Merge 4 largest pages

This commit is contained in:
Daniel Imms
2022-11-02 04:49:02 -07:00
parent 805b41b80f
commit 0271fdf49d
+24 -21
View File
@@ -135,34 +135,48 @@ export class TextureAtlas implements ITextureAtlas {
this._didWarmUp = false;
}
private _hasMerged = false;
private _createNewPage(): AtlasPage {
// if (this._pages.length === 4 || this._pages.length === 7) {
// this._increaseTextureSize();
// }
if (this._pages.length === TextureAtlas.maxAtlasPages) {
this._hasMerged = true;
console.log('try merge');
console.time('merge');
// TODO: Track the most filled pages (pixels used of total) and use them?
// Migrate over 1 page at a time due to the time it takes to iterate over glyphs
// Get the 4 most used pages
// Find the set of the largest 4 images with the highest percentages used the 4 most used pages
const pagesBySize = this._pages.slice().sort((a, b) => {
if (b.canvas.width !== a.canvas.width) {
return b.canvas.width - a.canvas.width;
}
return b.percentageUsed - a.percentageUsed;
});
let sameSizeI = -1;
let size = 0;
for (let i = 0; i < pagesBySize.length; i++) {
if (pagesBySize[i].canvas.width !== size) {
sameSizeI = i;
size = pagesBySize[i].canvas.width;
} else if (i - sameSizeI === 3) {
break;
}
}
console.log(`4 at ${sameSizeI} of size ${size}`);
// TODO: This is slow, need to sort after slice so _pages doesn't get sorted
const mergingPages = this._pages.filter(e => e.canvas.width === this._textureSize).sort((a, b) => a.percentageUsed < b.percentageUsed ? 1 : -1).slice(0, 4);
const mergingPages = pagesBySize.slice(sameSizeI, sameSizeI + 4); // .sort((a, b) => a.percentageUsed < b.percentageUsed ? 1 : -1);
console.log({ mergingPages });
const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a > b ? 1 : -1);
// TODO: Pull texture page index in a nicer way
const mergedPageIndex = sortedMergingPagesIndexes[0];
console.log({ mergedPageIndex, sortedMergingPagesIndexes: [...sortedMergingPagesIndexes] });
if (mergedPageIndex === -1) {
debugger;
}
const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
@@ -203,7 +217,7 @@ export class TextureAtlas implements ITextureAtlas {
}
private _mergePages(mergingPages: AtlasPage[], mergedPageIndex: number): AtlasPage {
const mergedSize = this._textureSize * 2;
const mergedSize = mergingPages[0].canvas.width * 2;
const mergedPage = new AtlasPage(this._document, mergedSize, mergingPages);
for (const [i, p] of mergingPages.entries()) {
const xOffset = i * p.canvas.width % mergedSize;
@@ -242,17 +256,6 @@ export class TextureAtlas implements ITextureAtlas {
}
}
/**
* Doubles the texture size of new atlas pages if allowed.
*/
private _increaseTextureSize(): void {
// 4096 is the minimum texture size in WebGL, but we still want the texture to be reasonably fast
// to upload. We could loosen this limit if it ever becomes a problem.
if (this._textureSize < 2048) {
this._textureSize *= 2;
}
}
public getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number, ext: number): IRasterizedGlyph {
return this._getFromCacheMap(this._cacheMapCombined, chars, bg, fg, ext);
}