2026-05-10 00:26:00 -06:00
2026-05-10 00:26:00 -06:00
2026-04-19 21:43:29 -07:00
2026-05-09 07:38:19 -07:00
2026-05-10 00:08:42 -06:00
2026-05-08 11:50:44 -06:00
2026-05-09 14:14:36 -06:00
2026-04-22 02:44:58 -07:00
2024-10-10 08:29:58 -06:00
2024-10-10 08:29:58 -06:00
2026-04-09 04:59:36 -07:00
2026-04-25 15:46:12 -06:00
2026-05-10 00:08:42 -06:00
2026-05-10 00:26:00 -06:00
2026-05-08 08:52:36 -06:00
2026-04-13 22:17:06 -04:00
2026-04-13 22:17:06 -04:00
2023-07-25 17:22:44 -04:00
2026-05-09 07:38:19 -07:00

Overview

Dusk is a reverse-engineered reimplementation of Twilight Princess.

It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.

Setup

Important

Dusk does not provide any copyrighted assets. You must provide your own copy of the original game.

1. Verify your dump

First, make sure your dump of the game is clean and supported by Dusk. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:

Version SHA-1 hash
GameCube USA 75edd3ddff41f125d1b4ce1a40378f1b565519e7
GameCube EUR 2601822a488eeb86fb89db16ca8f29c2c953e1ca

*Support for other versions of the game is planned in the future.

2. Download Dusk

3. Setup the game

Windows / macOS / Linux

  • Extract the .zip file
  • Launch Dusk
  • Press Select Disc Image and provide the path to your supported game dump
  • Press Play!

iOS

Android

  • Install the Dusk apk
  • Launch Dusk
  • Press Select Disc Image and provide the path to your supported game dump
  • Press Play!

Building

If you'd like to build Dusk from source, please read the build instructions.

Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much.

Credits

Special thanks to the TP decompilation team, the GC/Wii decompilation community, the Aurora developers, the TP speedrunning community, and all contributors.


S
Description
No description provided
Readme 319 MiB
Languages
C++ 54.5%
C 44.3%
Java 0.3%
POV-Ray SDL 0.3%
Pawn 0.3%
Other 0.2%