mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Remove unnecessary rounding
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@@ -88,16 +88,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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public abstract reset(terminal: ITerminal): void;
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/**
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* Gets the left position of a cell. Since character width is stored as a
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* float in order to prevent bad letter spacing, drawing shapes in the cell
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* need to be rounded.
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* @param x The column of the cell.
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*/
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private _getCellLeft(x: number): number {
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return Math.round(x * this._scaledCharWidth);
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}
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/**
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* Fills 1+ cells completely. This uses the existing fillStyle on the context.
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* @param x The column to start at.
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@@ -106,12 +96,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param height The number of rows to fill.
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*/
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protected fillCells(x: number, y: number, width: number, height: number): void {
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const cellLeft = this._getCellLeft(x);
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this._ctx.fillRect(
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cellLeft,
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y * this._scaledLineHeight,
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this._getCellLeft(x + width) - cellLeft,
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height * this._scaledLineHeight);
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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width * this._scaledCharWidth,
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height * this._scaledLineHeight);
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}
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/**
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@@ -121,11 +110,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param y The row to fill.
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*/
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protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
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const cellLeft = this._getCellLeft(x);
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this._ctx.fillRect(
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cellLeft,
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x * this._scaledCharWidth,
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(y + 1) * this._scaledLineHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
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this._getCellLeft(x + width) - cellLeft,
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width * this._scaledCharWidth,
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window.devicePixelRatio);
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}
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@@ -137,7 +125,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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*/
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protected fillLeftLineAtCell(x: number, y: number): void {
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this._ctx.fillRect(
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this._getCellLeft(x),
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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window.devicePixelRatio,
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this._scaledLineHeight);
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@@ -150,12 +138,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param y The row to fill.
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*/
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protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
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const cellLeft = this._getCellLeft(x);
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this._ctx.lineWidth = window.devicePixelRatio;
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this._ctx.strokeRect(
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cellLeft + window.devicePixelRatio / 2,
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x * this._scaledCharWidth + window.devicePixelRatio / 2,
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y * this._scaledLineHeight + (window.devicePixelRatio / 2),
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this._getCellLeft(x + width) - cellLeft - window.devicePixelRatio,
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width * this._scaledCharWidth - window.devicePixelRatio,
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(height * this._scaledLineHeight) - window.devicePixelRatio);
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}
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@@ -179,19 +166,18 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param height The number of rows to clear.
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*/
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protected clearCells(x: number, y: number, width: number, height: number): void {
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const cellLeft = this._getCellLeft(x);
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if (this._alpha) {
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this._ctx.clearRect(
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cellLeft,
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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this._getCellLeft(x + width) - cellLeft,
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width * this._scaledCharWidth,
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height * this._scaledLineHeight);
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} else {
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this._ctx.fillStyle = this._colors.background;
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this._ctx.fillRect(
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cellLeft,
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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this._getCellLeft(x + width) - cellLeft,
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width * this._scaledCharWidth,
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height * this._scaledLineHeight);
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}
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}
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