Properly support blinking cursors

This commit is contained in:
Daniel Imms
2017-09-01 12:59:18 -07:00
parent 3fc500b291
commit 076156b66e
7 changed files with 113 additions and 28 deletions
+2 -2
View File
@@ -34,8 +34,8 @@ export class Buffer implements IBuffer {
/**
* Create a new Buffer.
* @param _terminal The terminal the Buffer will belong to.
* @param _hasScrollback Whether the buffer should respecr the scrollback of
* the terminal..
* @param _hasScrollback Whether the buffer should respect the scrollback of
* the terminal.
*/
constructor(
private _terminal: ITerminal,
+10
View File
@@ -189,6 +189,9 @@ export class Parser {
let code;
let low;
const cursorStartX = this._terminal.buffer.x;
const cursorStartY = this._terminal.buffer.y;
if (this._terminal.debug) {
this._terminal.log('data: ' + data);
}
@@ -580,6 +583,13 @@ export class Parser {
break;
}
}
// Fire the cursormove event if it's moved. This is done inside the parser
// as a render cannot happen in the middle of a parsing round.
if (this._terminal.buffer.x !== cursorStartX || this._terminal.buffer.y !== cursorStartY) {
this._terminal.emit('cursormove');
}
return this._state;
}
+4
View File
@@ -754,6 +754,10 @@ export class Terminal extends EventEmitter implements ITerminal, IInputHandlingT
this.viewport = new Viewport(this, this.viewportElement, this.viewportScrollArea, this.charMeasure);
this.renderer = new Renderer(this);
this.on('cursormove', () => {
console.log('cursormove fired');
this.renderer.onCursorMove();
});
this.on('resize', () => this.renderer.onResize(this.cols, this.rows));
this.charMeasure.on('charsizechanged', () => {
this.renderer.onCharSizeChanged(this.charMeasure.width, this.charMeasure.height);
+2 -2
View File
@@ -27,9 +27,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
}
}
public onOptionsChanged(options: ITerminal): void {
// TODO: Should this do anything?
}
public onOptionsChanged(options: ITerminal): void {}
public onCursorMove(options: ITerminal): void {}
public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
this.scaledCharWidth = terminal.charMeasure.width * window.devicePixelRatio;
+85 -24
View File
@@ -15,23 +15,11 @@ const BLINK_INTERVAL = 600;
export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLayer {
private _state: [number, number];
private _cursorRenderers: {[key: string]: (terminal: ITerminal, x: number, y: number, charData: CharData) => void};
private _animationFrame: number;
private _blinkInterval: number;
private _isVisible: boolean;
/**
* The time at which the animation frame was restarted, this is used on the
* next render to restart the timers so they don't need to restart the timers
* multiple times over a short period.
*/
private _animationTimeRestarted: number;
private _cursorBlinkStateManager: CursorBlinkStateManager;
constructor(container: HTMLElement, zIndex: number) {
super(container, 'cursor', zIndex);
this._state = null;
this._isVisible = true;
this._cursorRenderers = {
'bar': this._renderBarCursor.bind(this),
'block': this._renderBlockCursor.bind(this),
@@ -42,7 +30,11 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
public reset(terminal: ITerminal): void {
this._clearCursor();
this._isVisible = true;
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.dispose();
this._cursorBlinkStateManager = null;
this.onOptionsChanged(terminal);
}
}
public onOptionsChanged(terminal: ITerminal): void {
@@ -64,6 +56,12 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
}
}
public onCursorMove(terminal: ITerminal): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
}
}
public render(terminal: ITerminal, startRow: number, endRow: number): void {
// Only render if the animation frame is not active
if (!this._cursorBlinkStateManager) {
@@ -131,20 +129,22 @@ class CursorBlinkStateManager {
public isCursorVisible: boolean;
private _animationFrame: number;
private _blinkStartTimeout: number;
private _blinkInterval: number;
/**
* The time at which the animation frame was restarted, this is used on the
* next render to restart the timers so they don't need to restart the timers
* multiple times over a short period.
*/
private _animationTimeRestarted: number;
constructor(
terminal: ITerminal,
private renderCallback: () => void
) {
this.isCursorVisible = true;
this._blinkInterval = <number><any>setInterval(() => {
this.isCursorVisible = !this.isCursorVisible;
this._animationFrame = window.requestAnimationFrame(() => {
this.renderCallback();
this._animationFrame = null;
});
}, BLINK_INTERVAL);
this._restartInterval();
}
public dispose(): void {
@@ -156,10 +156,71 @@ class CursorBlinkStateManager {
}
}
private _restartBlinkAnimation(terminal: ITerminal): void {
// TODO: Restart the blink animation when input is received
// How can this be done efficiently, without thrashing with restarting the timers?
// Could record the time it was restarted and diff that on next render?
public restartBlinkAnimation(terminal: ITerminal): void {
console.log('restartBlinkAnimation');
// Save a timestamp so that the restart can be done on the next interval
this._animationTimeRestarted = Date.now();
// Force a cursor render to ensure it's visible and in the correct position
this.isCursorVisible = true;
if (!this._animationFrame) {
this._animationFrame = window.requestAnimationFrame(() => {
this.renderCallback();
this._animationFrame = null;
});
}
}
private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
// Clear any existing interval
if (this._blinkInterval) {
window.clearInterval(this._blinkInterval);
}
console.log('restartInterval');
// Setup the initial timeout which will hide the cursor, this is done before
// the regular interval is setup in order to support restarting the blink
// animation in a lightweight way (without thrashing clearInterval and
// setInterval).
this._blinkStartTimeout = <number><any>setTimeout(() => {
// Check if another animation restart was requested while this was being
// started
if (this._animationTimeRestarted) {
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = null;
this._restartInterval(time);
return;
}
console.log('timeout');
// Hide the cursor
this.isCursorVisible = false;
this._animationFrame = window.requestAnimationFrame(() => {
this.renderCallback();
this._animationFrame = null;
});
// Setup the blink interval
this._blinkInterval = <number><any>setInterval(() => {
console.log('interval');
// Adjust the animation time if it was restarted
if (this._animationTimeRestarted) {
// calc time diff
// Make restart interval do a setTimeout initially?
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = null;
console.log(' restart in ', time);
this._restartInterval(time);
return;
}
// Invert visibility and render
this.isCursorVisible = !this.isCursorVisible;
this._animationFrame = window.requestAnimationFrame(() => {
this.renderCallback();
this._animationFrame = null;
});
}, BLINK_INTERVAL);
}, timeToStart);
}
private _pauseBlinkAnimation(): void {
+1
View File
@@ -1,6 +1,7 @@
import { ITerminal, ITerminalOptions } from '../Interfaces';
export interface IRenderLayer {
onCursorMove(options: ITerminal): void;
onOptionsChanged(options: ITerminal): void;
/**
+9
View File
@@ -56,6 +56,15 @@ export class Renderer {
}
}
public onCursorMove(): void {
for (let i = 0; i < this._dataRenderLayers.length; i++) {
this._dataRenderLayers[i].onCursorMove(this._terminal);
}
for (let i = 0; i < this._selectionRenderLayers.length; i++) {
this._selectionRenderLayers[i].onCursorMove(this._terminal);
}
}
public onOptionsChanged(): void {
for (let i = 0; i < this._dataRenderLayers.length; i++) {
this._dataRenderLayers[i].onOptionsChanged(this._terminal);