Merge branch 'v3' into 1000_fix_horz_offset

This commit is contained in:
Daniel Imms
2017-09-28 17:21:37 -04:00
4 changed files with 77 additions and 30 deletions
+11
View File
@@ -156,6 +156,17 @@ describe('Linkifier', () => {
linkifier.linkifyRows();
});
it('should validate the uri, not the row', done => {
addRow('abc test abc');
linkifier.registerLinkMatcher(/test/, () => done(), {
validationCallback: (uri, cb) => {
assert.equal(uri, 'test');
done();
}
});
linkifier.linkifyRows();
});
it('should disable link if false', done => {
addRow('test');
linkifier.registerLinkMatcher(/test/, () => assert.fail(), {
+1 -1
View File
@@ -236,7 +236,7 @@ export class Linkifier extends EventEmitter implements ILinkifier {
// Ensure the link is valid before registering
if (matcher.validationCallback) {
matcher.validationCallback(text, isValid => {
matcher.validationCallback(uri, isValid => {
// Discard link if the line has already changed
if (this._rowsTimeoutId) {
return;
+4 -1
View File
@@ -57,6 +57,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param colorSet The color set to use for the char atlas.
*/
private _refreshCharAtlas(terminal: ITerminal, colorSet: IColorSet): void {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
this._charAtlas = null;
const result = acquireCharAtlas(terminal, this._colors, this._scaledCharWidth, this._scaledCharHeight);
if (result instanceof HTMLCanvasElement) {
@@ -253,7 +256,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
const isBasicColor = (colorIndex > 1 && fg < 16);
const isDefaultColor = fg >= 256;
const isDefaultBackground = bg >= 256;
if (isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) {
if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) {
// ImageBitmap's draw about twice as fast as from a canvas
const charAtlasCellWidth = this._scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const charAtlasCellHeight = this._scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
+61 -28
View File
@@ -16,10 +16,13 @@ import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
* when the character changes (a regular space ' ' character may not as it's
* drawn state is a cleared cell).
*/
const EMOJI_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
const OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
export class TextRenderLayer extends BaseRenderLayer {
private _state: GridCache<CharData>;
private _characterWidth: number;
private _characterFont: string;
private _characterOverlapCache: { [key: string]: boolean } = {};
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
super(container, 'text', zIndex, false, colors);
@@ -28,6 +31,14 @@ export class TextRenderLayer extends BaseRenderLayer {
public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {
super.resize(terminal, dim, charSizeChanged);
// Clear the character width cache if the font or width has changed
const terminalFont = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {
this._characterWidth = dim.scaledCharWidth;
this._characterFont = terminalFont;
this._characterOverlapCache = {};
}
// Resizing the canvas discards the contents of the canvas so clear state
this._state.clear();
this._state.resize(terminal.cols, terminal.rows);
@@ -63,12 +74,12 @@ export class TextRenderLayer extends BaseRenderLayer {
}
// If the character is a space and the character to the left is an
// emoji, skip the character and allow the emoji char to take full
// control over this character's cell.
// overlapping character, skip the character and allow the overlapping
// char to take full control over this character's cell.
if (code === 32 /*' '*/) {
if (x > 0) {
const previousChar: CharData = line[x - 1];
if (this._isEmoji(previousChar[CHAR_DATA_CHAR_INDEX])) {
if (this._isOverlapping(previousChar)) {
continue;
}
}
@@ -83,7 +94,8 @@ export class TextRenderLayer extends BaseRenderLayer {
}
// Clear the old character was not a space with the default background
if (state && !(state[CHAR_DATA_CODE_INDEX] === 32 /*' '*/ && (state[CHAR_DATA_ATTR_INDEX] & 0x1ff) >= 256)) {
const wasInverted = !!(state && state[CHAR_DATA_ATTR_INDEX] && state[CHAR_DATA_ATTR_INDEX] >> 18 & FLAGS.INVERSE);
if (state && !(state[CHAR_DATA_CODE_INDEX] === 32 /*' '*/ && (state[CHAR_DATA_ATTR_INDEX] & 0x1ff) >= 256 && !wasInverted)) {
this._clearChar(x, y);
}
this._state.cache[x][y] = charData;
@@ -94,37 +106,38 @@ export class TextRenderLayer extends BaseRenderLayer {
// Skip rendering if the character is invisible
const isDefaultBackground = bg >= 256;
const isInvisible = flags & FLAGS.INVISIBLE;
if (!code || (code === 32 /*' '*/ && isDefaultBackground) || isInvisible) {
const isInverted = flags & FLAGS.INVERSE;
if (!code || (code === 32 /*' '*/ && isDefaultBackground && !isInverted) || isInvisible) {
continue;
}
// If the character is an emoji and the character to the right is a
// If the character is an overlapping char and the character to the right is a
// space, take ownership of the cell to the right.
if (this._isEmoji(char)) {
// If the character is an emoji, we want to force a re-render on every
if (width !== 0 && this._isOverlapping(charData)) {
// If the character is overlapping, we want to force a re-render on every
// frame. This is specifically to work around the case where two
// emoji's `a` and `b` are adjacent, the cursor is moved to b and a
// overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a
// space is added. Without this, the first half of `b` would never
// get removed, and `a` would not re-render because it thinks it's
// already in the correct state.
this._state.cache[x][y] = EMOJI_OWNED_CHAR_DATA;
this._state.cache[x][y] = OVERLAP_OWNED_CHAR_DATA;
if (x < line.length && line[x + 1][CHAR_DATA_CODE_INDEX] === 32 /*' '*/) {
width = 2;
this._clearChar(x + 1, y);
// The emoji owned char data will force a clear and render when the
// emoji is no longer to the left of the character and also when the
// space changes to another character.
this._state.cache[x + 1][y] = EMOJI_OWNED_CHAR_DATA;
// The overlapping char's char data will force a clear and render when the
// overlapping char is no longer to the left of the character and also when
// the space changes to another character.
this._state.cache[x + 1][y] = OVERLAP_OWNED_CHAR_DATA;
}
}
let fg = (attr >> 9) & 0x1ff;
// If inverse flag is on, the foreground should become the background.
if (flags & FLAGS.INVERSE) {
if (isInverted) {
const temp = bg;
bg = fg;
fg = bg;
fg = temp;
if (fg === 256) {
fg = INVERTED_DEFAULT_COLOR;
}
@@ -169,18 +182,38 @@ export class TextRenderLayer extends BaseRenderLayer {
}
}
/**
* Whether the character is an emoji.
* @param char The character to search.
*/
private _isEmoji(char: string): boolean {
// TODO: We need a generic solution for handling characters like this
// Check special ambiguous width characters
if (char === '➜') {
return true;
/**
* Whether a character is overlapping to the
* next cell.
*/
private _isOverlapping(charData: CharData): boolean {
// We assume that any ascii character will not overlap
const code = charData[CHAR_DATA_CODE_INDEX];
if (code < 256) {
return false;
}
// Check emoji unicode range
return char.search(/([\uD800-\uDBFF][\uDC00-\uDFFF])/g) >= 0;
// Deliver from cache if available
const char = charData[CHAR_DATA_CHAR_INDEX];
if (this._characterOverlapCache.hasOwnProperty(char)) {
return this._characterOverlapCache[char];
}
// Setup the font
this._ctx.save();
this._ctx.font = this._characterFont;
// Measure the width of the character, but Math.floor it
// because that is what the renderer does when it calculates
// the character dimensions we are comparing against
const overlaps = Math.floor(this._ctx.measureText(char).width) > this._characterWidth;
// Restore the original context
this._ctx.restore();
// Cache and return
this._characterOverlapCache[char] = overlaps;
return overlaps;
}
/**