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Author SHA1 Message Date
Lea Anthony ee59205804 Add more documentation. 2024-03-31 20:48:25 +11:00
Lea Anthony bbcf387ed3 Add more documentation. 2024-03-31 20:43:32 +11:00
Lea Anthony eb69031304 Add new bindings guide.
Move to docker building.
Update README.
2024-03-31 16:19:00 +11:00
20 changed files with 855 additions and 42 deletions
+5
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@@ -0,0 +1,5 @@
FROM squidfunk/mkdocs-material
RUN pip install mkdocs-macros-plugin
RUN pip install mkdocs-glightbox
RUN pip install mkdocs-table-reader-plugin
RUN pip install mkdocs-static-i18n
+23 -26
View File
@@ -5,39 +5,36 @@ This is the documentation for Wails v3. It is currently a work in progress.
If you do not wish to build it locally, it is available online at
[https://wailsapp.github.io/wails/](https://wailsapp.github.io/wails/).
## Recommended Setup Steps
## Setup Steps
Install the wails3 CLI if you haven't already:
1. Install the wails3 CLI if you haven't already:
```shell
go install github.com/wailsapp/wails/v3/cmd/wails3@latest
```
```shell
git clone https://github.com/wailsapp/wails.git
cd wails
git checkout v3-alpha
cd v3/cmd/wails3
go install
```
2. Install [docker](https://www.docker.com)
3. Run the following command to build the docker container:
The documentation uses mkdocs, so you will need to install
[Python](https://www.python.org/). Once installed, you can setup the
documentation by running the following command:
```shell
wails3 task docs:setup
```
4. Serve the documentation locally:
```bash
wails3 task docs:setup
```
```shell
wails3 task docs:serve
```
This will install the required dependencies for you.
5. Open your browser to [http://127.0.0.1:8000](http://127.0.0.1:8000)
If you have installed the wails3 CLI, you can run the following command to build
the documentation and serve it locally:
6. For a complete build, run:
```bash
wails3 task docs:serve
```
### Manual Setup
To install manually, you will need to do the following:
- Install [Python](https://www.python.org/)
- Run `pip install -r requirements.txt` to install the required dependencies
- Run `mkdocs serve` to serve the documentation locally
- Run `mkdocs build` to build the documentation
```shell
wails3 task docs:build
```
## Contributing
+45 -9
View File
@@ -7,10 +7,10 @@ tasks:
setup:
summary: Setup the project
preconditions:
- sh: python{{exeExt}} --version
msg: "Looks like Python isn't installed. Python is required to build the documentation: https://www.python.org/downloads/"
- sh: docker version
msg: "Looks like docker isn't installed. Visit https://www.docker.com to download and install."
cmds:
- python -m pip install -r requirements.txt --user
- docker build -t squidfunk/mkdocs-material .
setup:insiders:
summary: Setup the project (insiders)
@@ -31,18 +31,54 @@ tasks:
build:
summary: Builds the documentation
preconditions:
- sh: mkdocs --version
msg: "Looks like mkdocs isn't installed. Run `wails3 task setup` or `task setup` in the documentation directory to install it."
- sh: docker version
msg: "Looks like docker isn't installed. Visit https://www.docker.com to download and install."
cmds:
- mkdocs build
- build:windows
- build:unix
build:windows:
summary: Builds the documentation (Windows)
internal: true
platforms:
- windows
cmds:
- docker run --rm -v "%cd%":/docs squidfunk/mkdocs-material build
build:unix:
summary: Builds the documentation (Unix)
internal: true
platforms:
- darwin
- linux
cmds:
- docker run --rm -v "$(pwd)":/docs squidfunk/mkdocs-material build
serve:
summary: Builds the documentation and serves it locally
preconditions:
- sh: mkdocs --version
msg: "Looks like mkdocs isn't installed. Run `wails3 task setup` or `task setup` in the documentation directory to install it."
- sh: docker version
msg: "Looks like docker isn't installed. Visit https://www.docker.com to download and install."
cmds:
- mkdocs serve
- task: serve:windows
- task: serve:unix
serve:windows:
summary: Builds the documentation and serves it locally (Windows)
internal: true
platforms:
- windows
cmds:
- docker run --rm -it -p 8000:8000 -v "%cd%":/docs squidfunk/mkdocs-material
serve:unix:
summary: Builds the documentation and serves it locally (Unix)
internal: true
platforms:
- darwin
- linux
cmds:
- docker run --rm -it -p 8000:8000 -v "$(pwd)":/docs squidfunk/mkdocs-material
serve:insiders:
summary: Builds the documentation and serves it locally
@@ -0,0 +1,149 @@
# Enums
In Go, an enum (enumeration) is a user-defined type that consists of a set of named constants called enumerators. Enums
are useful for representing a fixed set of values that a variable can take.
To define an enum in Go, you can use a type declaration with a list of constant values. Here's an example:
```go
type Title string
const (
Mr Title = "Mr"
Mrs Title = "Mrs"
Ms Title = "Ms"
)
```
In this example, we define an enum type called `Title` using the `type` keyword. We then declare a set of constants
(`Mr`, `Mrs`, `Ms`) of type `Title` using the `const` keyword.
## Using Enums in Bound Structs
Let's extend our previous example to use the `Title` enum in the `Person` struct:
```go
package main
import (
"github.com/wailsapp/wails/v3/pkg/application"
"log"
)
// Title is a title
type Title string
const (
Mr Title = "Mr"
Mrs Title = "Mrs"
Ms Title = "Ms"
)
// Person is a person
type Person struct {
// Name of the person
Name string
// Title of the person
Title Title
}
type GreetService struct{}
func (g *GreetService) Greet(person Person) string {
return "Hello " + string(person.Title) + " " + person.Name
}
func main() {
app := application.New(application.Options{
Bind: []any{
&GreetService{},
},
})
// ....
app.NewWebviewWindow()
err := app.Run()
if err != nil {
log.Fatal(err)
}
}
```
In this updated example, we add a `Title` field of type `Title` to the `Person` struct. The `Greet` method now includes the `Title` in the greeting message.
When we run the bindings generator, it will process the enum and generate the corresponding JavaScript or TypeScript code.
## Generating Bindings with Enums
After adding the `Title` enum to our example, let's generate the bindings using the following command:
```bash
% wails3 generate bindings
```
The output should display information about the processed package, struct, method, enum, and model:
```bash
INFO Processed: 1 Package, 1 Struct, 1 Method, 1 Enum, 1 Model in 1.044166ms.
INFO Output directory: /Users/lea/GolandProjects/tempdocs/binding/frontend/bindings
```
If we look in the `frontend/bindings` directory, we should see a generated `models.js` file that includes the enum definition:
```javascript
// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
/**
* @readonly
* @enum {string}
*/
export const Title = {
Mr: "Mr",
Mrs: "Mrs",
Ms: "Ms",
};
/**
* Person defines a person
*/
export class Person {
/**
* Creates a new Person instance.
* @param {Partial<Person>} [source = {}] - The source object to create the Person.
*/
constructor(source = {}) {
if (!("Name" in source)) {
/**
* Name of the person
* @member
* @type {string}
*/
this["Name"] = "";
}
if (!("Title" in source)) {
/**
* Title of the person
* @member
* @type {Title}
*/
this["Title"] = null;
}
Object.assign(this, source);
}
/**
* Creates a new Person instance from a string or object.
* @param {string|object} source - The source data to create a Person instance from.
* @returns {Person} A new Person instance.
*/
static createFrom(source) {
let parsedSource = typeof source === 'string' ? JSON.parse(source) : source;
return new Person(parsedSource);
}
}
```
The generated `models.js` file includes the `Title` enum definition, which is exported as a read-only object with the enum values as properties. The `Person` class also includes a `Title` property of type `Title`.
You can now use the generated enum and class in your frontend code when interacting with the bound `GreetService` struct.
@@ -0,0 +1,14 @@
# Bindings Generator Guide
Welcome to the Wails v3 Bindings Generator Guide!
One of the key features of Wails is the ability to seamlessly integrate backend Go code with the frontend, enabling
efficient communication between the two layers. This can be done manually by sending messages between the frontend and
backend, but this can be cumbersome and error-prone, especially when dealing with complex data types.
The bindings generator in Wails v3 simplifies this process by automatically generating JavaScript or TypeScript
functions and models that reflect the methods and data structures defined in your Go code. This means you can write
your backend logic in Go and easily expose it to the frontend without the need for manual binding or complex integration.
This guide is designed to help you understand and utilise this powerful binding tool.
@@ -0,0 +1,129 @@
# Binding Models
In addition to binding methods, you can also use structs as input or output parameters in your bound methods. When structs are used as parameters, Wails generates corresponding JavaScript versions of those types.
Let's extend the previous example to use a `Person` type that has a `Name` field:
```go title="main.go"
package main
import (
"github.com/wailsapp/wails/v3/pkg/application"
"log"
)
// Person defines a person
type Person struct {
// Name of the person
Name string
}
type GreetService struct{}
func (g *GreetService) Greet(person Person) string {
return "Hello " + person.Name
}
func main() {
app := application.New(application.Options{
Bind: []any{
&GreetService{},
},
})
// ....
app.NewWebviewWindow()
err := app.Run()
if err != nil {
log.Fatal(err)
}
}
```
In this updated example, we define a `Person` struct with a `Name` field. The `Greet` method in the `GreetService` struct
now takes a `Person` as an input parameter.
When you run the bindings generator, Wails will generate a corresponding JavaScript `Person` type that mirrors the Go
struct. This allows you to create instances of the `Person` type in your frontend code and pass them to the bound
`Greet` method.
If we run the bindings generator again, we should see the following output:
```bash
% wails3 generate bindings
INFO Processed: 1 Package, 1 Struct, 1 Method, 0 Enums, 1 Models in 4.075625ms.
INFO Output directory: /Users/me/myproject/frontend/bindings
```
In the `frontend/bindings/main` directory, you should see a new `models.js` file containing the following code:
```javascript title="models.js"
// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
/**
* Person defines a person
*/
export class Person {
/**
* Creates a new Person instance.
* @param {Partial<Person>} [source = {}] - The source object to create the Person.
*/
constructor(source = {}) {
if (!("Name" in source)) {
/**
* Name of the person
* @member
* @type {string}
*/
this["Name"] = "";
}
Object.assign(this, source);
}
/**
* Creates a new Person instance from a string or object.
* @param {string|object} source - The source data to create a Person instance from.
* @returns {Person} A new Person instance.
*/
static createFrom(source) {
let parsedSource = typeof source === 'string' ? JSON.parse(source) : source;
return new Person(parsedSource);
}
};
```
The `Person` class is generated with a constructor that takes an optional `source` parameter, which allows you to
create a new `Person` instance from an object. It also has a static `createFrom` method that can create a `Person`
instance from a string or object.
You may also notice that comments in the Go struct are kept in the generated JavaScript code! This can be helpful for
understanding the purpose of the fields and methods in the generated models and should be picked up by your IDE.
## Using Bound Models
Here's an example of how you can use the generated JavaScript `Person` type in your frontend code:
```javascript title="main.js"
import {Greet} from "./bindings/main/GreetService.js";
import {Person} from "./bindings/main/models.js";
const resultElement = document.getElementById('result');
async function doGreet() {
let person = new Person({Name: document.getElementById('name').value});
if (!person.Name) {
person.Name = 'anonymous';
}
resultElement.innerText = await Greet(person);
}
```
In this example, we import the generated `Person` type from the `models` module. We create a new instance of `Person`,
set its `Name` property, and pass it to the `Greet` method.
Using bound models allows you to work with complex data structures and seamlessly pass them between the frontend and
backend of your Wails application.
@@ -0,0 +1,99 @@
# Binding Structs
In Wails v3, structs can be bound to your application. These structs act as a bridge between the backend and frontend,
allowing you to define methods and state that can be accessed and manipulated from the frontend.
There are 3 things to consider when binding structs:
1. Structs can hold state and expose methods that operate on that state.
2. Structs can be used similar to controllers in HTTP web applications or as services.
3. Only public methods on the struct are bound, following Go's convention.
Here's a simple example of how you can define a struct and bind it to your Wails application:
```go title="main.go"
package main
import (
"log"
"github.com/wailsapp/wails/v3/pkg/application"
)
type GreetService struct {}
func (g *GreetService) Greet(name string) string {
return "Hello " + name
}
func main() {
app := application.New(application.Options{
Bind: []any{
&GreetService{},
},
})
// ....
err := app.Run()
if err != nil {
log.Fatal(err)
}
}
```
In this example, we define a `GreetService` struct with a public `Greet` method. The `Greet` method takes a `name`
parameter and returns a greeting string.
We then create a new Wails application using `application.New` and bind an instance of the `GreetService` struct to the
application using the `Bind` option in the `application.Options`. The `Bind` option must always be given an *instance* of
the struct, not the struct type itself.
## Generating the Bindings
By binding the struct, Wails is able to generate the necessary JavaScript or TypeScript code by running the following
command in the project directory:
```bash
wails generate bindings
```
You should see output similar to the following:
```bash
% wails3 generate bindings
INFO Processed: 1 Package, 1 Struct, 1 Method, 0 Enums, 0 Models in 4.41575ms.
INFO Output directory: /Users/me/myproject/frontend/bindings
```
If we look in the `frontend/bindings` directory, we should see the following files:
```bash
frontend/bindings
└── main
└── GreetService.js
```
The generated `GreetService.js` file contains the JavaScript code that mirrors the Go struct and its methods:
```javascript title="GreetService.js"
// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
import {Call} from "@wailsio/runtime";
/**
* @param {string} name
* @returns {Promise<string>}
*/
export function Greet(name) {
return Call.ByName("main.GreetService.Greet", name);
}
```
As you can see, it also generates all the necessary JSDoc type information to ensure type safety in your frontend code.
## Using the Bindings
You can import and use this file in your frontend code to interact with the backend.
```javascript title="main.js"
import { Greet } from './bindings/main/GreetService.js';
console.log(Greet('Alice')); // Output: Hello Alice
```
@@ -0,0 +1,65 @@
# Typescript
To generate TypeScript bindings instead of JavaScript, you can use the `-ts` flag:
```bash
% wails3 generate bindings -ts
```
This will generate TypeScript files in the `frontend/bindings` directory:
```bash
frontend/bindings
└── main
├── GreetService.ts
└── models.ts
```
The generated files include `GreetService.ts`, which contains the TypeScript code for the bound struct and its methods,
and `models.ts`, which contains the TypeScript types for the bound models:
```typescript title="GreetService.ts"
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
import {Call} from "@wailsio/runtime";
import {Person} from "./models";
export function Greet(person: Person): Promise<string> {
return Call.ByName("main.GreetService.Greet", person);
}
```
```typescript title="models.ts"
// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
/**
* Person defines a person
*/
export class Person {
/**
* Name of the person
*/
"Name": string;
/** Creates a new Person instance. */
constructor(source: Partial<Person> = {}) {
if (!("Name" in source)) {
this["Name"] = "";
}
Object.assign(this, source);
}
/** Creates a new Person instance from a string or object. */
static createFrom(source: string | object = {}): Person {
let parsedSource = typeof source === 'string' ? JSON.parse(source) : source;
return new Person(parsedSource as Partial<Person>);
}
}
```
Using TypeScript bindings provides type safety and improved IDE support when working with the generated code in your frontend.
+311
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@@ -0,0 +1,311 @@
# Bindings Generator Guide
## Introduction
Welcome to the Wails v3 Bindings Generator Guide!
One of the key features of Wails is the ability to seamlessly integrate backend Go code with the frontend, enabling
efficient communication between the two layers. This can be done manually by sending messages between the frontend and
backend, but this can be cumbersome and error-prone, especially when dealing with complex data types.
The bindings generator in Wails v3 simplifies this process by automatically generating JavaScript or TypeScript
functions and models that reflect the methods and data structures defined in your Go code. This means you can write
your backend logic in Go and easily expose it to the frontend without the need for manual binding or complex integration.
This guide is designed to help you understand and utilise this powerful binding tool.
## Core Concepts
In Wails v3, structs can be bound to your application. These structs act as a bridge between the backend and frontend,
allowing you to define methods and state that can be accessed and manipulated from the frontend.
### Struct Binding
1. Structs can hold state and expose methods that operate on that state.
2. Structs can be used similar to controllers in HTTP web applications or as services.
3. Only public methods on the struct are bound, following Go's convention.
Here's a simple example of how you can define a struct and bind it to your Wails application:
```go
package main
import (
"log"
"github.com/wailsapp/wails/v3/pkg/application"
)
type GreetService struct {}
func (g *GreetService) Greet(name string) string {
return "Hello " + name
}
func main() {
app := application.New(application.Options{
Bind: []any{
&GreetService{},
},
})
// ....
err := app.Run()
if err != nil {
log.Fatal(err)
}
}
```
In this example, we define a `GreetService` struct with a public `Greet` method. The `Greet` method takes a `name`
parameter and returns a greeting string.
We then create a new Wails application using `application.New` and bind an instance of the `GreetService` struct to the
application using the `Bind` option in the `application.Options`. The `Bind` option must always be given an *instance* of
the struct, not the struct type itself.
### Generating the Bindings
By binding the struct, Wails is able to generate the necessary JavaScript or TypeScript code by running the following
command in the project directory:
```bash
wails generate bindings
```
You should see output similar to the following:
```bash
% wails3 generate bindings
INFO Processed: 1 Package, 1 Struct, 1 Method, 0 Enums, 0 Models in 4.41575ms.
INFO Output directory: /Users/me/myproject/frontend/bindings
```
If we look in the `frontend/bindings` directory, we should see the following files:
```bash
frontend/bindings
└── main
└── GreetService.js
```
The generated `GreetService.js` file contains the JavaScript code that mirrors the Go struct and its methods:
```javascript
// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
import {Call} from "@wailsio/runtime";
/**
* @param {string} name
* @returns {Promise<string>}
*/
export function Greet(name) {
return Call.ByName("main.GreetService.Greet", name);
}
```
As you can see, it also generates all the necessary JSDoc type information to ensure type safety in your frontend code.
### Using the Bindings
You can import and use this file in your frontend code to interact with the backend.
```javascript
import { Greet } from './bindings/main/GreetService.js';
console.log(Greet('Alice')); // Output: Hello Alice
```
### Binding Models
In addition to binding methods, you can also use structs as input or output parameters in your bound methods. When structs are used as parameters, Wails generates corresponding JavaScript versions of those types.
Let's extend the previous example to use a `Person` type that has a `Name` field:
```go
package main
import (
"github.com/wailsapp/wails/v3/pkg/application"
"log"
)
// Person defines a person
type Person struct {
// Name of the person
Name string
}
type GreetService struct{}
func (g *GreetService) Greet(person Person) string {
return "Hello " + person.Name
}
func main() {
app := application.New(application.Options{
Bind: []any{
&GreetService{},
},
})
// ....
app.NewWebviewWindow()
err := app.Run()
if err != nil {
log.Fatal(err)
}
}
```
In this updated example, we define a `Person` struct with a `Name` field. The `Greet` method in the `GreetService` struct
now takes a `Person` as an input parameter.
When you run the bindings generator, Wails will generate a corresponding JavaScript `Person` type that mirrors the Go
struct. This allows you to create instances of the `Person` type in your frontend code and pass them to the bound
`Greet` method.
If we run the bindings generator again, we should see the following output:
```bash
% wails3 generate bindings
INFO Processed: 1 Package, 1 Struct, 1 Method, 0 Enums, 1 Models in 4.075625ms.
INFO Output directory: /Users/me/myproject/frontend/bindings
```
In the `frontend/bindings/main` directory, you should see a new `models.js` file containing the following code:
```javascript
// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
/**
* Person defines a person
*/
export class Person {
/**
* Creates a new Person instance.
* @param {Partial<Person>} [source = {}] - The source object to create the Person.
*/
constructor(source = {}) {
if (!("Name" in source)) {
/**
* Name of the person
* @member
* @type {string}
*/
this["Name"] = "";
}
Object.assign(this, source);
}
/**
* Creates a new Person instance from a string or object.
* @param {string|object} source - The source data to create a Person instance from.
* @returns {Person} A new Person instance.
*/
static createFrom(source) {
let parsedSource = typeof source === 'string' ? JSON.parse(source) : source;
return new Person(parsedSource);
}
};
```
The `Person` class is generated with a constructor that takes an optional `source` parameter, which allows you to
create a new `Person` instance from an object. It also has a static `createFrom` method that can create a `Person`
instance from a string or object.
You may also notice that comments in the Go struct are kept in the generated JavaScript code! This can be helpful for
understanding the purpose of the fields and methods in the generated models and should be picked up by your IDE.
### Using Bound Models
Here's an example of how you can use the generated JavaScript `Person` type in your frontend code:
```javascript
import {Greet} from "./bindings/main/GreetService.js";
import {Person} from "./bindings/main/models.js";
const resultElement = document.getElementById('result');
async function doGreet() {
let person = new Person({Name: document.getElementById('name').value});
if (!person.Name) {
person.Name = 'anonymous';
}
resultElement.innerText = await Greet(person);
}
```
In this example, we import the generated `Person` type from the `models` module. We create a new instance of `Person`,
set its `Name` property, and pass it to the `Greet` method.
Using bound models allows you to work with complex data structures and seamlessly pass them between the frontend and
backend of your Wails application.
### Using Typescript
To generate TypeScript bindings instead of JavaScript, you can use the `-ts` flag:
```bash
% wails3 generate bindings -ts
```
This will generate TypeScript files in the `frontend/bindings` directory:
```bash
frontend/bindings
└── main
├── GreetService.ts
└── models.ts
````
The generated files include `GreetService.ts`, which contains the TypeScript code for the bound struct and its methods,
and `models.ts`, which contains the TypeScript types for the bound models:
```typescript title="GreetService.ts"
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
import {Call} from "@wailsio/runtime";
import {Person} from "./models";
export function Greet(person: Person): Promise<string> {
return Call.ByName("main.GreetService.Greet", person);
}
```
```typescript title="models.ts"
// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
/**
* Person defines a person
*/
export class Person {
/**
* Name of the person
*/
"Name": string;
/** Creates a new Person instance. */
constructor(source: Partial<Person> = {}) {
if (!("Name" in source)) {
this["Name"] = "";
}
Object.assign(this, source);
}
/** Creates a new Person instance from a string or object. */
static createFrom(source: string | object = {}): Person {
let parsedSource = typeof source === 'string' ? JSON.parse(source) : source;
return new Person(parsedSource as Partial<Person>);
}
}
```
Using TypeScript bindings provides type safety and improved IDE support when working with the generated code in your frontend.
+15 -7
View File
@@ -143,20 +143,28 @@ nav:
- Runtime: learn/runtime.md
- Feedback: getting-started/feedback.md
- Feedback: getting-started/feedback.md
- Guides:
- Bindings:
- Introduction: guides/bindings/intro.md
- Binding Structs: guides/bindings/structs.md
- Binding Models: guides/bindings/models.md
- Enums: guides/bindings/enums.md
- Typescript: guides/bindings/typescript.md
- Reference:
- Runtime:
- Application: reference/runtime/application.md
- Window: reference/runtime/window.md
- System Tray: reference/runtime/systray.md
- Menu: reference/runtime/menu.md
- Main Thread: reference/runtime/mainthread.md
- What's New in v3?: whats-new.md
- API:
- Application: API/application.md
- Window: API/window.md
- System Tray: API/systray.md
- Menu: API/menu.md
- Main Thread: API/mainthread.md
- Development:
- Introduction: development/introduction.md
- Status: development/status.md
- v3 Changes: development/changes.md
- Roadmap: roadmap.md
- Change Log: changelog.md
- Sponsor❤️: https://github.com/sponsors/leaanthony
- Sponsor ❤️: https://github.com/sponsors/leaanthony
watch:
- overrides