Remove more dependencies on rest of project

This commit is contained in:
Daniel Imms
2019-05-19 00:55:02 -07:00
parent 134c2ff859
commit 061854b535
12 changed files with 1039 additions and 21 deletions
+1 -2
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@@ -4,7 +4,6 @@
*/
import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
import { IRenderDimensions } from '../Types';
import WebglCharAtlas from './atlas/WebglCharAtlas';
import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
import { INDICIES_PER_CELL } from './WebglRenderer';
@@ -12,7 +11,7 @@ import { COMBINED_CHAR_BIT_MASK } from './RenderModel';
import { fill, slice } from './TypedArray';
import { NULL_CELL_CODE, WHITESPACE_CELL_CODE } from '../../core/buffer/BufferLine';
import { getLuminance } from './ColorUtils';
import { IColorSet, Terminal, IBufferLine } from 'xterm';
import { IColorSet, Terminal, IBufferLine, IRenderDimensions } from 'xterm';
interface IVertices {
attributes: Float32Array;
+45
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@@ -0,0 +1,45 @@
/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { assert } from 'chai';
import { Disposable } from './Lifecycle';
class TestDisposable extends Disposable {
public get isDisposed(): boolean {
return this._isDisposed;
}
}
describe('Disposable', () => {
describe('register', () => {
it('should register disposables', () => {
const d = new TestDisposable();
const d2 = {
dispose: () => { throw new Error(); }
};
d.register(d2);
assert.throws(() => d.dispose());
});
});
describe('unregister', () => {
it('should unregister disposables', () => {
const d = new TestDisposable();
const d2 = {
dispose: () => { throw new Error(); }
};
d.register(d2);
d.unregister(d2);
assert.doesNotThrow(() => d.dispose());
});
});
describe('dispose', () => {
it('should set is disposed flag', () => {
const d = new TestDisposable();
assert.isFalse(d.isDisposed);
d.dispose();
assert.isTrue(d.isDisposed);
});
});
});
+47
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@@ -0,0 +1,47 @@
/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IDisposable } from 'xterm';
/**
* A base class that can be extended to provide convenience methods for managing the lifecycle of an
* object and its components.
*/
export abstract class Disposable implements IDisposable {
protected _disposables: IDisposable[] = [];
protected _isDisposed: boolean = false;
constructor() {
}
/**
* Disposes the object, triggering the `dispose` method on all registered IDisposables.
*/
public dispose(): void {
this._isDisposed = true;
this._disposables.forEach(d => d.dispose());
this._disposables.length = 0;
}
/**
* Registers a disposable object.
* @param d The disposable to register.
*/
public register<T extends IDisposable>(d: T): void {
this._disposables.push(d);
}
/**
* Unregisters a disposable object if it has been registered, if not do
* nothing.
* @param d The disposable to unregister.
*/
public unregister<T extends IDisposable>(d: T): void {
const index = this._disposables.indexOf(d);
if (index !== -1) {
this._disposables.splice(index, 1);
}
}
}
+10
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@@ -0,0 +1,10 @@
/**
* Copyright (c) 2016 The xterm.js authors. All rights reserved.
* @license MIT
*/
const isNode = (typeof navigator === 'undefined') ? true : false;
const userAgent = (isNode) ? 'node' : navigator.userAgent;
export const isFirefox = !!~userAgent.indexOf('Firefox');
export const isSafari = /^((?!chrome|android).)*safari/i.test(userAgent);
+1 -2
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@@ -3,14 +3,13 @@
* @license MIT
*/
import { IRenderDimensions } from '../Types';
import { createProgram, expandFloat32Array, PROJECTION_MATRIX } from './WebglUtils';
import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelectionRenderModel } from './Types';
import { fill } from './TypedArray';
import { INVERTED_DEFAULT_COLOR } from './atlas/Types';
import { is256Color } from './atlas/CharAtlasUtils';
import { DEFAULT_COLOR } from '../../common/Types';
import { IColorSet, IColor, Terminal } from 'xterm';
import { IColorSet, IColor, Terminal, IRenderDimensions } from 'xterm';
const enum VertexAttribLocations {
POSITION = 0,
+16 -15
View File
@@ -3,22 +3,23 @@
* @license MIT
*/
import { IRenderer, IRenderDimensions, IRenderLayer, FLAGS } from '../Types';
import { FLAGS } from '../Types';
import { CharacterJoinerHandler, ITerminal } from '../../Types';
import { GlyphRenderer } from './GlyphRenderer';
import { LinkRenderLayer } from '../LinkRenderLayer';
import { CursorRenderLayer } from '../CursorRenderLayer';
import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
import { CursorRenderLayer } from './renderLayer/CursorRenderLayer';
import { acquireCharAtlas } from './atlas/CharAtlasCache';
import WebglCharAtlas from './atlas/WebglCharAtlas';
import { RectangleRenderer } from './RectangleRenderer';
import { IWebGL2RenderingContext } from './Types';
import { INVERTED_DEFAULT_COLOR } from './atlas/Types';
import { RenderModel, COMBINED_CHAR_BIT_MASK } from './RenderModel';
import { Disposable } from '../../common/Lifecycle';
import { Disposable } from './Lifecycle';
import { CHAR_DATA_CHAR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_ATTR_INDEX, NULL_CELL_CODE } from '../../core/buffer/BufferLine';
import { DEFAULT_COLOR } from '../../common/Types';
import { IColorSet, Terminal } from 'xterm';
import { IColorSet, Terminal, IRenderDimensions, IRenderer } from 'xterm';
import { getLuminance } from './ColorUtils';
import { IRenderLayer } from './renderLayer/Types';
export const INDICIES_PER_CELL = 4;
@@ -106,8 +107,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Clear layers and force a full render
this._renderLayers.forEach(l => {
l.setColors(this._core, this._colors);
l.reset(this._core);
l.setColors(this._terminal, this._colors);
l.reset(this._terminal);
});
this._rectangleRenderer.setColors();
@@ -133,7 +134,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
this._rectangleRenderer.onResize();
// Resize all render layers
this._renderLayers.forEach(l => l.resize(this._core, this.dimensions));
this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions));
// Resize the canvas
this._canvas.width = this.dimensions.scaledCanvasWidth;
@@ -155,15 +156,15 @@ export class WebglRenderer extends Disposable implements IRenderer {
}
public onBlur(): void {
this._renderLayers.forEach(l => l.onBlur(this._core));
this._renderLayers.forEach(l => l.onBlur(this._terminal));
}
public onFocus(): void {
this._renderLayers.forEach(l => l.onFocus(this._core));
this._renderLayers.forEach(l => l.onFocus(this._terminal));
}
public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean): void {
this._renderLayers.forEach(l => l.onSelectionChanged(this._core, start, end, columnSelectMode));
this._renderLayers.forEach(l => l.onSelectionChanged(this._terminal, start, end, columnSelectMode));
this._updateSelectionModel(start, end);
@@ -175,11 +176,11 @@ export class WebglRenderer extends Disposable implements IRenderer {
}
public onCursorMove(): void {
this._renderLayers.forEach(l => l.onCursorMove(this._core));
this._renderLayers.forEach(l => l.onCursorMove(this._terminal));
}
public onOptionsChanged(): void {
this._renderLayers.forEach(l => l.onOptionsChanged(this._core));
this._renderLayers.forEach(l => l.onOptionsChanged(this._terminal));
this._updateDimensions();
this._refreshCharAtlas();
}
@@ -204,7 +205,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
}
public clear(): void {
this._renderLayers.forEach(l => l.reset(this._core));
this._renderLayers.forEach(l => l.reset(this._terminal));
}
public registerCharacterJoiner(handler: CharacterJoinerHandler): number {
@@ -217,7 +218,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
public renderRows(start: number, end: number): void {
// Update render layers
this._renderLayers.forEach(l => l.onGridChanged(this._core, start, end));
this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));
// Tell renderer the frame is beginning
if (this._glyphRenderer.beginFrame()) {
@@ -4,8 +4,8 @@
*/
import { FontWeight, IColor } from 'xterm';
import { isFirefox, isSafari } from '../../../common/Platform';
import { ICharAtlasConfig, CHAR_ATLAS_CELL_SPACING } from './Types';
import { isFirefox, isSafari } from '../Platform';
/**
* Generates a char atlas.
@@ -0,0 +1,384 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IRenderLayer } from './Types';
import { ICellData } from '../../../core/Types';
import { DEFAULT_COLOR } from '../../../common/Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, IGlyphIdentifier } from '../atlas/Types';
import BaseCharAtlas from '../atlas/BaseCharAtlas';
import { acquireCharAtlas } from '../atlas/CharAtlasCache';
import { CellData, AttributeData, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE } from '../../../core/buffer/BufferLine';
import { IColorSet, IRenderDimensions, Terminal } from 'xterm';
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
protected _ctx: CanvasRenderingContext2D;
private _scaledCharWidth: number = 0;
private _scaledCharHeight: number = 0;
private _scaledCellWidth: number = 0;
private _scaledCellHeight: number = 0;
private _scaledCharLeft: number = 0;
private _scaledCharTop: number = 0;
protected _charAtlas: BaseCharAtlas;
/**
* An object that's reused when drawing glyphs in order to reduce GC.
*/
private _currentGlyphIdentifier: IGlyphIdentifier = {
chars: '',
code: 0,
bg: 0,
fg: 0,
bold: false,
dim: false,
italic: false
};
constructor(
private _container: HTMLElement,
id: string,
zIndex: number,
private _alpha: boolean,
protected _colors: IColorSet
) {
this._canvas = document.createElement('canvas');
this._canvas.classList.add(`xterm-${id}-layer`);
this._canvas.style.zIndex = zIndex.toString();
this._initCanvas();
this._container.appendChild(this._canvas);
}
public dispose(): void {
this._container.removeChild(this._canvas);
if (this._charAtlas) {
this._charAtlas.dispose();
}
}
private _initCanvas(): void {
this._ctx = this._canvas.getContext('2d', {alpha: this._alpha});
// Draw the background if this is an opaque layer
if (!this._alpha) {
this.clearAll();
}
}
public onOptionsChanged(terminal: Terminal): void {}
public onBlur(terminal: Terminal): void {}
public onFocus(terminal: Terminal): void {}
public onCursorMove(terminal: Terminal): void {}
public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {}
public onSelectionChanged(terminal: Terminal, start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {}
public setColors(terminal: Terminal, colorSet: IColorSet): void {
this._refreshCharAtlas(terminal, colorSet);
}
protected setTransparency(terminal: Terminal, alpha: boolean): void {
// Do nothing when alpha doesn't change
if (alpha === this._alpha) {
return;
}
// Create new canvas and replace old one
const oldCanvas = this._canvas;
this._alpha = alpha;
// Cloning preserves properties
this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();
this._initCanvas();
this._container.replaceChild(this._canvas, oldCanvas);
// Regenerate char atlas and force a full redraw
this._refreshCharAtlas(terminal, this._colors);
this.onGridChanged(terminal, 0, terminal.rows - 1);
}
/**
* Refreshes the char atlas, aquiring a new one if necessary.
* @param terminal The terminal.
* @param colorSet The color set to use for the char atlas.
*/
private _refreshCharAtlas(terminal: Terminal, colorSet: IColorSet): void {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);
this._charAtlas.warmUp();
}
public resize(terminal: Terminal, dim: IRenderDimensions): void {
this._scaledCellWidth = dim.scaledCellWidth;
this._scaledCellHeight = dim.scaledCellHeight;
this._scaledCharWidth = dim.scaledCharWidth;
this._scaledCharHeight = dim.scaledCharHeight;
this._scaledCharLeft = dim.scaledCharLeft;
this._scaledCharTop = dim.scaledCharTop;
this._canvas.width = dim.scaledCanvasWidth;
this._canvas.height = dim.scaledCanvasHeight;
this._canvas.style.width = `${dim.canvasWidth}px`;
this._canvas.style.height = `${dim.canvasHeight}px`;
// Draw the background if this is an opaque layer
if (!this._alpha) {
this.clearAll();
}
this._refreshCharAtlas(terminal, this._colors);
}
public abstract reset(terminal: Terminal): void;
/**
* Fills 1+ cells completely. This uses the existing fillStyle on the context.
* @param x The column to start at.
* @param y The row to start at
* @param width The number of columns to fill.
* @param height The number of rows to fill.
*/
protected fillCells(x: number, y: number, width: number, height: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
/**
* Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the
* existing fillStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
(y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
width * this._scaledCellWidth,
window.devicePixelRatio);
}
/**
* Fills a 1px line (2px on HDPI) at the left of the cell. This uses the
* existing fillStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected fillLeftLineAtCell(x: number, y: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
window.devicePixelRatio,
this._scaledCellHeight);
}
/**
* Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing
* strokeStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
this._ctx.lineWidth = window.devicePixelRatio;
this._ctx.strokeRect(
x * this._scaledCellWidth + window.devicePixelRatio / 2,
y * this._scaledCellHeight + (window.devicePixelRatio / 2),
width * this._scaledCellWidth - window.devicePixelRatio,
(height * this._scaledCellHeight) - window.devicePixelRatio);
}
/**
* Clears the entire canvas.
*/
protected clearAll(): void {
if (this._alpha) {
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
} else {
this._ctx.fillStyle = this._colors.background.css;
this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
}
}
/**
* Clears 1+ cells completely.
* @param x The column to start at.
* @param y The row to start at.
* @param width The number of columns to clear.
* @param height The number of rows to clear.
*/
protected clearCells(x: number, y: number, width: number, height: number): void {
if (this._alpha) {
this._ctx.clearRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
} else {
this._ctx.fillStyle = this._colors.background.css;
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
}
/**
* Draws a truecolor character at the cell. The character will be clipped to
* ensure that it fits with the cell, including the cell to the right if it's
* a wide character. This uses the existing fillStyle on the context.
* @param terminal The terminal.
* @param cell The cell data for the character to draw.
* @param x The column to draw at.
* @param y The row to draw at.
* @param color The color of the character.
*/
protected fillCharTrueColor(terminal: Terminal, cell: CellData, x: number, y: number): void {
this._ctx.font = this._getFont(terminal, false, false);
this._ctx.textBaseline = 'middle';
this._clipRow(terminal, y);
this._ctx.fillText(
cell.getChars(),
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
}
/**
* Draws one or more characters at a cell. If possible this will draw using
* the character atlas to reduce draw time.
* @param terminal The terminal.
* @param chars The character or characters.
* @param code The character code.
* @param width The width of the characters.
* @param x The column to draw at.
* @param y The row to draw at.
* @param fg The foreground color, in the format stored within the attributes.
* @param bg The background color, in the format stored within the attributes.
* This is used to validate whether a cached image can be used.
* @param bold Whether the text is bold.
*/
protected drawChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
// skip cache right away if we draw in RGB
// Note: to avoid bad runtime JoinedCellData will be skipped
// in the cache handler itself (atlasDidDraw == false) and
// fall through to uncached later down below
if (cell.isFgRGB() || cell.isBgRGB()) {
this._drawUncachedChars(terminal, cell, x, y);
return;
}
let fg;
let bg;
if (cell.isInverse()) {
fg = (cell.isBgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getBgColor();
bg = (cell.isFgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getFgColor();
} else {
bg = (cell.isBgDefault()) ? DEFAULT_COLOR : cell.getBgColor();
fg = (cell.isFgDefault()) ? DEFAULT_COLOR : cell.getFgColor();
}
const drawInBrightColor = terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
fg += drawInBrightColor ? 8 : 0;
this._currentGlyphIdentifier.chars = cell.getChars() || WHITESPACE_CELL_CHAR;
this._currentGlyphIdentifier.code = cell.getCode() || WHITESPACE_CELL_CODE;
this._currentGlyphIdentifier.bg = bg;
this._currentGlyphIdentifier.fg = fg;
this._currentGlyphIdentifier.bold = cell.isBold() && terminal.getOption('enableBold');
this._currentGlyphIdentifier.dim = !!cell.isDim();
this._currentGlyphIdentifier.italic = !!cell.isItalic();
const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
this._ctx,
this._currentGlyphIdentifier,
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop
);
if (!atlasDidDraw) {
this._drawUncachedChars(terminal, cell, x, y);
}
}
/**
* Draws one or more characters at one or more cells. The character(s) will be
* clipped to ensure that they fit with the cell(s), including the cell to the
* right if the last character is a wide character.
* @param terminal The terminal.
* @param chars The character.
* @param width The width of the character.
* @param fg The foreground color, in the format stored within the attributes.
* @param x The column to draw at.
* @param y The row to draw at.
*/
private _drawUncachedChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
this._ctx.save();
this._ctx.font = this._getFont(terminal, cell.isBold() && terminal.getOption('enableBold'), !!cell.isItalic());
this._ctx.textBaseline = 'middle';
if (cell.isInverse()) {
if (cell.isBgDefault()) {
this._ctx.fillStyle = this._colors.background.css;
} else if (cell.isBgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
} else {
this._ctx.fillStyle = this._colors.ansi[cell.getBgColor()].css;
}
} else {
if (cell.isFgDefault()) {
this._ctx.fillStyle = this._colors.foreground.css;
} else if (cell.isFgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
} else {
let fg = cell.getFgColor();
if (terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8) {
fg += 8;
}
this._ctx.fillStyle = this._colors.ansi[fg].css;
}
}
this._clipRow(terminal, y);
// Apply alpha to dim the character
if (cell.isDim()) {
this._ctx.globalAlpha = DIM_OPACITY;
}
// Draw the character
this._ctx.fillText(
cell.getChars(),
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
this._ctx.restore();
}
/**
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
* @param terminal The terminal.
* @param y The row to clip.
*/
private _clipRow(terminal: Terminal, y: number): void {
this._ctx.beginPath();
this._ctx.rect(
0,
y * this._scaledCellHeight,
terminal.cols * this._scaledCellWidth,
this._scaledCellHeight);
this._ctx.clip();
}
/**
* Gets the current font.
* @param terminal The terminal.
* @param isBold If we should use the bold fontWeight.
*/
protected _getFont(terminal: Terminal, isBold: boolean, isItalic: boolean): string {
const fontWeight = isBold ? terminal.getOption('fontWeightBold') : terminal.getOption('fontWeight');
const fontStyle = isItalic ? 'italic' : '';
return `${fontStyle} ${fontWeight} ${terminal.getOption('fontSize') * window.devicePixelRatio}px ${terminal.getOption('fontFamily')}`;
}
}
@@ -0,0 +1,358 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IRenderDimensions, IColorSet, Terminal } from 'xterm';
import { BaseRenderLayer } from './BaseRenderLayer';
import { ICellData } from '../../../core/Types';
import { CellData } from '../../../core/buffer/BufferLine';
interface ICursorState {
x: number;
y: number;
isFocused: boolean;
style: string;
width: number;
}
/**
* The time between cursor blinks.
*/
const BLINK_INTERVAL = 600;
export class CursorRenderLayer extends BaseRenderLayer {
private _state: ICursorState;
private _cursorRenderers: {[key: string]: (terminal: Terminal, x: number, y: number, cell: ICellData) => void};
private _cursorBlinkStateManager: CursorBlinkStateManager;
private _cell: ICellData = new CellData();
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
super(container, 'cursor', zIndex, true, colors);
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null
};
this._cursorRenderers = {
'bar': this._renderBarCursor.bind(this),
'block': this._renderBlockCursor.bind(this),
'underline': this._renderUnderlineCursor.bind(this)
};
// TODO: Consider initial options? Maybe onOptionsChanged should be called at the end of open?
}
public resize(terminal: Terminal, dim: IRenderDimensions): void {
super.resize(terminal, dim);
// Resizing the canvas discards the contents of the canvas so clear state
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null
};
}
public reset(terminal: Terminal): void {
this._clearCursor();
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.dispose();
this._cursorBlinkStateManager = null;
this.onOptionsChanged(terminal);
}
}
public onBlur(terminal: Terminal): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.pause();
}
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
}
public onFocus(terminal: Terminal): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.resume(terminal);
} else {
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
}
}
public onOptionsChanged(terminal: Terminal): void {
if (terminal.getOption('cursorBlink')) {
if (!this._cursorBlinkStateManager) {
this._cursorBlinkStateManager = new CursorBlinkStateManager(terminal, () => {
this._render(terminal, true);
});
}
} else {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.dispose();
this._cursorBlinkStateManager = null;
}
// Request a refresh from the terminal as management of rendering is being
// moved back to the terminal
terminal.refresh(terminal.buffer.cursorY, terminal.buffer.cursorY);
}
}
public onCursorMove(terminal: Terminal): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
}
}
public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {
if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {
this._render(terminal, false);
} else {
this._cursorBlinkStateManager.restartBlinkAnimation(terminal);
}
}
private _render(terminal: Terminal, triggeredByAnimationFrame: boolean): void {
// Don't draw the cursor if it's hidden
// TODO: Need to expose API for this
if (!(terminal as any)._core.cursorState || (terminal as any)._core.cursorHidden) {
this._clearCursor();
return;
}
const cursorY = terminal.buffer.baseY + terminal.buffer.cursorY;
const viewportRelativeCursorY = cursorY - terminal.buffer.viewportY;
// Don't draw the cursor if it's off-screen
if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
this._clearCursor();
return;
}
// TODO: Need fast buffere API for loading cell
(terminal as any)._core.buffer.getLine(cursorY).loadCell(terminal.buffer.cursorX, this._cell);
if (this._cell.content === undefined) {
return;
}
if (!isTerminalFocused(terminal)) {
this._clearCursor();
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._renderBlurCursor(terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
this._ctx.restore();
this._state.x = terminal.buffer.cursorX;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = terminal.getOption('cursorStyle');
this._state.width = this._cell.getWidth();
return;
}
// Don't draw the cursor if it's blinking
if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
this._clearCursor();
return;
}
if (this._state) {
// The cursor is already in the correct spot, don't redraw
if (this._state.x === terminal.buffer.cursorX &&
this._state.y === viewportRelativeCursorY &&
this._state.isFocused === isTerminalFocused(terminal) &&
this._state.style === terminal.getOption('cursorStyle') &&
this._state.width === this._cell.getWidth()) {
return;
}
this._clearCursor();
}
this._ctx.save();
this._cursorRenderers[terminal.getOption('cursorStyle') || 'block'](terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
this._ctx.restore();
this._state.x = terminal.buffer.cursorX;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = terminal.getOption('cursorStyle');
this._state.width = this._cell.getWidth();
}
private _clearCursor(): void {
if (this._state) {
this.clearCells(this._state.x, this._state.y, this._state.width, 1);
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null
};
}
}
private _renderBarCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this.fillLeftLineAtCell(x, y);
this._ctx.restore();
}
private _renderBlockCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this.fillCells(x, y, cell.getWidth(), 1);
this._ctx.fillStyle = this._colors.cursorAccent.css;
this.fillCharTrueColor(terminal, cell, x, y);
this._ctx.restore();
}
private _renderUnderlineCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this.fillBottomLineAtCells(x, y);
this._ctx.restore();
}
private _renderBlurCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.strokeStyle = this._colors.cursor.css;
this.strokeRectAtCell(x, y, cell.getWidth(), 1);
this._ctx.restore();
}
}
class CursorBlinkStateManager {
public isCursorVisible: boolean;
private _animationFrame: number;
private _blinkStartTimeout: number;
private _blinkInterval: number;
/**
* The time at which the animation frame was restarted, this is used on the
* next render to restart the timers so they don't need to restart the timers
* multiple times over a short period.
*/
private _animationTimeRestarted: number;
constructor(
terminal: Terminal,
private _renderCallback: () => void
) {
this.isCursorVisible = true;
if (isTerminalFocused(terminal)) {
this._restartInterval();
}
}
public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
public dispose(): void {
if (this._blinkInterval) {
window.clearInterval(this._blinkInterval);
this._blinkInterval = null;
}
if (this._blinkStartTimeout) {
window.clearTimeout(this._blinkStartTimeout);
this._blinkStartTimeout = null;
}
if (this._animationFrame) {
window.cancelAnimationFrame(this._animationFrame);
this._animationFrame = null;
}
}
public restartBlinkAnimation(terminal: Terminal): void {
if (this.isPaused) {
return;
}
// Save a timestamp so that the restart can be done on the next interval
this._animationTimeRestarted = Date.now();
// Force a cursor render to ensure it's visible and in the correct position
this.isCursorVisible = true;
if (!this._animationFrame) {
this._animationFrame = window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = null;
});
}
}
private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
// Clear any existing interval
if (this._blinkInterval) {
window.clearInterval(this._blinkInterval);
}
// Setup the initial timeout which will hide the cursor, this is done before
// the regular interval is setup in order to support restarting the blink
// animation in a lightweight way (without thrashing clearInterval and
// setInterval).
this._blinkStartTimeout = <number><any>setTimeout(() => {
// Check if another animation restart was requested while this was being
// started
if (this._animationTimeRestarted) {
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = null;
if (time > 0) {
this._restartInterval(time);
return;
}
}
// Hide the cursor
this.isCursorVisible = false;
this._animationFrame = window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = null;
});
// Setup the blink interval
this._blinkInterval = <number><any>setInterval(() => {
// Adjust the animation time if it was restarted
if (this._animationTimeRestarted) {
// calc time diff
// Make restart interval do a setTimeout initially?
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = null;
this._restartInterval(time);
return;
}
// Invert visibility and render
this.isCursorVisible = !this.isCursorVisible;
this._animationFrame = window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = null;
});
}, BLINK_INTERVAL);
}, timeToStart);
}
public pause(): void {
this.isCursorVisible = true;
if (this._blinkInterval) {
window.clearInterval(this._blinkInterval);
this._blinkInterval = null;
}
if (this._blinkStartTimeout) {
window.clearTimeout(this._blinkStartTimeout);
this._blinkStartTimeout = null;
}
if (this._animationFrame) {
window.cancelAnimationFrame(this._animationFrame);
this._animationFrame = null;
}
}
public resume(terminal: Terminal): void {
this._animationTimeRestarted = null;
this._restartInterval();
this.restartBlinkAnimation(terminal);
}
}
function isTerminalFocused(terminal: Terminal): boolean {
return document.activeElement === terminal.textarea && document.hasFocus();
}
@@ -0,0 +1,71 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { ILinkifierEvent, ILinkifierAccessor } from '../../../Types';
import { IRenderDimensions, IColorSet, Terminal } from 'xterm';
import { BaseRenderLayer } from './BaseRenderLayer';
import { INVERTED_DEFAULT_COLOR } from '../atlas/Types';
import { is256Color } from '../atlas/CharAtlasUtils';
export class LinkRenderLayer extends BaseRenderLayer {
private _state: ILinkifierEvent = null;
constructor(container: HTMLElement, zIndex: number, colors: IColorSet, terminal: ILinkifierAccessor) {
super(container, 'link', zIndex, true, colors);
// TODO: Need to expose link-related renderer API
terminal.linkifier.onLinkHover(e => this._onLinkHover(e));
terminal.linkifier.onLinkLeave(e => this._onLinkLeave(e));
}
public resize(terminal: Terminal, dim: IRenderDimensions): void {
super.resize(terminal, dim);
// Resizing the canvas discards the contents of the canvas so clear state
this._state = null;
}
public reset(terminal: Terminal): void {
this._clearCurrentLink();
}
private _clearCurrentLink(): void {
if (this._state) {
this.clearCells(this._state.x1, this._state.y1, this._state.cols - this._state.x1, 1);
const middleRowCount = this._state.y2 - this._state.y1 - 1;
if (middleRowCount > 0) {
this.clearCells(0, this._state.y1 + 1, this._state.cols, middleRowCount);
}
this.clearCells(0, this._state.y2, this._state.x2, 1);
this._state = null;
}
}
private _onLinkHover(e: ILinkifierEvent): void {
if (e.fg === INVERTED_DEFAULT_COLOR) {
this._ctx.fillStyle = this._colors.background.css;
} else if (is256Color(e.fg)) {
// 256 color support
this._ctx.fillStyle = this._colors.ansi[e.fg].css;
} else {
this._ctx.fillStyle = this._colors.foreground.css;
}
if (e.y1 === e.y2) {
// Single line link
this.fillBottomLineAtCells(e.x1, e.y1, e.x2 - e.x1);
} else {
// Multi-line link
this.fillBottomLineAtCells(e.x1, e.y1, e.cols - e.x1);
for (let y = e.y1 + 1; y < e.y2; y++) {
this.fillBottomLineAtCells(0, y, e.cols);
}
this.fillBottomLineAtCells(0, e.y2, e.x2);
}
this._state = e;
}
private _onLinkLeave(e: ILinkifierEvent): void {
this._clearCurrentLink();
}
}
+65
View File
@@ -0,0 +1,65 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IDisposable, IRenderDimensions, IColorSet, Terminal } from 'xterm';
import { ICharacterJoiner } from '../../Types';
export interface IRenderLayer extends IDisposable {
/**
* Called when the terminal loses focus.
*/
onBlur(terminal: Terminal): void;
/**
* * Called when the terminal gets focus.
*/
onFocus(terminal: Terminal): void;
/**
* Called when the cursor is moved.
*/
onCursorMove(terminal: Terminal): void;
/**
* Called when options change.
*/
onOptionsChanged(terminal: Terminal): void;
/**
* Called when the theme changes.
*/
setColors(terminal: Terminal, colorSet: IColorSet): void;
/**
* Called when the data in the grid has changed (or needs to be rendered
* again).
*/
onGridChanged(terminal: Terminal, startRow: number, endRow: number): void;
/**
* Calls when the selection changes.
*/
onSelectionChanged(terminal: Terminal, start: [number, number], end: [number, number], columnSelectMode: boolean): void;
/**
* Registers a handler to join characters to render as a group
*/
registerCharacterJoiner?(joiner: ICharacterJoiner): void;
/**
* Deregisters the specified character joiner handler
*/
deregisterCharacterJoiner?(joinerId: number): void;
/**
* Resize the render layer.
*/
resize(terminal: Terminal, dim: IRenderDimensions): void;
/**
* Clear the state of the render layer.
*/
reset(terminal: Terminal): void;
}
+40 -1
View File
@@ -894,12 +894,51 @@ declare module 'xterm' {
/**
* (EXPERIMENTAL)
*/
setRenderer(renderer: any): void;
setRenderer(renderer: IRenderer): void;
screenElement: HTMLElement;
}
export namespace Renderer {
const DEFAULT_COLOR: number;
const NULL_CELL_CODE: number;
const WHITESPACE_CELL_CODE: number;
const DEFAULT_ATTR: number;
const DEFAULT_ANSI_COLORS: string[];
const FLAGS: any;
}
export interface IRenderer extends IDisposable {
readonly dimensions: IRenderDimensions;
dispose(): void;
setColors(colors: IColorSet): void;
onDevicePixelRatioChange(): void;
onResize(cols: number, rows: number): void;
onCharSizeChanged(): void;
onBlur(): void;
onFocus(): void;
onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean): void;
onCursorMove(): void;
onOptionsChanged(): void;
clear(): void;
renderRows(start: number, end: number): void;
registerCharacterJoiner(handler: (text: string) => [number, number][]): number;
deregisterCharacterJoiner(joinerId: number): boolean;
}
export interface IRenderDimensions {
scaledCharWidth: number;
scaledCharHeight: number;
scaledCellWidth: number;
scaledCellHeight: number;
scaledCharLeft: number;
scaledCharTop: number;
scaledCanvasWidth: number;
scaledCanvasHeight: number;
canvasWidth: number;
canvasHeight: number;
actualCellWidth: number;
actualCellHeight: number;
}
/**