The default registry contains some fully qualified paths to fonts
that are available on the build machine, but make no sense on any
other system. This is useless, and also known to cause bug, because
it confuses the Wine font caching code. An affected game is
Lumberjack's Dynasty.
Wine Mono / Gecko packages are already cached in a contrib folder,
and downloading them outside of proton source directory is brittle.
This also makes the source sync run twice when using the toplevel
Makefile.
This breaks MinGW autoimport mechanism but nothing in Proton should be
using it. Instead, any PE module should be using standard dllimport and
ntdll will do the relocations as expected. We also don't and hopefully
never have modules larger than 2GB, so 32-bit %rip relative offsets
should be enough for everything.
This will OTOH save a lot of .refptr indirections, that are otherwise
generated for any extern symbols, even though they are later linked in
the same module, making all code smaller and maybe a little faster.
If a stream ID is not set, gstreamer will generate random stream IDs for
the streams in downstream elements. This can cause decodebin to generate
its source pads in a non-deterministic order, as decodebin takes into
account the stream IDs when sorting the source pads.
This patch includes some changes from Arek Hiler.
CW-Bug-Id: #21192