mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Support selection color
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@@ -1,14 +0,0 @@
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/**
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* @license MIT
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* Copyright (c) 2018 The xterm.js authors. All rights reserved.
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*/
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import { IColor } from 'browser/Types';
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export function getLuminance(color: IColor): number {
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// Coefficients taken from: https://www.w3.org/TR/AERT/#color-contrast
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const r = color.rgba >> 24 & 0xff;
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const g = color.rgba >> 16 & 0xff;
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const b = color.rgba >> 8 & 0xff;
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return (0.299 * r + 0.587 * g + 0.114 * b) / 255;
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}
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@@ -6,11 +6,10 @@
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import { createProgram, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
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import { WebglCharAtlas } from './atlas/WebglCharAtlas';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
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import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_INDICIES_PER_CELL, RENDER_MODEL_FG_OFFSET } from './RenderModel';
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import { fill } from 'common/TypedArrayUtils';
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import { slice } from './TypedArray';
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import { NULL_CELL_CODE, WHITESPACE_CELL_CODE, Attributes } from 'common/buffer/Constants';
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import { getLuminance } from './ColorUtils';
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import { Terminal, IBufferLine } from 'xterm';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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@@ -219,41 +218,37 @@ export class GlyphRenderer {
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this._vertices.selectionAttributes = slice(this._vertices.attributes, 0);
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// TODO: Make fg and bg configurable, currently since the buffer doesn't
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// support truecolor the char atlas cannot store it.
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const lumi = getLuminance(this._colors.background);
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const fg = (lumi > 0.5 ? 7 : 0) | Attributes.CM_P16;
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const bg = (lumi > 0.5 ? 0 : 7) | Attributes.CM_P16;
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const bg = (this._colors.selection.rgba >>> 8) | Attributes.CM_RGB;
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if (columnSelectMode) {
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const startCol = model.selection.startCol;
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const width = model.selection.endCol - startCol;
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const height = model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow + 1;
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for (let y = model.selection.viewportCappedStartRow; y < model.selection.viewportCappedStartRow + height; y++) {
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this._updateSelectionRange(startCol, startCol + width, y, model, bg, fg);
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this._updateSelectionRange(startCol, startCol + width, y, model, bg);
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}
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} else {
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// Draw first row
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const startCol = model.selection.viewportStartRow === model.selection.viewportCappedStartRow ? model.selection.startCol : 0;
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const startRowEndCol = model.selection.viewportCappedStartRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
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this._updateSelectionRange(startCol, startRowEndCol, model.selection.viewportCappedStartRow, model, bg, fg);
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this._updateSelectionRange(startCol, startRowEndCol, model.selection.viewportCappedStartRow, model, bg);
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// Draw middle rows
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const middleRowsCount = Math.max(model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow - 1, 0);
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for (let y = model.selection.viewportCappedStartRow + 1; y <= model.selection.viewportCappedStartRow + middleRowsCount; y++) {
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this._updateSelectionRange(0, startRowEndCol, y, model, bg, fg);
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this._updateSelectionRange(0, startRowEndCol, y, model, bg);
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}
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// Draw final row
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if (model.selection.viewportCappedStartRow !== model.selection.viewportCappedEndRow) {
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// Only draw viewportEndRow if it's not the same as viewportStartRow
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const endCol = model.selection.viewportEndRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
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this._updateSelectionRange(0, endCol, model.selection.viewportCappedEndRow, model, bg, fg);
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this._updateSelectionRange(0, endCol, model.selection.viewportCappedEndRow, model, bg);
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}
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}
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}
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private _updateSelectionRange(startCol: number, endCol: number, y: number, model: IRenderModel, bg: number, fg: number): void {
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private _updateSelectionRange(startCol: number, endCol: number, y: number, model: IRenderModel, bg: number): void {
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const terminal = this._terminal;
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const row = y + terminal.buffer.viewportY;
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let line: IBufferLine | undefined;
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@@ -265,9 +260,9 @@ export class GlyphRenderer {
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line = terminal.buffer.getLine(row);
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}
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const chars = line!.getCell(x)!.char;
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this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, fg, chars);
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this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, model.cells[offset + RENDER_MODEL_FG_OFFSET], chars);
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} else {
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this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, fg);
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this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, model.cells[offset + RENDER_MODEL_FG_OFFSET]);
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}
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}
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}
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@@ -16,7 +16,6 @@ import { RenderModel, COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MOD
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import { Disposable } from 'common/Lifecycle';
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import { DEFAULT_COLOR, NULL_CELL_CODE, FgFlags } from 'common/buffer/Constants';
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import { Terminal, IEvent } from 'xterm';
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import { getLuminance } from './ColorUtils';
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import { IRenderLayer } from './renderLayer/Types';
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import { IRenderDimensions, IRenderer, IRequestRefreshRowsEvent } from 'browser/renderer/Types';
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import { IColorSet } from 'browser/Types';
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@@ -52,8 +51,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._core = (<any>this._terminal)._core;
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this._applyBgLuminanceBasedSelection();
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this._renderLayers = [
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new LinkRenderLayer(this._core.screenElement, 2, this._colors, this._core),
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new CursorRenderLayer(this._core.screenElement, 3, this._colors, this._onRequestRefreshRows)
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@@ -101,20 +98,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
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super.dispose();
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}
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private _applyBgLuminanceBasedSelection(): void {
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// HACK: This is needed until webgl renderer adds support for selection colors
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if (getLuminance(this._colors.background) > 0.5) {
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this._colors.selection = { css: '#000', rgba: 255 };
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} else {
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this._colors.selection = { css: '#fff', rgba: 4294967295 };
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}
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}
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public setColors(colors: IColorSet): void {
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this._colors = colors;
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this._applyBgLuminanceBasedSelection();
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// Clear layers and force a full render
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this._renderLayers.forEach(l => {
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l.setColors(this._terminal, this._colors);
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