow) {
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// Only draw viewportEndRow if it's not the same as viewportStartRow
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const endCol = model.selection.viewportEndRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
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this._updateSelectionRange(0, endCol, model.selection.viewportCappedEndRow, model, bg);
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}
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}
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}
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private _updateSelectionRange(startCol: number, endCol: number, y: number, model: IRenderModel, bg: number): void {
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const terminal = this._terminal;
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const row = y + terminal.buffer.active.viewportY;
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let line: IBufferLine | undefined;
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for (let x = startCol; x < endCol; x++) {
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const offset = (y * this._terminal.cols + x) * RENDER_MODEL_INDICIES_PER_CELL;
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const code = model.cells[offset];
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let fg = model.cells[offset + RENDER_MODEL_FG_OFFSET];
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if (fg & FgFlags.INVERSE) {
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const workCell = new AttributeData();
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workCell.fg = fg;
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workCell.bg = model.cells[offset + RENDER_MODEL_BG_OFFSET];
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// Get attributes from fg (excluding inverse) and resolve inverse by pullibng rgb colors
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// from bg. This is needed since the inverse fg color should be based on the original bg
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// color, not on the selection color
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fg &= ~(Attributes.CM_MASK | Attributes.RGB_MASK | FgFlags.INVERSE);
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switch (workCell.getBgColorMode()) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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const c = this._getColorFromAnsiIndex(workCell.getBgColor()).rgba;
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fg |= (c >> 8) & Attributes.RED_MASK | (c >> 8) & Attributes.GREEN_MASK | (c >> 8) & Attributes.BLUE_MASK;
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case Attributes.CM_RGB:
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const arr = AttributeData.toColorRGB(workCell.getBgColor());
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fg |= arr[0] << Attributes.RED_SHIFT | arr[1] << Attributes.GREEN_SHIFT | arr[2] << Attributes.BLUE_SHIFT;
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case Attributes.CM_DEFAULT:
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default:
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const c2 = this._colors.background.rgba;
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fg |= (c2 >> 8) & Attributes.RED_MASK | (c2 >> 8) & Attributes.GREEN_MASK | (c2 >> 8) & Attributes.BLUE_MASK;
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}
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fg |= Attributes.CM_RGB;
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}
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if (code & COMBINED_CHAR_BIT_MASK) {
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if (!line) {
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line = terminal.buffer.active.getLine(row);
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}
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const chars = line!.getCell(x)!.getChars();
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this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, fg, chars);
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} else {
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this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, fg);
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}
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}
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}
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private _getColorFromAnsiIndex(idx: number): IColor {
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if (idx >= this._colors.ansi.length) {
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throw new Error('No color found for idx ' + idx);
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}
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return this._colors.ansi[idx];
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}
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public clear(force?: boolean): void {
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const terminal = this._terminal;
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const newCount = terminal.cols * terminal.rows * INDICES_PER_CELL;
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@@ -336,7 +245,7 @@ export class GlyphRenderer {
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public setColors(): void {
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}
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public render(renderModel: IRenderModel, isSelectionVisible: boolean): void {
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public render(renderModel: IRenderModel): void {
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if (!this._atlas) {
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return;
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}
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@@ -360,7 +269,7 @@ export class GlyphRenderer {
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let bufferLength = 0;
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for (let y = 0; y < renderModel.lineLengths.length; y++) {
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const si = y * this._terminal.cols * INDICES_PER_CELL;
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const sub = (isSelectionVisible ? this._vertices.selectionAttributes : this._vertices.attributes).subarray(si, si + renderModel.lineLengths[y] * INDICES_PER_CELL);
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const sub = this._vertices.attributes.subarray(si, si + renderModel.lineLengths[y] * INDICES_PER_CELL);
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activeBuffer.set(sub, bufferLength);
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bufferLength += sub.length;
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}
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@@ -4,8 +4,7 @@
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*/
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import { createProgram, expandFloat32Array, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
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import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelectionRenderModel } from './Types';
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import { fill } from 'common/TypedArrayUtils';
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import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext } from './Types';
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import { Attributes, FgFlags } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { IColor } from 'common/Types';
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@@ -50,7 +49,6 @@ void main() {
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interface IVertices {
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attributes: Float32Array;
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selection: Float32Array;
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count: number;
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}
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@@ -67,12 +65,10 @@ export class RectangleRenderer {
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private _attributesBuffer: WebGLBuffer;
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private _projectionLocation: WebGLUniformLocation;
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private _bgFloat!: Float32Array;
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private _selectionFloat!: Float32Array;
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private _vertices: IVertices = {
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count: 0,
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attributes: new Float32Array(INITIAL_BUFFER_RECTANGLE_CAPACITY),
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selection: new Float32Array(3 * INDICES_PER_RECTANGLE)
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attributes: new Float32Array(INITIAL_BUFFER_RECTANGLE_CAPACITY)
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};
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constructor(
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@@ -138,11 +134,6 @@ export class RectangleRenderer {
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gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this._vertices.attributes, gl.DYNAMIC_DRAW);
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gl.drawElementsInstanced(this._gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, this._vertices.count);
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// Bind selection buffer and draw
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gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this._vertices.selection, gl.DYNAMIC_DRAW);
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gl.drawElementsInstanced(this._gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, 3);
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}
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public onResize(): void {
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@@ -156,7 +147,6 @@ export class RectangleRenderer {
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private _updateCachedColors(): void {
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this._bgFloat = this._colorToFloat32Array(this._colors.background);
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this._selectionFloat = this._colorToFloat32Array(this._colors.selectionOpaque);
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}
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private _updateViewportRectangle(): void {
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@@ -172,73 +162,6 @@ export class RectangleRenderer {
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);
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}
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public updateSelection(model: ISelectionRenderModel): void {
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const terminal = this._terminal;
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if (!model.hasSelection) {
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fill(this._vertices.selection, 0, 0);
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return;
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}
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if (model.columnSelectMode) {
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const startCol = model.startCol;
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const width = model.endCol - startCol;
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const height = model.viewportCappedEndRow - model.viewportCappedStartRow + 1;
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this._addRectangleFloat(
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this._vertices.selection,
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0,
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startCol * this._dimensions.scaledCellWidth,
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model.viewportCappedStartRow * this._dimensions.scaledCellHeight,
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width * this._dimensions.scaledCellWidth,
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height * this._dimensions.scaledCellHeight,
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this._selectionFloat
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);
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fill(this._vertices.selection, 0, INDICES_PER_RECTANGLE);
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} else {
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// Draw first row
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const startCol = model.viewportStartRow === model.viewportCappedStartRow ? model.startCol : 0;
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const startRowEndCol = model.viewportCappedStartRow === model.viewportEndRow ? model.endCol : terminal.cols;
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this._addRectangleFloat(
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this._vertices.selection,
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0,
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startCol * this._dimensions.scaledCellWidth,
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model.viewportCappedStartRow * this._dimensions.scaledCellHeight,
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(startRowEndCol - startCol) * this._dimensions.scaledCellWidth,
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this._dimensions.scaledCellHeight,
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this._selectionFloat
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);
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// Draw middle rows
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const middleRowsCount = Math.max(model.viewportCappedEndRow - model.viewportCappedStartRow - 1, 0);
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this._addRectangleFloat(
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this._vertices.selection,
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INDICES_PER_RECTANGLE,
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0,
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(model.viewportCappedStartRow + 1) * this._dimensions.scaledCellHeight,
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terminal.cols * this._dimensions.scaledCellWidth,
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middleRowsCount * this._dimensions.scaledCellHeight,
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this._selectionFloat
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);
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// Draw final row
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if (model.viewportCappedStartRow !== model.viewportCappedEndRow) {
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// Only draw viewportEndRow if it's not the same as viewportStartRow
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const endCol = model.viewportEndRow === model.viewportCappedEndRow ? model.endCol : terminal.cols;
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this._addRectangleFloat(
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this._vertices.selection,
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INDICES_PER_RECTANGLE * 2,
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0,
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model.viewportCappedEndRow * this._dimensions.scaledCellHeight,
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endCol * this._dimensions.scaledCellWidth,
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this._dimensions.scaledCellHeight,
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this._selectionFloat
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);
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} else {
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fill(this._vertices.selection, 0, INDICES_PER_RECTANGLE * 2);
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}
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}
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}
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public updateBackgrounds(model: IRenderModel): void {
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const terminal = this._terminal;
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const vertices = this._vertices;
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@@ -167,10 +167,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._core.screenElement!.style.height = `${this.dimensions.canvasHeight}px`;
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this._rectangleRenderer.onResize();
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if (this._model.selection.hasSelection) {
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// Update selection as dimensions have changed
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this._rectangleRenderer.updateSelection(this._model.selection);
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}
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this._glyphRenderer.setDimensions(this.dimensions);
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this._glyphRenderer.onResize();
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@@ -201,10 +197,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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for (const l of this._renderLayers) {
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l.onSelectionChanged(this._terminal, start, end, columnSelectMode);
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}
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this._updateSelectionModel(start, end, columnSelectMode);
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this._onRequestRedraw.fire({ start: 0, end: this._terminal.rows - 1 });
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this._requestRedrawViewport();
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}
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public onCursorMove(): void {
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@@ -246,7 +240,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._charAtlas?.clearTexture();
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this._model.clear();
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this._updateModel(0, this._terminal.rows - 1);
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this._onRequestRedraw.fire({ start: 0, end: this._terminal.rows - 1 });
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this._requestRedrawViewport();
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}
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public clear(): void {
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@@ -292,7 +286,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Render
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this._rectangleRenderer.render();
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this._glyphRenderer.render(this._model, this._model.selection.hasSelection);
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this._glyphRenderer.render(this._model);
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}
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private _updateModel(start: number, end: number): void {
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@@ -376,10 +370,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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}
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this._rectangleRenderer.updateBackgrounds(this._model);
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if (this._model.selection.hasSelection) {
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// Model could be updated but the selection is unchanged
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this._glyphRenderer.updateSelection(this._model);
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}
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}
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/**
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@@ -390,16 +380,22 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._workColors.bg = this._workCell.bg;
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this._workColors.fg = this._workCell.fg;
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// Get any decoration foreground/background overrides, this happens on the model to avoid
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// spreading decoration override logic throughout the different sub-renderers
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let bgOverride: number | undefined;
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let fgOverride: number | undefined;
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// Apply the selection color if needed
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if (this._isCellSelected(x, y)) {
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bgOverride = this._colors.selectionOpaque.rgba >> 8 & 0xFFFFFF;
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}
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// Get any decoration foreground/background overrides, this happens on the model to avoid
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// spreading decoration override logic throughout the different sub-renderers
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for (const d of this._decorationService.getDecorationsAtCell(x, y)) {
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if (d.backgroundColorRGB) {
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bgOverride = (d.backgroundColorRGB.rgba >> 8) >>> 0 & 0xFFFFFF;
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bgOverride = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
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}
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if (d.foregroundColorRGB) {
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fgOverride = (d.foregroundColorRGB.rgba >> 8) >>> 0 & 0xFFFFFF;
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fgOverride = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
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}
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}
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@@ -440,13 +436,27 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._workColors.fg = fgOverride ?? this._workColors.fg;
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}
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private _isCellSelected(x: number, y: number): boolean {
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if (!this._model.selection.hasSelection) {
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return false;
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}
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y -= this._terminal.buffer.active.viewportY;
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if (this._model.selection.columnSelectMode) {
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return x >= this._model.selection.startCol && y >= this._model.selection.viewportCappedStartRow &&
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x < this._model.selection.endCol && y < this._model.selection.viewportCappedEndRow;
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}
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return (y > this._model.selection.viewportStartRow && y < this._model.selection.viewportEndRow) ||
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(this._model.selection.viewportStartRow === this._model.selection.viewportEndRow && y === this._model.selection.viewportStartRow && x >= this._model.selection.startCol && x < this._model.selection.endCol) ||
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(this._model.selection.viewportStartRow < this._model.selection.viewportEndRow && y === this._model.selection.viewportEndRow && x < this._model.selection.endCol) ||
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(this._model.selection.viewportStartRow < this._model.selection.viewportEndRow && y === this._model.selection.viewportStartRow && x >= this._model.selection.startCol);
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}
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private _updateSelectionModel(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
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const terminal = this._terminal;
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// Selection does not exist
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if (!start || !end || (start[0] === end[0] && start[1] === end[1])) {
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this._model.clearSelection();
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this._rectangleRenderer.updateSelection(this._model.selection);
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return;
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}
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@@ -459,7 +469,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// No need to draw the selection
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if (viewportCappedStartRow >= terminal.rows || viewportCappedEndRow < 0) {
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this._model.clearSelection();
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this._rectangleRenderer.updateSelection(this._model.selection);
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return;
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}
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@@ -471,8 +480,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._model.selection.viewportCappedEndRow = viewportCappedEndRow;
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this._model.selection.startCol = start[0];
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this._model.selection.endCol = end[0];
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this._rectangleRenderer.updateSelection(this._model.selection);
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}
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/**
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@@ -546,6 +553,10 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this.dimensions.actualCellHeight = this.dimensions.scaledCellHeight / this._devicePixelRatio;
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this.dimensions.actualCellWidth = this.dimensions.scaledCellWidth / this._devicePixelRatio;
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}
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private _requestRedrawViewport(): void {
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this._onRequestRedraw.fire({ start: 0, end: this._terminal.rows - 1 });
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}
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}
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|
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// TODO: Share impl with core
|
||||
|
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Reference in New Issue
Block a user