Fix fg/bg overrides in canvas

This commit is contained in:
Daniel Imms
2022-10-04 14:10:27 -07:00
parent c5d015c908
commit 03e3105c55
5 changed files with 200 additions and 37 deletions
+185 -22
View File
@@ -8,17 +8,24 @@ import { acquireTextureAtlas } from 'browser/renderer/shared/CharAtlasCache';
import { TEXT_BASELINE } from 'browser/renderer/shared/Constants';
import { tryDrawCustomChar } from 'browser/renderer/shared/CustomGlyphs';
import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
import { IRasterizedGlyph, IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
import { IRasterizedGlyph, IRenderDimensions, ISelectionRenderModel, ITextureAtlas } from 'browser/renderer/shared/Types';
import { ICoreBrowserService } from 'browser/services/Services';
import { IColorSet } from 'browser/Types';
import { CellData } from 'common/buffer/CellData';
import { BgFlags, WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
import { Attributes, BgFlags, FgFlags, WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
import { ICellData } from 'common/Types';
import { Terminal } from 'xterm';
import { IGlyphIdentifier } from './atlas/Types';
import { IRenderLayer } from './Types';
// Work variables to avoid garbage collection
let $fg = 0;
let $bg = 0;
let $hasFg = false;
let $hasBg = false;
let $isSelected = false;
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
protected _ctx!: CanvasRenderingContext2D;
@@ -32,22 +39,19 @@ export abstract class BaseRenderLayer implements IRenderLayer {
protected _selectionStart: [number, number] | undefined;
protected _selectionEnd: [number, number] | undefined;
protected _columnSelectMode: boolean = false;
protected _selectionModel: ISelectionRenderModel = {
hasSelection: false,
columnSelectMode: false,
viewportStartRow: 0,
viewportEndRow: 0,
viewportCappedStartRow: 0,
viewportCappedEndRow: 0,
startCol: 0,
endCol: 0
};
protected _charAtlas!: ITextureAtlas;
/**
* An object that's reused when drawing glyphs in order to reduce GC.
*/
private _currentGlyphIdentifier: IGlyphIdentifier = {
chars: '',
code: 0,
bg: 0,
fg: 0,
bold: false,
dim: false,
italic: false
};
public get canvas(): HTMLCanvasElement { return this._canvas; }
public get cacheCanvas(): HTMLCanvasElement { return this._charAtlas?.cacheCanvas!; }
@@ -91,9 +95,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
public onGridChanged(startRow: number, endRow: number): void {}
public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
// TODO: Remove these other variables in favor of the selection model
this._selectionStart = start;
this._selectionEnd = end;
this._columnSelectMode = columnSelectMode;
this._updateSelectionModel(start, end, columnSelectMode);
}
public setColors(colorSet: IColorSet): void {
@@ -127,7 +133,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
// this._charAtlas = acquireCharAtlas(this._terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas = acquireTextureAtlas(this._terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
this._charAtlas.warmUp();
}
@@ -363,17 +368,20 @@ export abstract class BaseRenderLayer implements IRenderLayer {
}
}
private _workColors: { fg: number, bg: number, ext: number } = { fg: 0, bg: 0, ext: 0 };
/**
* Draws one or more characters at a cell. If possible this will draw using
* the character atlas to reduce draw time.
*/
protected _drawChars(cell: ICellData, x: number, y: number): void {
const chars = cell.getChars();
this._loadColorsForCell(x, y, cell, this._workColors);
let glyph: IRasterizedGlyph;
if (chars && chars.length > 1) {
glyph = this._charAtlas.getRasterizedGlyphCombinedChar(chars, cell.bg, cell.fg, cell.bg & BgFlags.HAS_EXTENDED ? cell.extended.ext : 0);
glyph = this._charAtlas.getRasterizedGlyphCombinedChar(chars, this._workColors.bg, this._workColors.fg, this._workColors.ext);
} else {
glyph = this._charAtlas.getRasterizedGlyph(cell.getCode() || WHITESPACE_CELL_CODE, cell.bg, cell.fg, cell.bg & BgFlags.HAS_EXTENDED ? cell.extended.ext : 0);
glyph = this._charAtlas.getRasterizedGlyph(cell.getCode() || WHITESPACE_CELL_CODE, this._workColors.bg, this._workColors.fg, this._workColors.ext);
}
this._ctx.save();
this._clipRow(y);
@@ -389,10 +397,165 @@ export abstract class BaseRenderLayer implements IRenderLayer {
glyph.size.y
);
this._ctx.restore();
// TODO: Verify selection
// TODO: Verify fg override
// TODO: Verify bg override
// TODO: Verify min contrast ratio
// TODO: Move both renderers to use shared load color code
}
/**
* Loads colors for the cell into the work colors object. This resolves overrides/inverse if
* necessary which is why the work cell object is not used.
*/
private _loadColorsForCell(x: number, y: number, cell: ICellData, workColors: { fg: number, bg: number, ext: number }): void {
workColors.bg = cell.bg;
workColors.fg = cell.fg;
workColors.ext = cell.bg & BgFlags.HAS_EXTENDED ? cell.extended.ext : 0;
// Get any foreground/background overrides, this happens on the model to avoid spreading
// override logic throughout the different sub-renderers
// Reset overrides work variables
$bg = 0;
$fg = 0;
$hasBg = false;
$hasFg = false;
$isSelected = false;
// Apply decorations on the bottom layer
this._decorationService.forEachDecorationAtCell(x, y, 'bottom', d => {
if (d.backgroundColorRGB) {
$bg = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
$hasBg = true;
}
if (d.foregroundColorRGB) {
$fg = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
$hasFg = true;
}
});
// TODO: Selection?
// Apply the selection color if needed
$isSelected = this._isCellSelected(x, y);
if ($isSelected) {
$bg = (this._coreBrowserService.isFocused ? this._colors.selectionBackgroundOpaque : this._colors.selectionInactiveBackgroundOpaque).rgba >> 8 & 0xFFFFFF;
$hasBg = true;
if (this._colors.selectionForeground) {
$fg = this._colors.selectionForeground.rgba >> 8 & 0xFFFFFF;
$hasFg = true;
}
}
// Apply decorations on the top layer
this._decorationService.forEachDecorationAtCell(x, y, 'top', d => {
if (d.backgroundColorRGB) {
$bg = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
$hasBg = true;
}
if (d.foregroundColorRGB) {
$fg = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
$hasFg = true;
}
});
// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
// ahead of time in order to use the correct cache key
if ($hasBg) {
if ($isSelected) {
// Non-RGB attributes from model + force non-dim + override + force RGB color mode
$bg = (cell.bg & ~Attributes.RGB_MASK & ~BgFlags.DIM) | $bg | Attributes.CM_RGB;
} else {
// Non-RGB attributes from model + override + force RGB color mode
$bg = (cell.bg & ~Attributes.RGB_MASK) | $bg | Attributes.CM_RGB;
}
}
if ($hasFg) {
// Non-RGB attributes from model + force disable inverse + override + force RGB color mode
$fg = (cell.fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | $fg | Attributes.CM_RGB;
}
// Handle case where inverse was specified by only one of bg override or fg override was set,
// resolving the other inverse color and setting the inverse flag if needed.
if (workColors.fg & FgFlags.INVERSE) {
if ($hasBg && !$hasFg) {
// Resolve bg color type (default color has a different meaning in fg vs bg)
if ((workColors.bg & Attributes.CM_MASK) === Attributes.CM_DEFAULT) {
$fg = (workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | ((this._colors.background.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
} else {
$fg = (workColors.fg & ~(Attributes.RGB_MASK | FgFlags.INVERSE | Attributes.CM_MASK)) | workColors.bg & (Attributes.RGB_MASK | Attributes.CM_MASK);
}
$hasFg = true;
}
if (!$hasBg && $hasFg) {
// Resolve bg color type (default color has a different meaning in fg vs bg)
if ((workColors.fg & Attributes.CM_MASK) === Attributes.CM_DEFAULT) {
$bg = (workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | ((this._colors.foreground.rgba >> 8 & 0xFFFFFF) & Attributes.RGB_MASK) | Attributes.CM_RGB;
} else {
$bg = (workColors.bg & ~(Attributes.RGB_MASK | Attributes.CM_MASK)) | workColors.fg & (Attributes.RGB_MASK | Attributes.CM_MASK);
}
$hasBg = true;
}
}
// Use the override if it exists
workColors.bg = $hasBg ? $bg : workColors.bg;
workColors.fg = $hasFg ? $fg : workColors.fg;
}
private _isCellSelected(x: number, y: number): boolean {
if (!this._selectionStart) {
return false;
}
y -= this._terminal.buffer.active.viewportY;
if (this._selectionModel.columnSelectMode) {
if (this._selectionModel.startCol <= this._selectionModel.endCol) {
return x >= this._selectionModel.startCol && y >= this._selectionModel.viewportCappedStartRow &&
x < this._selectionModel.endCol && y <= this._selectionModel.viewportCappedEndRow;
}
return x < this._selectionModel.startCol && y >= this._selectionModel.viewportCappedStartRow &&
x >= this._selectionModel.endCol && y <= this._selectionModel.viewportCappedEndRow;
}
return (y > this._selectionModel.viewportStartRow && y < this._selectionModel.viewportEndRow) ||
(this._selectionModel.viewportStartRow === this._selectionModel.viewportEndRow && y === this._selectionModel.viewportStartRow && x >= this._selectionModel.startCol && x < this._selectionModel.endCol) ||
(this._selectionModel.viewportStartRow < this._selectionModel.viewportEndRow && y === this._selectionModel.viewportEndRow && x < this._selectionModel.endCol) ||
(this._selectionModel.viewportStartRow < this._selectionModel.viewportEndRow && y === this._selectionModel.viewportStartRow && x >= this._selectionModel.startCol);
}
private _updateSelectionModel(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
const terminal = this._terminal;
// Selection does not exist
if (!start || !end || (start[0] === end[0] && start[1] === end[1])) {
this._clearSelectionMoidel();
return;
}
// Translate from buffer position to viewport position
const viewportStartRow = start[1] - terminal.buffer.active.viewportY;
const viewportEndRow = end[1] - terminal.buffer.active.viewportY;
const viewportCappedStartRow = Math.max(viewportStartRow, 0);
const viewportCappedEndRow = Math.min(viewportEndRow, terminal.rows - 1);
// No need to draw the selection
if (viewportCappedStartRow >= terminal.rows || viewportCappedEndRow < 0) {
this._clearSelectionMoidel();
return;
}
this._selectionModel.hasSelection = true;
this._selectionModel.columnSelectMode = columnSelectMode;
this._selectionModel.viewportStartRow = viewportStartRow;
this._selectionModel.viewportEndRow = viewportEndRow;
this._selectionModel.viewportCappedStartRow = viewportCappedStartRow;
this._selectionModel.viewportCappedEndRow = viewportCappedEndRow;
this._selectionModel.startCol = start[0];
this._selectionModel.endCol = end[0];
}
private _clearSelectionMoidel(): void {
this._selectionModel.hasSelection = false;
this._selectionModel.viewportStartRow = 0;
this._selectionModel.viewportEndRow = 0;
this._selectionModel.viewportCappedStartRow = 0;
this._selectionModel.viewportCappedEndRow = 0;
this._selectionModel.startCol = 0;
this._selectionModel.endCol = 0;
}
/**
+2 -1
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@@ -3,8 +3,9 @@
* @license MIT
*/
import { IRenderModel, ISelectionRenderModel } from './Types';
import { IRenderModel } from './Types';
import { fill } from 'common/TypedArrayUtils';
import { ISelectionRenderModel } from 'browser/renderer/shared/Types';
export const RENDER_MODEL_INDICIES_PER_CELL = 4;
export const RENDER_MODEL_BG_OFFSET = 1;
+2 -11
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@@ -3,23 +3,14 @@
* @license MIT
*/
import { ISelectionRenderModel } from 'browser/renderer/shared/Types';
export interface IRenderModel {
cells: Uint32Array;
lineLengths: Uint32Array;
selection: ISelectionRenderModel;
}
export interface ISelectionRenderModel {
hasSelection: boolean;
columnSelectMode: boolean;
viewportStartRow: number;
viewportEndRow: number;
viewportCappedStartRow: number;
viewportCappedEndRow: number;
startCol: number;
endCol: number;
}
export interface IWebGL2RenderingContext extends WebGLRenderingContext {
vertexAttribDivisor(index: number, divisor: number): void;
createVertexArray(): IWebGLVertexArrayObject;
@@ -275,9 +275,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
}
const atlas = acquireTextureAtlas(this._terminal, this._colors, this.dimensions.scaledCellWidth, this.dimensions.scaledCellHeight, this.dimensions.scaledCharWidth, this.dimensions.scaledCharHeight, this._coreBrowserService.dpr);
if (!('getRasterizedGlyph' in atlas)) {
throw new Error('The webgl renderer only works with the webgl char atlas');
}
if (this._charAtlas !== atlas) {
this.onChangeTextureAtlas.fire(atlas.cacheCanvas);
}
+11
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@@ -139,3 +139,14 @@ export interface IBoundingBox {
right: number;
bottom: number;
}
export interface ISelectionRenderModel {
hasSelection: boolean;
columnSelectMode: boolean;
viewportStartRow: number;
viewportEndRow: number;
viewportCappedStartRow: number;
viewportCappedEndRow: number;
startCol: number;
endCol: number;
}