Pull bg rendering into an IRenderLayer

This commit is contained in:
Daniel Imms
2017-08-30 21:13:57 -07:00
parent 137847e85c
commit 0db42e2056
5 changed files with 144 additions and 45 deletions
+1
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@@ -6,6 +6,7 @@ import { ITerminal, IBuffer } from './Interfaces';
import { CircularList } from './utils/CircularList';
import { LineData, CharData } from './Types';
export const CHAR_DATA_ATTR_INDEX = 0;
export const CHAR_DATA_CHAR_INDEX = 1;
export const CHAR_DATA_WIDTH_INDEX = 2;
+50 -45
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@@ -6,6 +6,8 @@ import { ITerminal } from './Interfaces';
import { DomElementObjectPool } from './utils/DomElementObjectPool';
import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from './Buffer';
import { createBackgroundFillData } from './renderer/Canvas';
import { IRenderLayer } from './renderer/Interfaces';
import { BackgroundRenderLayer } from './renderer/BackgroundRenderLayer';
/**
* The maximum number of refresh frames to skip when the write buffer is non-
@@ -33,13 +35,14 @@ export class Renderer {
private _refreshFramesSkipped = 0;
private _refreshAnimationFrame = null;
private _canvasElement: HTMLCanvasElement;
private _canvasContext: CanvasRenderingContext2D;
private _textCanvasElement: HTMLCanvasElement;
private _textCanvasContext: CanvasRenderingContext2D;
private _offscreenCanvas: HTMLCanvasElement;
private _offscreenContext: CanvasRenderingContext2D;
private _charImageDataAtlas: ImageData;
private _charImageDataAtlasBitmap;//: ImageBitmap;
private _renderLayers: IRenderLayer[];
private _charAtlasBitmap;//: ImageBitmap;
// TODO: This would be better as a large texture atlas rather than a cache of ImageData objects
private _imageDataCache = {};
@@ -72,15 +75,20 @@ export class Renderer {
brokenBold = checkBoldBroken(this._terminal.element);
}
this._textCanvasElement = document.createElement('canvas');
this._textCanvasElement.classList.add('xterm-text-canvas');
this._textCanvasContext = this._textCanvasElement.getContext('2d');
this._textCanvasContext.scale(window.devicePixelRatio, window.devicePixelRatio);
this._offscreenCanvas = document.createElement('canvas');
this._offscreenContext = this._offscreenCanvas.getContext('2d');
this._offscreenContext.scale(window.devicePixelRatio, window.devicePixelRatio);
this._canvasElement = document.createElement('canvas');
this._canvasContext = this._canvasElement.getContext('2d');
// Scale the context for HDPI screens
this._canvasContext.scale(window.devicePixelRatio, window.devicePixelRatio);
this._terminal.element.appendChild(this._canvasElement);
this._renderLayers = [
new BackgroundRenderLayer(this._terminal.element)
];
this._terminal.element.appendChild(this._textCanvasElement);
// TODO: Pull more DOM interactions into Renderer.constructor, element for
// example should be owned by Renderer (and also exposed by Terminal due to
@@ -94,14 +102,16 @@ export class Renderer {
public onCharSizeChanged(charWidth: number, charHeight: number): void {
const width = Math.ceil(charWidth) * this._terminal.cols;
const height = Math.ceil(charHeight) * this._terminal.rows;
this._canvasElement.width = width * window.devicePixelRatio;
this._canvasElement.height = height * window.devicePixelRatio;
this._canvasElement.style.width = `${width}px`;
this._canvasElement.style.height = `${height}px`;
this._textCanvasElement.width = width * window.devicePixelRatio;
this._textCanvasElement.height = height * window.devicePixelRatio;
this._textCanvasElement.style.width = `${width}px`;
this._textCanvasElement.style.height = `${height}px`;
this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
this._refreshCharImageDataAtlas();
for (let i = 0; i < this._renderLayers.length; i++) {
this._renderLayers[i].resize(width, height, charWidth, charHeight);
}
}
private _refreshCharImageDataAtlas(): void {
@@ -118,6 +128,10 @@ export class Renderer {
}
// Colors 0-15
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
this._offscreenContext.font = `bold ${this._offscreenContext.font}`;
}
for (let i = 0; i < 256; i++) {
this._offscreenContext.fillStyle = this._colors[colorIndex];
this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
@@ -125,10 +139,12 @@ export class Renderer {
}
this._offscreenContext.restore();
this._charImageDataAtlas = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
(<any>window).createImageBitmap(this._charImageDataAtlas).then(bitmap => {
this._charImageDataAtlasBitmap = bitmap;
const charAtlasImageData = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
(<any>window).createImageBitmap(charAtlasImageData).then(bitmap => {
this._charAtlasBitmap = bitmap;
});
this._offscreenContext.clearRect(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
}
/**
@@ -182,6 +198,9 @@ export class Renderer {
this._refreshRowsQueue = [];
this._refreshAnimationFrame = null;
this._refresh(start, end);
for (let i = 0; i < this._renderLayers.length; i++) {
this._renderLayers[i].render(this._terminal, start, end);
}
this._terminal.emit('refresh', {start, end});
}
@@ -209,35 +228,35 @@ export class Renderer {
private _refresh(start: number, end: number): void {
const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
const ctx = this._canvasContext;
const textCtx = this._textCanvasContext;
// TODO: Needs to react to terminal resize
// Initialize image data
if (!this._imageData) {
this._imageData = ctx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
this._imageData = textCtx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
this._imageData.data.set(createBackgroundFillData(this._imageData.width, this._imageData.height, 255, 0, 0, 255));
}
// Don't bother rendering until the atlas bitmap is ready
if (!this._charImageDataAtlasBitmap) {
if (!this._charAtlasBitmap) {
return;
}
// console.log('fill', start, end);
// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
ctx.fillStyle = '#ffffff';
ctx.textBaseline = 'top';
ctx.font = `${16 * window.devicePixelRatio}px courier`;
textCtx.fillStyle = '#ffffff';
textCtx.textBaseline = 'top';
textCtx.font = `${16 * window.devicePixelRatio}px courier`;
// Clear out the old data
ctx.clearRect(0, start * scaledCharHeight, scaledCharWidth * this._terminal.cols, (end - start + 1) * scaledCharHeight);
textCtx.clearRect(0, start * scaledCharHeight, scaledCharWidth * this._terminal.cols, (end - start + 1) * scaledCharHeight);
for (let y = start; y <= end; y++) {
let row = y + this._terminal.buffer.ydisp;
let line = this._terminal.buffer.lines.get(row);
for (let x = 0; x < this._terminal.cols; x++) {
ctx.save();
textCtx.save();
let data: number = line[x][0];
// const ch = line[x][CHAR_DATA_CHAR_INDEX];
@@ -247,15 +266,12 @@ export class Renderer {
// continue;
// }
let bg = data & 0x1ff;
// let bg = data & 0x1ff;
let fg = (data >> 9) & 0x1ff;
let flags = data >> 18;
// if (bg < 16) {
// }
if (flags & FLAGS.BOLD) {
ctx.font = `bold ${ctx.font}`;
textCtx.font = `bold ${textCtx.font}`;
// Convert the FG color to the bold variant
if (fg < 8) {
fg += 8;
@@ -290,27 +306,16 @@ export class Renderer {
// TODO: Try to get atlas working
// This seems too slow :(
//ctx.putImageData(this._charImageDataAtlas, x * scaledCharWidth - ch.charCodeAt(0) * scaledCharWidth, y * scaledCharHeight, ch.charCodeAt(0) * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
// TODO: Draw background
// Maybe background should be on a separate layer?
// ctx.save();
// if (bg < 16) {
// ctx.fillStyle = this._colors[fg];
// } else {
// ctx.fillStyle = '#000000';
// }
// ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// ctx.restore();
// ctx.putImageData(this._charImageDataAtlas, x * scaledCharWidth - ch.charCodeAt(0) * scaledCharWidth, y * scaledCharHeight, ch.charCodeAt(0) * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
// ctx.drawImage(this._offscreenCanvas, code * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// ImageBitmap's draw about twice as fast as from a canvas
ctx.drawImage(this._charImageDataAtlasBitmap, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
textCtx.drawImage(this._charAtlasBitmap, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// Always write text
// ctx.fillText(ch, x * charWidth, y * charHeight);
ctx.restore();
textCtx.restore();
}
@@ -319,7 +324,7 @@ export class Renderer {
}
// This draws the atlas (for debugging purposes)
//ctx.putImageData(this._charImageDataAtlas, 0, 0);
// ctx.putImageData(this._charImageDataAtlas, 0, 0);
}
/**
+70
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@@ -0,0 +1,70 @@
import { IRenderLayer } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
export class BackgroundRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
private _ctx: CanvasRenderingContext2D;
// TODO: Pull colors into some other class
private _colors = [
// dark:
'#2e3436',
'#cc0000',
'#4e9a06',
'#c4a000',
'#3465a4',
'#75507b',
'#06989a',
'#d3d7cf',
// bright:
'#555753',
'#ef2929',
'#8ae234',
'#fce94f',
'#729fcf',
'#ad7fa8',
'#34e2e2',
'#eeeeec'
];
constructor(container: HTMLElement) {
this._canvas = document.createElement('canvas');
this._canvas.classList.add('xterm-bg-canvas');
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
container.appendChild(this._canvas);
}
public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number): void {
this._canvas.width = canvasWidth * window.devicePixelRatio;
this._canvas.height = canvasHeight * window.devicePixelRatio;
this._canvas.style.width = `${canvasWidth}px`;
this._canvas.style.height = `${canvasHeight}px`;
}
public render(terminal: ITerminal, startRow: number, endRow: number): void {
const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
for (let y = startRow; y <= endRow; y++) {
let row = y + terminal.buffer.ydisp;
let line = terminal.buffer.lines.get(row);
for (let x = 0; x < terminal.cols; x++) {
const data: number = line[x][CHAR_DATA_ATTR_INDEX];
const bg = data & 0x1ff;
const flags = data >> 18;
// TODO: Draw background
if (bg < 16) {
this._ctx.save();
this._ctx.fillStyle = this._colors[bg];
this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
this._ctx.restore();
} else {
this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
}
}
}
}
}
+6
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@@ -0,0 +1,6 @@
import { ITerminal } from '../Interfaces';
export interface IRenderLayer {
resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number): void;
render(terminal: ITerminal, startRow: number, endRow: number): void;
}
+17
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@@ -158,10 +158,27 @@
display: inline-block;
}
.terminal canvas {
position: absolute;
left: 0;
top: 0;
}
.terminal .xterm-bg-canvas {
z-index: 0;
}
.terminal .xterm-text-canvas {
z-index: 1;
}
.terminal .xterm-rows {
position: absolute;
left: 0;
top: 0;
/* Hide temporarily, this should be removed eventually */
visibility: hidden;
}
.terminal .xterm-rows > div {