Remove unnecessary rounding

This commit is contained in:
Daniel Imms
2017-09-20 12:16:27 +09:00
parent 1f49879298
commit 0b54df14e2
+13 -27
View File
@@ -88,16 +88,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
public abstract reset(terminal: ITerminal): void;
/**
* Gets the left position of a cell. Since character width is stored as a
* float in order to prevent bad letter spacing, drawing shapes in the cell
* need to be rounded.
* @param x The column of the cell.
*/
private _getCellLeft(x: number): number {
return Math.round(x * this._scaledCharWidth);
}
/**
* Fills 1+ cells completely. This uses the existing fillStyle on the context.
* @param x The column to start at.
@@ -106,12 +96,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param height The number of rows to fill.
*/
protected fillCells(x: number, y: number, width: number, height: number): void {
const cellLeft = this._getCellLeft(x);
this._ctx.fillRect(
cellLeft,
y * this._scaledLineHeight,
this._getCellLeft(x + width) - cellLeft,
height * this._scaledLineHeight);
x * this._scaledCharWidth,
y * this._scaledLineHeight,
width * this._scaledCharWidth,
height * this._scaledLineHeight);
}
/**
@@ -121,11 +110,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param y The row to fill.
*/
protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
const cellLeft = this._getCellLeft(x);
this._ctx.fillRect(
cellLeft,
x * this._scaledCharWidth,
(y + 1) * this._scaledLineHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
this._getCellLeft(x + width) - cellLeft,
width * this._scaledCharWidth,
window.devicePixelRatio);
}
@@ -137,7 +125,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
*/
protected fillLeftLineAtCell(x: number, y: number): void {
this._ctx.fillRect(
this._getCellLeft(x),
x * this._scaledCharWidth,
y * this._scaledLineHeight,
window.devicePixelRatio,
this._scaledLineHeight);
@@ -150,12 +138,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param y The row to fill.
*/
protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
const cellLeft = this._getCellLeft(x);
this._ctx.lineWidth = window.devicePixelRatio;
this._ctx.strokeRect(
cellLeft + window.devicePixelRatio / 2,
x * this._scaledCharWidth + window.devicePixelRatio / 2,
y * this._scaledLineHeight + (window.devicePixelRatio / 2),
this._getCellLeft(x + width) - cellLeft - window.devicePixelRatio,
width * this._scaledCharWidth - window.devicePixelRatio,
(height * this._scaledLineHeight) - window.devicePixelRatio);
}
@@ -179,19 +166,18 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param height The number of rows to clear.
*/
protected clearCells(x: number, y: number, width: number, height: number): void {
const cellLeft = this._getCellLeft(x);
if (this._alpha) {
this._ctx.clearRect(
cellLeft,
x * this._scaledCharWidth,
y * this._scaledLineHeight,
this._getCellLeft(x + width) - cellLeft,
width * this._scaledCharWidth,
height * this._scaledLineHeight);
} else {
this._ctx.fillStyle = this._colors.background;
this._ctx.fillRect(
cellLeft,
x * this._scaledCharWidth,
y * this._scaledLineHeight,
this._getCellLeft(x + width) - cellLeft,
width * this._scaledCharWidth,
height * this._scaledLineHeight);
}
}