mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Remove more dependencies on rest of project
This commit is contained in:
@@ -4,7 +4,6 @@
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*/
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import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
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import { IRenderDimensions } from '../Types';
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import WebglCharAtlas from './atlas/WebglCharAtlas';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
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import { INDICIES_PER_CELL } from './WebglRenderer';
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@@ -12,7 +11,7 @@ import { COMBINED_CHAR_BIT_MASK } from './RenderModel';
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import { fill, slice } from './TypedArray';
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import { NULL_CELL_CODE, WHITESPACE_CELL_CODE } from '../../core/buffer/BufferLine';
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import { getLuminance } from './ColorUtils';
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import { IColorSet, Terminal, IBufferLine } from 'xterm';
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import { IColorSet, Terminal, IBufferLine, IRenderDimensions } from 'xterm';
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interface IVertices {
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attributes: Float32Array;
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@@ -0,0 +1,45 @@
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/**
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* Copyright (c) 2018 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { assert } from 'chai';
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import { Disposable } from './Lifecycle';
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class TestDisposable extends Disposable {
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public get isDisposed(): boolean {
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return this._isDisposed;
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}
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}
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describe('Disposable', () => {
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describe('register', () => {
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it('should register disposables', () => {
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const d = new TestDisposable();
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const d2 = {
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dispose: () => { throw new Error(); }
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};
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d.register(d2);
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assert.throws(() => d.dispose());
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});
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});
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describe('unregister', () => {
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it('should unregister disposables', () => {
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const d = new TestDisposable();
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const d2 = {
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dispose: () => { throw new Error(); }
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};
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d.register(d2);
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d.unregister(d2);
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assert.doesNotThrow(() => d.dispose());
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});
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});
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describe('dispose', () => {
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it('should set is disposed flag', () => {
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const d = new TestDisposable();
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assert.isFalse(d.isDisposed);
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d.dispose();
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assert.isTrue(d.isDisposed);
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});
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});
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});
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@@ -0,0 +1,47 @@
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/**
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* Copyright (c) 2018 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IDisposable } from 'xterm';
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/**
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* A base class that can be extended to provide convenience methods for managing the lifecycle of an
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* object and its components.
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*/
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export abstract class Disposable implements IDisposable {
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protected _disposables: IDisposable[] = [];
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protected _isDisposed: boolean = false;
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constructor() {
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}
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/**
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* Disposes the object, triggering the `dispose` method on all registered IDisposables.
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*/
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public dispose(): void {
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this._isDisposed = true;
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this._disposables.forEach(d => d.dispose());
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this._disposables.length = 0;
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}
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/**
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* Registers a disposable object.
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* @param d The disposable to register.
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*/
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public register<T extends IDisposable>(d: T): void {
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this._disposables.push(d);
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}
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/**
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* Unregisters a disposable object if it has been registered, if not do
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* nothing.
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* @param d The disposable to unregister.
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*/
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public unregister<T extends IDisposable>(d: T): void {
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const index = this._disposables.indexOf(d);
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if (index !== -1) {
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this._disposables.splice(index, 1);
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}
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}
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}
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@@ -0,0 +1,10 @@
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/**
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* Copyright (c) 2016 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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const isNode = (typeof navigator === 'undefined') ? true : false;
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const userAgent = (isNode) ? 'node' : navigator.userAgent;
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export const isFirefox = !!~userAgent.indexOf('Firefox');
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export const isSafari = /^((?!chrome|android).)*safari/i.test(userAgent);
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@@ -3,14 +3,13 @@
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* @license MIT
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*/
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import { IRenderDimensions } from '../Types';
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import { createProgram, expandFloat32Array, PROJECTION_MATRIX } from './WebglUtils';
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import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelectionRenderModel } from './Types';
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import { fill } from './TypedArray';
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import { INVERTED_DEFAULT_COLOR } from './atlas/Types';
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import { is256Color } from './atlas/CharAtlasUtils';
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import { DEFAULT_COLOR } from '../../common/Types';
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import { IColorSet, IColor, Terminal } from 'xterm';
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import { IColorSet, IColor, Terminal, IRenderDimensions } from 'xterm';
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const enum VertexAttribLocations {
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POSITION = 0,
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@@ -3,22 +3,23 @@
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* @license MIT
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*/
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import { IRenderer, IRenderDimensions, IRenderLayer, FLAGS } from '../Types';
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import { FLAGS } from '../Types';
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import { CharacterJoinerHandler, ITerminal } from '../../Types';
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import { GlyphRenderer } from './GlyphRenderer';
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import { LinkRenderLayer } from '../LinkRenderLayer';
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import { CursorRenderLayer } from '../CursorRenderLayer';
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import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
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import { CursorRenderLayer } from './renderLayer/CursorRenderLayer';
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import { acquireCharAtlas } from './atlas/CharAtlasCache';
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import WebglCharAtlas from './atlas/WebglCharAtlas';
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import { RectangleRenderer } from './RectangleRenderer';
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import { IWebGL2RenderingContext } from './Types';
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import { INVERTED_DEFAULT_COLOR } from './atlas/Types';
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import { RenderModel, COMBINED_CHAR_BIT_MASK } from './RenderModel';
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import { Disposable } from '../../common/Lifecycle';
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import { Disposable } from './Lifecycle';
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import { CHAR_DATA_CHAR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_ATTR_INDEX, NULL_CELL_CODE } from '../../core/buffer/BufferLine';
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import { DEFAULT_COLOR } from '../../common/Types';
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import { IColorSet, Terminal } from 'xterm';
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import { IColorSet, Terminal, IRenderDimensions, IRenderer } from 'xterm';
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import { getLuminance } from './ColorUtils';
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import { IRenderLayer } from './renderLayer/Types';
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export const INDICIES_PER_CELL = 4;
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@@ -106,8 +107,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Clear layers and force a full render
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this._renderLayers.forEach(l => {
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l.setColors(this._core, this._colors);
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l.reset(this._core);
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l.setColors(this._terminal, this._colors);
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l.reset(this._terminal);
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});
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this._rectangleRenderer.setColors();
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@@ -133,7 +134,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._rectangleRenderer.onResize();
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// Resize all render layers
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this._renderLayers.forEach(l => l.resize(this._core, this.dimensions));
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this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions));
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// Resize the canvas
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this._canvas.width = this.dimensions.scaledCanvasWidth;
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@@ -155,15 +156,15 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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public onBlur(): void {
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this._renderLayers.forEach(l => l.onBlur(this._core));
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this._renderLayers.forEach(l => l.onBlur(this._terminal));
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}
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public onFocus(): void {
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this._renderLayers.forEach(l => l.onFocus(this._core));
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this._renderLayers.forEach(l => l.onFocus(this._terminal));
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}
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public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean): void {
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this._renderLayers.forEach(l => l.onSelectionChanged(this._core, start, end, columnSelectMode));
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this._renderLayers.forEach(l => l.onSelectionChanged(this._terminal, start, end, columnSelectMode));
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this._updateSelectionModel(start, end);
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@@ -175,11 +176,11 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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public onCursorMove(): void {
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this._renderLayers.forEach(l => l.onCursorMove(this._core));
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this._renderLayers.forEach(l => l.onCursorMove(this._terminal));
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}
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public onOptionsChanged(): void {
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this._renderLayers.forEach(l => l.onOptionsChanged(this._core));
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this._renderLayers.forEach(l => l.onOptionsChanged(this._terminal));
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this._updateDimensions();
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this._refreshCharAtlas();
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}
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@@ -204,7 +205,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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public clear(): void {
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this._renderLayers.forEach(l => l.reset(this._core));
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this._renderLayers.forEach(l => l.reset(this._terminal));
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}
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public registerCharacterJoiner(handler: CharacterJoinerHandler): number {
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@@ -217,7 +218,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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public renderRows(start: number, end: number): void {
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// Update render layers
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this._renderLayers.forEach(l => l.onGridChanged(this._core, start, end));
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this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));
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// Tell renderer the frame is beginning
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if (this._glyphRenderer.beginFrame()) {
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@@ -4,8 +4,8 @@
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*/
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import { FontWeight, IColor } from 'xterm';
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import { isFirefox, isSafari } from '../../../common/Platform';
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import { ICharAtlasConfig, CHAR_ATLAS_CELL_SPACING } from './Types';
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import { isFirefox, isSafari } from '../Platform';
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/**
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* Generates a char atlas.
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@@ -0,0 +1,384 @@
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/**
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* Copyright (c) 2017 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IRenderLayer } from './Types';
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import { ICellData } from '../../../core/Types';
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import { DEFAULT_COLOR } from '../../../common/Types';
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import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, IGlyphIdentifier } from '../atlas/Types';
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import BaseCharAtlas from '../atlas/BaseCharAtlas';
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import { acquireCharAtlas } from '../atlas/CharAtlasCache';
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import { CellData, AttributeData, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE } from '../../../core/buffer/BufferLine';
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import { IColorSet, IRenderDimensions, Terminal } from 'xterm';
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export abstract class BaseRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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protected _ctx: CanvasRenderingContext2D;
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private _scaledCharWidth: number = 0;
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private _scaledCharHeight: number = 0;
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private _scaledCellWidth: number = 0;
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private _scaledCellHeight: number = 0;
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private _scaledCharLeft: number = 0;
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private _scaledCharTop: number = 0;
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protected _charAtlas: BaseCharAtlas;
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/**
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* An object that's reused when drawing glyphs in order to reduce GC.
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*/
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private _currentGlyphIdentifier: IGlyphIdentifier = {
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chars: '',
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code: 0,
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bg: 0,
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fg: 0,
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bold: false,
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dim: false,
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italic: false
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};
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constructor(
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private _container: HTMLElement,
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id: string,
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zIndex: number,
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private _alpha: boolean,
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protected _colors: IColorSet
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) {
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add(`xterm-${id}-layer`);
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this._canvas.style.zIndex = zIndex.toString();
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this._initCanvas();
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this._container.appendChild(this._canvas);
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}
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public dispose(): void {
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this._container.removeChild(this._canvas);
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if (this._charAtlas) {
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this._charAtlas.dispose();
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}
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}
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private _initCanvas(): void {
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this._ctx = this._canvas.getContext('2d', {alpha: this._alpha});
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// Draw the background if this is an opaque layer
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if (!this._alpha) {
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this.clearAll();
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}
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}
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public onOptionsChanged(terminal: Terminal): void {}
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public onBlur(terminal: Terminal): void {}
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public onFocus(terminal: Terminal): void {}
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public onCursorMove(terminal: Terminal): void {}
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public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {}
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public onSelectionChanged(terminal: Terminal, start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {}
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public setColors(terminal: Terminal, colorSet: IColorSet): void {
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this._refreshCharAtlas(terminal, colorSet);
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}
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protected setTransparency(terminal: Terminal, alpha: boolean): void {
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// Do nothing when alpha doesn't change
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if (alpha === this._alpha) {
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return;
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}
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// Create new canvas and replace old one
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const oldCanvas = this._canvas;
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this._alpha = alpha;
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// Cloning preserves properties
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this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();
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this._initCanvas();
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this._container.replaceChild(this._canvas, oldCanvas);
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// Regenerate char atlas and force a full redraw
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this._refreshCharAtlas(terminal, this._colors);
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this.onGridChanged(terminal, 0, terminal.rows - 1);
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}
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/**
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* Refreshes the char atlas, aquiring a new one if necessary.
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* @param terminal The terminal.
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* @param colorSet The color set to use for the char atlas.
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*/
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private _refreshCharAtlas(terminal: Terminal, colorSet: IColorSet): void {
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if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
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return;
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}
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this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);
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this._charAtlas.warmUp();
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}
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public resize(terminal: Terminal, dim: IRenderDimensions): void {
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this._scaledCellWidth = dim.scaledCellWidth;
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this._scaledCellHeight = dim.scaledCellHeight;
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this._scaledCharWidth = dim.scaledCharWidth;
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this._scaledCharHeight = dim.scaledCharHeight;
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this._scaledCharLeft = dim.scaledCharLeft;
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this._scaledCharTop = dim.scaledCharTop;
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this._canvas.width = dim.scaledCanvasWidth;
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this._canvas.height = dim.scaledCanvasHeight;
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this._canvas.style.width = `${dim.canvasWidth}px`;
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this._canvas.style.height = `${dim.canvasHeight}px`;
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// Draw the background if this is an opaque layer
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if (!this._alpha) {
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this.clearAll();
|
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}
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this._refreshCharAtlas(terminal, this._colors);
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}
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public abstract reset(terminal: Terminal): void;
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/**
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* Fills 1+ cells completely. This uses the existing fillStyle on the context.
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* @param x The column to start at.
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* @param y The row to start at
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* @param width The number of columns to fill.
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* @param height The number of rows to fill.
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*/
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protected fillCells(x: number, y: number, width: number, height: number): void {
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||||
this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the
|
||||
* existing fillStyle on the context.
|
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* @param x The column to fill.
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* @param y The row to fill.
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*/
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||||
protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
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||||
this._ctx.fillRect(
|
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x * this._scaledCellWidth,
|
||||
(y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
|
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width * this._scaledCellWidth,
|
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window.devicePixelRatio);
|
||||
}
|
||||
|
||||
/**
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||||
* Fills a 1px line (2px on HDPI) at the left of the cell. This uses the
|
||||
* existing fillStyle on the context.
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||||
* @param x The column to fill.
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||||
* @param y The row to fill.
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||||
*/
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||||
protected fillLeftLineAtCell(x: number, y: number): void {
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this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
window.devicePixelRatio,
|
||||
this._scaledCellHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing
|
||||
* strokeStyle on the context.
|
||||
* @param x The column to fill.
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* @param y The row to fill.
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||||
*/
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||||
protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
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||||
this._ctx.lineWidth = window.devicePixelRatio;
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||||
this._ctx.strokeRect(
|
||||
x * this._scaledCellWidth + window.devicePixelRatio / 2,
|
||||
y * this._scaledCellHeight + (window.devicePixelRatio / 2),
|
||||
width * this._scaledCellWidth - window.devicePixelRatio,
|
||||
(height * this._scaledCellHeight) - window.devicePixelRatio);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the entire canvas.
|
||||
*/
|
||||
protected clearAll(): void {
|
||||
if (this._alpha) {
|
||||
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears 1+ cells completely.
|
||||
* @param x The column to start at.
|
||||
* @param y The row to start at.
|
||||
* @param width The number of columns to clear.
|
||||
* @param height The number of rows to clear.
|
||||
*/
|
||||
protected clearCells(x: number, y: number, width: number, height: number): void {
|
||||
if (this._alpha) {
|
||||
this._ctx.clearRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a truecolor character at the cell. The character will be clipped to
|
||||
* ensure that it fits with the cell, including the cell to the right if it's
|
||||
* a wide character. This uses the existing fillStyle on the context.
|
||||
* @param terminal The terminal.
|
||||
* @param cell The cell data for the character to draw.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
* @param color The color of the character.
|
||||
*/
|
||||
protected fillCharTrueColor(terminal: Terminal, cell: CellData, x: number, y: number): void {
|
||||
this._ctx.font = this._getFont(terminal, false, false);
|
||||
this._ctx.textBaseline = 'middle';
|
||||
this._clipRow(terminal, y);
|
||||
this._ctx.fillText(
|
||||
cell.getChars(),
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws one or more characters at a cell. If possible this will draw using
|
||||
* the character atlas to reduce draw time.
|
||||
* @param terminal The terminal.
|
||||
* @param chars The character or characters.
|
||||
* @param code The character code.
|
||||
* @param width The width of the characters.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
* @param fg The foreground color, in the format stored within the attributes.
|
||||
* @param bg The background color, in the format stored within the attributes.
|
||||
* This is used to validate whether a cached image can be used.
|
||||
* @param bold Whether the text is bold.
|
||||
*/
|
||||
protected drawChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
|
||||
|
||||
// skip cache right away if we draw in RGB
|
||||
// Note: to avoid bad runtime JoinedCellData will be skipped
|
||||
// in the cache handler itself (atlasDidDraw == false) and
|
||||
// fall through to uncached later down below
|
||||
if (cell.isFgRGB() || cell.isBgRGB()) {
|
||||
this._drawUncachedChars(terminal, cell, x, y);
|
||||
return;
|
||||
}
|
||||
|
||||
let fg;
|
||||
let bg;
|
||||
if (cell.isInverse()) {
|
||||
fg = (cell.isBgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getBgColor();
|
||||
bg = (cell.isFgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getFgColor();
|
||||
} else {
|
||||
bg = (cell.isBgDefault()) ? DEFAULT_COLOR : cell.getBgColor();
|
||||
fg = (cell.isFgDefault()) ? DEFAULT_COLOR : cell.getFgColor();
|
||||
}
|
||||
|
||||
const drawInBrightColor = terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
|
||||
|
||||
fg += drawInBrightColor ? 8 : 0;
|
||||
this._currentGlyphIdentifier.chars = cell.getChars() || WHITESPACE_CELL_CHAR;
|
||||
this._currentGlyphIdentifier.code = cell.getCode() || WHITESPACE_CELL_CODE;
|
||||
this._currentGlyphIdentifier.bg = bg;
|
||||
this._currentGlyphIdentifier.fg = fg;
|
||||
this._currentGlyphIdentifier.bold = cell.isBold() && terminal.getOption('enableBold');
|
||||
this._currentGlyphIdentifier.dim = !!cell.isDim();
|
||||
this._currentGlyphIdentifier.italic = !!cell.isItalic();
|
||||
const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
|
||||
this._ctx,
|
||||
this._currentGlyphIdentifier,
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop
|
||||
);
|
||||
|
||||
if (!atlasDidDraw) {
|
||||
this._drawUncachedChars(terminal, cell, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws one or more characters at one or more cells. The character(s) will be
|
||||
* clipped to ensure that they fit with the cell(s), including the cell to the
|
||||
* right if the last character is a wide character.
|
||||
* @param terminal The terminal.
|
||||
* @param chars The character.
|
||||
* @param width The width of the character.
|
||||
* @param fg The foreground color, in the format stored within the attributes.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
*/
|
||||
private _drawUncachedChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
|
||||
this._ctx.save();
|
||||
this._ctx.font = this._getFont(terminal, cell.isBold() && terminal.getOption('enableBold'), !!cell.isItalic());
|
||||
this._ctx.textBaseline = 'middle';
|
||||
|
||||
if (cell.isInverse()) {
|
||||
if (cell.isBgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (cell.isBgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.ansi[cell.getBgColor()].css;
|
||||
}
|
||||
} else {
|
||||
if (cell.isFgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
} else if (cell.isFgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
|
||||
} else {
|
||||
let fg = cell.getFgColor();
|
||||
if (terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
this._ctx.fillStyle = this._colors.ansi[fg].css;
|
||||
}
|
||||
}
|
||||
|
||||
this._clipRow(terminal, y);
|
||||
|
||||
// Apply alpha to dim the character
|
||||
if (cell.isDim()) {
|
||||
this._ctx.globalAlpha = DIM_OPACITY;
|
||||
}
|
||||
// Draw the character
|
||||
this._ctx.fillText(
|
||||
cell.getChars(),
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
|
||||
* @param terminal The terminal.
|
||||
* @param y The row to clip.
|
||||
*/
|
||||
private _clipRow(terminal: Terminal, y: number): void {
|
||||
this._ctx.beginPath();
|
||||
this._ctx.rect(
|
||||
0,
|
||||
y * this._scaledCellHeight,
|
||||
terminal.cols * this._scaledCellWidth,
|
||||
this._scaledCellHeight);
|
||||
this._ctx.clip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current font.
|
||||
* @param terminal The terminal.
|
||||
* @param isBold If we should use the bold fontWeight.
|
||||
*/
|
||||
protected _getFont(terminal: Terminal, isBold: boolean, isItalic: boolean): string {
|
||||
const fontWeight = isBold ? terminal.getOption('fontWeightBold') : terminal.getOption('fontWeight');
|
||||
const fontStyle = isItalic ? 'italic' : '';
|
||||
|
||||
return `${fontStyle} ${fontWeight} ${terminal.getOption('fontSize') * window.devicePixelRatio}px ${terminal.getOption('fontFamily')}`;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,358 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IRenderDimensions, IColorSet, Terminal } from 'xterm';
|
||||
import { BaseRenderLayer } from './BaseRenderLayer';
|
||||
import { ICellData } from '../../../core/Types';
|
||||
import { CellData } from '../../../core/buffer/BufferLine';
|
||||
|
||||
interface ICursorState {
|
||||
x: number;
|
||||
y: number;
|
||||
isFocused: boolean;
|
||||
style: string;
|
||||
width: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* The time between cursor blinks.
|
||||
*/
|
||||
const BLINK_INTERVAL = 600;
|
||||
|
||||
export class CursorRenderLayer extends BaseRenderLayer {
|
||||
private _state: ICursorState;
|
||||
private _cursorRenderers: {[key: string]: (terminal: Terminal, x: number, y: number, cell: ICellData) => void};
|
||||
private _cursorBlinkStateManager: CursorBlinkStateManager;
|
||||
private _cell: ICellData = new CellData();
|
||||
|
||||
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
|
||||
super(container, 'cursor', zIndex, true, colors);
|
||||
this._state = {
|
||||
x: null,
|
||||
y: null,
|
||||
isFocused: null,
|
||||
style: null,
|
||||
width: null
|
||||
};
|
||||
this._cursorRenderers = {
|
||||
'bar': this._renderBarCursor.bind(this),
|
||||
'block': this._renderBlockCursor.bind(this),
|
||||
'underline': this._renderUnderlineCursor.bind(this)
|
||||
};
|
||||
// TODO: Consider initial options? Maybe onOptionsChanged should be called at the end of open?
|
||||
}
|
||||
|
||||
public resize(terminal: Terminal, dim: IRenderDimensions): void {
|
||||
super.resize(terminal, dim);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state = {
|
||||
x: null,
|
||||
y: null,
|
||||
isFocused: null,
|
||||
style: null,
|
||||
width: null
|
||||
};
|
||||
}
|
||||
|
||||
public reset(terminal: Terminal): void {
|
||||
this._clearCursor();
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.dispose();
|
||||
this._cursorBlinkStateManager = null;
|
||||
this.onOptionsChanged(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
public onBlur(terminal: Terminal): void {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.pause();
|
||||
}
|
||||
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
|
||||
}
|
||||
|
||||
public onFocus(terminal: Terminal): void {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.resume(terminal);
|
||||
} else {
|
||||
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
|
||||
}
|
||||
}
|
||||
|
||||
public onOptionsChanged(terminal: Terminal): void {
|
||||
if (terminal.getOption('cursorBlink')) {
|
||||
if (!this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager = new CursorBlinkStateManager(terminal, () => {
|
||||
this._render(terminal, true);
|
||||
});
|
||||
}
|
||||
} else {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.dispose();
|
||||
this._cursorBlinkStateManager = null;
|
||||
}
|
||||
// Request a refresh from the terminal as management of rendering is being
|
||||
// moved back to the terminal
|
||||
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
|
||||
}
|
||||
}
|
||||
|
||||
public onCursorMove(terminal: Terminal): void {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {
|
||||
if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {
|
||||
this._render(terminal, false);
|
||||
} else {
|
||||
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
private _render(terminal: Terminal, triggeredByAnimationFrame: boolean): void {
|
||||
// Don't draw the cursor if it's hidden
|
||||
// TODO: Need to expose API for this
|
||||
if (!(terminal as any)._core.cursorState || (terminal as any)._core.cursorHidden) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
const cursorY = terminal.buffer.baseY + terminal.buffer.cursorY;
|
||||
const viewportRelativeCursorY = cursorY - terminal.buffer.viewportY;
|
||||
|
||||
// Don't draw the cursor if it's off-screen
|
||||
if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Need fast buffere API for loading cell
|
||||
(terminal as any)._core.buffer.getLine(cursorY).loadCell(terminal.buffer.cursorX, this._cell);
|
||||
if (this._cell.content === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isTerminalFocused(terminal)) {
|
||||
this._clearCursor();
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this._renderBlurCursor(terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
|
||||
this._ctx.restore();
|
||||
this._state.x = terminal.buffer.cursorX;
|
||||
this._state.y = viewportRelativeCursorY;
|
||||
this._state.isFocused = false;
|
||||
this._state.style = terminal.getOption('cursorStyle');
|
||||
this._state.width = this._cell.getWidth();
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't draw the cursor if it's blinking
|
||||
if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._state) {
|
||||
// The cursor is already in the correct spot, don't redraw
|
||||
if (this._state.x === terminal.buffer.cursorX &&
|
||||
this._state.y === viewportRelativeCursorY &&
|
||||
this._state.isFocused === isTerminalFocused(terminal) &&
|
||||
this._state.style === terminal.getOption('cursorStyle') &&
|
||||
this._state.width === this._cell.getWidth()) {
|
||||
return;
|
||||
}
|
||||
this._clearCursor();
|
||||
}
|
||||
|
||||
this._ctx.save();
|
||||
this._cursorRenderers[terminal.getOption('cursorStyle') || 'block'](terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
|
||||
this._ctx.restore();
|
||||
|
||||
this._state.x = terminal.buffer.cursorX;
|
||||
this._state.y = viewportRelativeCursorY;
|
||||
this._state.isFocused = false;
|
||||
this._state.style = terminal.getOption('cursorStyle');
|
||||
this._state.width = this._cell.getWidth();
|
||||
}
|
||||
|
||||
private _clearCursor(): void {
|
||||
if (this._state) {
|
||||
this.clearCells(this._state.x, this._state.y, this._state.width, 1);
|
||||
this._state = {
|
||||
x: null,
|
||||
y: null,
|
||||
isFocused: null,
|
||||
style: null,
|
||||
width: null
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private _renderBarCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this.fillLeftLineAtCell(x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderBlockCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this.fillCells(x, y, cell.getWidth(), 1);
|
||||
this._ctx.fillStyle = this._colors.cursorAccent.css;
|
||||
this.fillCharTrueColor(terminal, cell, x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderUnderlineCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this.fillBottomLineAtCells(x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderBlurCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.strokeStyle = this._colors.cursor.css;
|
||||
this.strokeRectAtCell(x, y, cell.getWidth(), 1);
|
||||
this._ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
class CursorBlinkStateManager {
|
||||
public isCursorVisible: boolean;
|
||||
|
||||
private _animationFrame: number;
|
||||
private _blinkStartTimeout: number;
|
||||
private _blinkInterval: number;
|
||||
|
||||
/**
|
||||
* The time at which the animation frame was restarted, this is used on the
|
||||
* next render to restart the timers so they don't need to restart the timers
|
||||
* multiple times over a short period.
|
||||
*/
|
||||
private _animationTimeRestarted: number;
|
||||
|
||||
constructor(
|
||||
terminal: Terminal,
|
||||
private _renderCallback: () => void
|
||||
) {
|
||||
this.isCursorVisible = true;
|
||||
if (isTerminalFocused(terminal)) {
|
||||
this._restartInterval();
|
||||
}
|
||||
}
|
||||
|
||||
public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
|
||||
|
||||
public dispose(): void {
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
this._blinkInterval = null;
|
||||
}
|
||||
if (this._blinkStartTimeout) {
|
||||
window.clearTimeout(this._blinkStartTimeout);
|
||||
this._blinkStartTimeout = null;
|
||||
}
|
||||
if (this._animationFrame) {
|
||||
window.cancelAnimationFrame(this._animationFrame);
|
||||
this._animationFrame = null;
|
||||
}
|
||||
}
|
||||
|
||||
public restartBlinkAnimation(terminal: Terminal): void {
|
||||
if (this.isPaused) {
|
||||
return;
|
||||
}
|
||||
// Save a timestamp so that the restart can be done on the next interval
|
||||
this._animationTimeRestarted = Date.now();
|
||||
// Force a cursor render to ensure it's visible and in the correct position
|
||||
this.isCursorVisible = true;
|
||||
if (!this._animationFrame) {
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = null;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
|
||||
// Clear any existing interval
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
}
|
||||
|
||||
// Setup the initial timeout which will hide the cursor, this is done before
|
||||
// the regular interval is setup in order to support restarting the blink
|
||||
// animation in a lightweight way (without thrashing clearInterval and
|
||||
// setInterval).
|
||||
this._blinkStartTimeout = <number><any>setTimeout(() => {
|
||||
// Check if another animation restart was requested while this was being
|
||||
// started
|
||||
if (this._animationTimeRestarted) {
|
||||
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
|
||||
this._animationTimeRestarted = null;
|
||||
if (time > 0) {
|
||||
this._restartInterval(time);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Hide the cursor
|
||||
this.isCursorVisible = false;
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = null;
|
||||
});
|
||||
|
||||
// Setup the blink interval
|
||||
this._blinkInterval = <number><any>setInterval(() => {
|
||||
// Adjust the animation time if it was restarted
|
||||
if (this._animationTimeRestarted) {
|
||||
// calc time diff
|
||||
// Make restart interval do a setTimeout initially?
|
||||
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
|
||||
this._animationTimeRestarted = null;
|
||||
this._restartInterval(time);
|
||||
return;
|
||||
}
|
||||
|
||||
// Invert visibility and render
|
||||
this.isCursorVisible = !this.isCursorVisible;
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = null;
|
||||
});
|
||||
}, BLINK_INTERVAL);
|
||||
}, timeToStart);
|
||||
}
|
||||
|
||||
public pause(): void {
|
||||
this.isCursorVisible = true;
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
this._blinkInterval = null;
|
||||
}
|
||||
if (this._blinkStartTimeout) {
|
||||
window.clearTimeout(this._blinkStartTimeout);
|
||||
this._blinkStartTimeout = null;
|
||||
}
|
||||
if (this._animationFrame) {
|
||||
window.cancelAnimationFrame(this._animationFrame);
|
||||
this._animationFrame = null;
|
||||
}
|
||||
}
|
||||
|
||||
public resume(terminal: Terminal): void {
|
||||
this._animationTimeRestarted = null;
|
||||
this._restartInterval();
|
||||
this.restartBlinkAnimation(terminal);
|
||||
}
|
||||
}
|
||||
|
||||
function isTerminalFocused(terminal: Terminal): boolean {
|
||||
return document.activeElement === terminal.textarea && document.hasFocus();
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { ILinkifierEvent, ILinkifierAccessor } from '../../../Types';
|
||||
import { IRenderDimensions, IColorSet, Terminal } from 'xterm';
|
||||
import { BaseRenderLayer } from './BaseRenderLayer';
|
||||
import { INVERTED_DEFAULT_COLOR } from '../atlas/Types';
|
||||
import { is256Color } from '../atlas/CharAtlasUtils';
|
||||
|
||||
export class LinkRenderLayer extends BaseRenderLayer {
|
||||
private _state: ILinkifierEvent = null;
|
||||
|
||||
constructor(container: HTMLElement, zIndex: number, colors: IColorSet, terminal: ILinkifierAccessor) {
|
||||
super(container, 'link', zIndex, true, colors);
|
||||
// TODO: Need to expose link-related renderer API
|
||||
terminal.linkifier.onLinkHover(e => this._onLinkHover(e));
|
||||
terminal.linkifier.onLinkLeave(e => this._onLinkLeave(e));
|
||||
}
|
||||
|
||||
public resize(terminal: Terminal, dim: IRenderDimensions): void {
|
||||
super.resize(terminal, dim);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state = null;
|
||||
}
|
||||
|
||||
public reset(terminal: Terminal): void {
|
||||
this._clearCurrentLink();
|
||||
}
|
||||
|
||||
private _clearCurrentLink(): void {
|
||||
if (this._state) {
|
||||
this.clearCells(this._state.x1, this._state.y1, this._state.cols - this._state.x1, 1);
|
||||
const middleRowCount = this._state.y2 - this._state.y1 - 1;
|
||||
if (middleRowCount > 0) {
|
||||
this.clearCells(0, this._state.y1 + 1, this._state.cols, middleRowCount);
|
||||
}
|
||||
this.clearCells(0, this._state.y2, this._state.x2, 1);
|
||||
this._state = null;
|
||||
}
|
||||
}
|
||||
|
||||
private _onLinkHover(e: ILinkifierEvent): void {
|
||||
if (e.fg === INVERTED_DEFAULT_COLOR) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (is256Color(e.fg)) {
|
||||
// 256 color support
|
||||
this._ctx.fillStyle = this._colors.ansi[e.fg].css;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
}
|
||||
|
||||
if (e.y1 === e.y2) {
|
||||
// Single line link
|
||||
this.fillBottomLineAtCells(e.x1, e.y1, e.x2 - e.x1);
|
||||
} else {
|
||||
// Multi-line link
|
||||
this.fillBottomLineAtCells(e.x1, e.y1, e.cols - e.x1);
|
||||
for (let y = e.y1 + 1; y < e.y2; y++) {
|
||||
this.fillBottomLineAtCells(0, y, e.cols);
|
||||
}
|
||||
this.fillBottomLineAtCells(0, e.y2, e.x2);
|
||||
}
|
||||
this._state = e;
|
||||
}
|
||||
|
||||
private _onLinkLeave(e: ILinkifierEvent): void {
|
||||
this._clearCurrentLink();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IDisposable, IRenderDimensions, IColorSet, Terminal } from 'xterm';
|
||||
import { ICharacterJoiner } from '../../Types';
|
||||
|
||||
export interface IRenderLayer extends IDisposable {
|
||||
/**
|
||||
* Called when the terminal loses focus.
|
||||
*/
|
||||
onBlur(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* * Called when the terminal gets focus.
|
||||
*/
|
||||
onFocus(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Called when the cursor is moved.
|
||||
*/
|
||||
onCursorMove(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Called when options change.
|
||||
*/
|
||||
onOptionsChanged(terminal: Terminal): void;
|
||||
|
||||
/**
|
||||
* Called when the theme changes.
|
||||
*/
|
||||
setColors(terminal: Terminal, colorSet: IColorSet): void;
|
||||
|
||||
/**
|
||||
* Called when the data in the grid has changed (or needs to be rendered
|
||||
* again).
|
||||
*/
|
||||
onGridChanged(terminal: Terminal, startRow: number, endRow: number): void;
|
||||
|
||||
/**
|
||||
* Calls when the selection changes.
|
||||
*/
|
||||
onSelectionChanged(terminal: Terminal, start: [number, number], end: [number, number], columnSelectMode: boolean): void;
|
||||
|
||||
/**
|
||||
* Registers a handler to join characters to render as a group
|
||||
*/
|
||||
registerCharacterJoiner?(joiner: ICharacterJoiner): void;
|
||||
|
||||
/**
|
||||
* Deregisters the specified character joiner handler
|
||||
*/
|
||||
deregisterCharacterJoiner?(joinerId: number): void;
|
||||
|
||||
/**
|
||||
* Resize the render layer.
|
||||
*/
|
||||
resize(terminal: Terminal, dim: IRenderDimensions): void;
|
||||
|
||||
/**
|
||||
* Clear the state of the render layer.
|
||||
*/
|
||||
reset(terminal: Terminal): void;
|
||||
}
|
||||
Vendored
+40
-1
@@ -894,12 +894,51 @@ declare module 'xterm' {
|
||||
/**
|
||||
* (EXPERIMENTAL)
|
||||
*/
|
||||
setRenderer(renderer: any): void;
|
||||
setRenderer(renderer: IRenderer): void;
|
||||
screenElement: HTMLElement;
|
||||
}
|
||||
|
||||
export namespace Renderer {
|
||||
const DEFAULT_COLOR: number;
|
||||
const NULL_CELL_CODE: number;
|
||||
const WHITESPACE_CELL_CODE: number;
|
||||
const DEFAULT_ATTR: number;
|
||||
const DEFAULT_ANSI_COLORS: string[];
|
||||
const FLAGS: any;
|
||||
}
|
||||
|
||||
export interface IRenderer extends IDisposable {
|
||||
readonly dimensions: IRenderDimensions;
|
||||
|
||||
dispose(): void;
|
||||
setColors(colors: IColorSet): void;
|
||||
onDevicePixelRatioChange(): void;
|
||||
onResize(cols: number, rows: number): void;
|
||||
onCharSizeChanged(): void;
|
||||
onBlur(): void;
|
||||
onFocus(): void;
|
||||
onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean): void;
|
||||
onCursorMove(): void;
|
||||
onOptionsChanged(): void;
|
||||
clear(): void;
|
||||
renderRows(start: number, end: number): void;
|
||||
registerCharacterJoiner(handler: (text: string) => [number, number][]): number;
|
||||
deregisterCharacterJoiner(joinerId: number): boolean;
|
||||
}
|
||||
|
||||
export interface IRenderDimensions {
|
||||
scaledCharWidth: number;
|
||||
scaledCharHeight: number;
|
||||
scaledCellWidth: number;
|
||||
scaledCellHeight: number;
|
||||
scaledCharLeft: number;
|
||||
scaledCharTop: number;
|
||||
scaledCanvasWidth: number;
|
||||
scaledCanvasHeight: number;
|
||||
canvasWidth: number;
|
||||
canvasHeight: number;
|
||||
actualCellWidth: number;
|
||||
actualCellHeight: number;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user