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Michael Schimek requested the addition of inverted alpha framebuffer caps/flags to support such hardware. 'Normal' alpha uses this formula to mix the framebuffer and video: output = fb pixel * fb alpha + video pixel * (1 - fb alpha) and the 'inverted' alpha uses this formula: output = fb pixel * (1 - fb alpha) + video pixel * fb alpha Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
50 KiB
50 KiB