mirror of
https://github.com/Team-Resurgent/XBMC4Xbox.git
synced 2026-08-15 11:18:13 -07:00
If ever adding the XBMC4Xbox source to GitHub use "git add -f -A" or it wont add all the files.
243 lines
7.1 KiB
C++
243 lines
7.1 KiB
C++
/*
|
|
* Copyright (C) 2005-2013 Team XBMC
|
|
* http://xbmc.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with XBMC; see the file COPYING. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "system.h"
|
|
#include "SectionLoader.h"
|
|
#include "cores/DllLoader/DllLoaderContainer.h"
|
|
#include "utils/SingleLock.h"
|
|
#include "utils/log.h"
|
|
|
|
using namespace std;
|
|
|
|
class CSectionLoader g_sectionLoader;
|
|
|
|
// delay for unloading dll's
|
|
#define UNLOAD_DELAY 10*1000 // 10 sec.
|
|
|
|
//Define this to get loggin on all calls to load/unload sections/dlls
|
|
//#define LOGALL
|
|
|
|
CSectionLoader::CSectionLoader(void)
|
|
{}
|
|
|
|
CSectionLoader::~CSectionLoader(void)
|
|
{}
|
|
|
|
bool CSectionLoader::IsLoaded(const CStdString& strSection)
|
|
{
|
|
CSingleLock lock(g_sectionLoader.m_critSection);
|
|
|
|
for (int i = 0; i < (int)g_sectionLoader.m_vecLoadedSections.size(); ++i)
|
|
{
|
|
CSection& section = g_sectionLoader.m_vecLoadedSections[i];
|
|
if (section.m_strSectionName == strSection && section.m_lReferenceCount > 0) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CSectionLoader::Load(const CStdString& strSection)
|
|
{
|
|
CSingleLock lock(g_sectionLoader.m_critSection);
|
|
|
|
for (int i = 0; i < (int)g_sectionLoader.m_vecLoadedSections.size(); ++i)
|
|
{
|
|
CSection& section = g_sectionLoader.m_vecLoadedSections[i];
|
|
if (section.m_strSectionName == strSection)
|
|
{
|
|
|
|
#ifdef LOGALL
|
|
CLog::Log(LOGDEBUG,"SECTION:LoadSection(%s) count:%i\n", strSection.c_str(), section.m_lReferenceCount);
|
|
#endif
|
|
|
|
section.m_lReferenceCount++;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#ifdef HAS_SECTIONS
|
|
if ( NULL == XLoadSection(strSection.c_str() ) )
|
|
{
|
|
CLog::Log(LOGDEBUG,"SECTION:LoadSection(%s) load failed!!\n", strSection.c_str());
|
|
return false;
|
|
}
|
|
HANDLE hHandle = XGetSectionHandle(strSection.c_str());
|
|
|
|
CLog::Log(LOGDEBUG,"SECTION:Section %s loaded count:1 size:%i\n", strSection.c_str(), XGetSectionSize(hHandle) );
|
|
#endif
|
|
|
|
CSection newSection;
|
|
newSection.m_strSectionName = strSection;
|
|
newSection.m_lReferenceCount = 1;
|
|
g_sectionLoader.m_vecLoadedSections.push_back(newSection);
|
|
return true;
|
|
}
|
|
|
|
void CSectionLoader::Unload(const CStdString& strSection)
|
|
{
|
|
CSingleLock lock(g_sectionLoader.m_critSection);
|
|
if (!CSectionLoader::IsLoaded(strSection)) return ;
|
|
|
|
ivecLoadedSections i;
|
|
i = g_sectionLoader.m_vecLoadedSections.begin();
|
|
while (i != g_sectionLoader.m_vecLoadedSections.end())
|
|
{
|
|
CSection& section = *i;
|
|
if (section.m_strSectionName == strSection)
|
|
{
|
|
#ifdef LOGALL
|
|
CLog::Log(LOGDEBUG,"SECTION:FreeSection(%s) count:%i\n", strSection.c_str(), section.m_lReferenceCount);
|
|
#endif
|
|
section.m_lReferenceCount--;
|
|
if ( 0 == section.m_lReferenceCount)
|
|
{
|
|
section.m_lUnloadDelayStartTick = GetTickCount();
|
|
return ;
|
|
}
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
|
|
LibraryLoader *CSectionLoader::LoadDLL(const CStdString &dllname, bool bDelayUnload /*=true*/, bool bLoadSymbols /*=false*/)
|
|
{
|
|
CSingleLock lock(g_sectionLoader.m_critSection);
|
|
|
|
if (!dllname) return NULL;
|
|
// check if it's already loaded, and increase the reference count if so
|
|
for (int i = 0; i < (int)g_sectionLoader.m_vecLoadedDLLs.size(); ++i)
|
|
{
|
|
CDll& dll = g_sectionLoader.m_vecLoadedDLLs[i];
|
|
if (dll.m_strDllName.Equals(dllname))
|
|
{
|
|
dll.m_lReferenceCount++;
|
|
return dll.m_pDll;
|
|
}
|
|
}
|
|
|
|
// ok, now load the dll
|
|
CLog::DebugLog("SECTION:LoadDLL(%s)\n", dllname.c_str());
|
|
LibraryLoader* pDll = DllLoaderContainer::LoadModule(dllname.c_str(), NULL, bLoadSymbols);
|
|
if (!pDll)
|
|
return NULL;
|
|
|
|
CDll newDLL;
|
|
newDLL.m_strDllName = dllname;
|
|
newDLL.m_lReferenceCount = 1;
|
|
newDLL.m_bDelayUnload=bDelayUnload;
|
|
newDLL.m_pDll=pDll;
|
|
g_sectionLoader.m_vecLoadedDLLs.push_back(newDLL);
|
|
|
|
return newDLL.m_pDll;
|
|
}
|
|
|
|
void CSectionLoader::UnloadDLL(const CStdString &dllname)
|
|
{
|
|
CSingleLock lock(g_sectionLoader.m_critSection);
|
|
|
|
if (!dllname) return;
|
|
// check if it's already loaded, and decrease the reference count if so
|
|
for (int i = 0; i < (int)g_sectionLoader.m_vecLoadedDLLs.size(); ++i)
|
|
{
|
|
CDll& dll = g_sectionLoader.m_vecLoadedDLLs[i];
|
|
if (dll.m_strDllName.Equals(dllname))
|
|
{
|
|
dll.m_lReferenceCount--;
|
|
if (0 == dll.m_lReferenceCount)
|
|
{
|
|
if (dll.m_bDelayUnload)
|
|
dll.m_lUnloadDelayStartTick = GetTickCount();
|
|
else
|
|
{
|
|
CLog::Log(LOGDEBUG,"SECTION:UnloadDll(%s)", dllname.c_str());
|
|
if (dll.m_pDll)
|
|
DllLoaderContainer::ReleaseModule(dll.m_pDll);
|
|
g_sectionLoader.m_vecLoadedDLLs.erase(g_sectionLoader.m_vecLoadedDLLs.begin() + i);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSectionLoader::UnloadDelayed()
|
|
{
|
|
CSingleLock lock(g_sectionLoader.m_critSection);
|
|
|
|
ivecLoadedSections i = g_sectionLoader.m_vecLoadedSections.begin();
|
|
while( i != g_sectionLoader.m_vecLoadedSections.end() )
|
|
{
|
|
CSection& section = *i;
|
|
if( section.m_lReferenceCount == 0 && GetTickCount() - section.m_lUnloadDelayStartTick > UNLOAD_DELAY)
|
|
{
|
|
CLog::Log(LOGDEBUG,"SECTION:UnloadDelayed(SECTION: %s)", section.m_strSectionName.c_str());
|
|
#ifdef HAS_SECTIONS
|
|
XFreeSection(section.m_strSectionName.c_str());
|
|
#endif
|
|
i = g_sectionLoader.m_vecLoadedSections.erase(i);
|
|
continue;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
// check if we can unload any unreferenced dlls
|
|
for (int i = 0; i < (int)g_sectionLoader.m_vecLoadedDLLs.size(); ++i)
|
|
{
|
|
CDll& dll = g_sectionLoader.m_vecLoadedDLLs[i];
|
|
if (dll.m_lReferenceCount == 0 && GetTickCount() - dll.m_lUnloadDelayStartTick > UNLOAD_DELAY)
|
|
{
|
|
CLog::Log(LOGDEBUG,"SECTION:UnloadDelayed(DLL: %s)", dll.m_strDllName.c_str());
|
|
|
|
if (dll.m_pDll)
|
|
DllLoaderContainer::ReleaseModule(dll.m_pDll);
|
|
g_sectionLoader.m_vecLoadedDLLs.erase(g_sectionLoader.m_vecLoadedDLLs.begin() + i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSectionLoader::UnloadAll()
|
|
{
|
|
ivecLoadedSections i;
|
|
i = g_sectionLoader.m_vecLoadedSections.begin();
|
|
while (i != g_sectionLoader.m_vecLoadedSections.end())
|
|
{
|
|
CSection& section = *i;
|
|
//g_sectionLoader.m_vecLoadedSections.erase(i);
|
|
CLog::Log(LOGDEBUG,"SECTION:UnloadAll(SECTION: %s)", section.m_strSectionName.c_str());
|
|
#ifdef HAS_SECTIONS
|
|
XFreeSection(section.m_strSectionName.c_str());
|
|
#endif
|
|
i = g_sectionLoader.m_vecLoadedSections.erase(i);
|
|
}
|
|
|
|
// delete the dll's
|
|
CSingleLock lock(g_sectionLoader.m_critSection);
|
|
vector<CDll>::iterator it = g_sectionLoader.m_vecLoadedDLLs.begin();
|
|
while (it != g_sectionLoader.m_vecLoadedDLLs.end())
|
|
{
|
|
CDll& dll = *it;
|
|
CLog::Log(LOGDEBUG,"SECTION:UnloadAll(DLL: %s)", dll.m_strDllName.c_str());
|
|
if (dll.m_pDll)
|
|
DllLoaderContainer::ReleaseModule(dll.m_pDll);
|
|
it = g_sectionLoader.m_vecLoadedDLLs.erase(it);
|
|
}
|
|
}
|