Files
2025-05-31 15:09:38 -04:00

153 lines
5.9 KiB
C++

#include "meshUtility.h"
utils::dataContainer* meshUtility::createQuadXY(const math::vec3F& position, const math::sizeF& size, const math::rectF& uvRect)
{
vertex v1 = vertex(position.x, position.y, position.z, uvRect.x, uvRect.y + uvRect.height);
vertex v2 = vertex(position.x + size.width, position.y, position.z, uvRect.x + uvRect.width, uvRect.y + uvRect.height);
vertex v3 = vertex(position.x + size.width, position.y + size.height, position.z, uvRect.x + uvRect.width, uvRect.y);
vertex v4 = vertex(position.x, position.y + size.height, position.z, uvRect.x, uvRect.y);
utils::dataContainer* vertices = new utils::dataContainer();
vertices->size = 6 * sizeof(vertex);
vertices->data = (char*)malloc(vertices->size);
memcpy(vertices->data + (0 * sizeof(vertex)), &v3, sizeof(vertex));
memcpy(vertices->data + (1 * sizeof(vertex)), &v2, sizeof(vertex));
memcpy(vertices->data + (2 * sizeof(vertex)), &v1, sizeof(vertex));
memcpy(vertices->data + (3 * sizeof(vertex)), &v3, sizeof(vertex));
memcpy(vertices->data + (4 * sizeof(vertex)), &v1, sizeof(vertex));
memcpy(vertices->data + (5 * sizeof(vertex)), &v4, sizeof(vertex));
return vertices;
}
utils::dataContainer* meshUtility::createNinePatchXY(const math::vec3F& position, const math::sizeF& size, const math::rectF& uvRect)
{
utils::dataContainer* tempVertices = new utils::dataContainer();
tempVertices->size = (4 * 4) * sizeof(vertex);
tempVertices->data = (char*)malloc(tempVertices->size);
uint32_t tempVertexIndex = 0;
for (int y = 0; y < 4; y++)
{
float piecePosY = math::calcNinePatchPosition(y, size.height) + position.y;
float pieceUVY = math::calcNinePatchUV(y, uvRect.height) + uvRect.y;
for (int x = 0; x < 4; x++)
{
float piecePosX = math::calcNinePatchPosition(x, size.width) + position.x;
float pieceUVX = math::calcNinePatchUV(x, uvRect.width) + uvRect.x;
vertex v = vertex(piecePosX, piecePosY, 0, pieceUVX, pieceUVY);
memcpy(tempVertices->data + (tempVertexIndex * sizeof(vertex)), &v, sizeof(vertex));
tempVertexIndex++;
}
}
utils::dataContainer* vertices = new utils::dataContainer();
vertices->size = (9 * 6) * sizeof(vertex);
vertices->data = (char*)malloc(vertices->size);
uint32_t vertexIndex = 0;
for (int yy = 0; yy < 3; yy++)
{
for (int xx = 0; xx < 3; xx++)
{
int offset = xx + (yy * 4);
memcpy(vertices->data + ((vertexIndex + 0) * sizeof(vertex)), tempVertices->data + ((5 + offset) * sizeof(vertex)), sizeof(vertex));
memcpy(vertices->data + ((vertexIndex + 1) * sizeof(vertex)), tempVertices->data + ((1 + offset) * sizeof(vertex)), sizeof(vertex));
memcpy(vertices->data + ((vertexIndex + 2) * sizeof(vertex)), tempVertices->data + ((0 + offset) * sizeof(vertex)), sizeof(vertex));
memcpy(vertices->data + ((vertexIndex + 3) * sizeof(vertex)), tempVertices->data + ((4 + offset) * sizeof(vertex)), sizeof(vertex));
memcpy(vertices->data + ((vertexIndex + 4) * sizeof(vertex)), tempVertices->data + ((5 + offset) * sizeof(vertex)), sizeof(vertex));
memcpy(vertices->data + ((vertexIndex + 5) * sizeof(vertex)), tempVertices->data + ((0 + offset) * sizeof(vertex)), sizeof(vertex));
vertexIndex += 6;
}
}
delete(tempVertices);
return vertices;
}
#define LAT_DIV 30
#define LON_DIV 30
#define TOTAL_VERTICES ((LAT_DIV + 1) * (LON_DIV + 1))
#define TOTAL_TRIANGLES (LAT_DIV * LON_DIV * 2)
utils::dataContainer* meshUtility::createSphere()
{
float radius = 10.0f;
int vertexIndex = 0;
int triangleIndex = 0;
const float PI = 3.14159265358979323846f;
utils::dataContainer* tempVertices = new utils::dataContainer();
tempVertices->size = TOTAL_TRIANGLES * 3 * sizeof(vertex);
tempVertices->data = (char*)malloc(tempVertices->size);
vertex vertices[TOTAL_VERTICES];
for (int i = 0; i <= LAT_DIV; ++i)
{
float theta = PI * i / LAT_DIV;
float v = (float)i / LAT_DIV;
for (int j = 0; j <= LON_DIV; ++j)
{
float phi = 2.0f * PI * j / LON_DIV;
float u = (float)j / LON_DIV;
float x = radius * sin(theta) * cos(phi);
float y = radius * cos(theta);
float z = radius * sin(theta) * sin(phi);
vertices[vertexIndex].position.x = x;
vertices[vertexIndex].position.y = y;
vertices[vertexIndex].position.z = z;
vertices[vertexIndex].texcoord.x = u;
vertices[vertexIndex].texcoord.y = v;
vertexIndex++;
}
}
char* data_offset = tempVertices->data;
for (int i = 0; i < LAT_DIV; ++i)
{
for (int j = 0; j < LON_DIV; ++j)
{
int v1 = i * (LON_DIV + 1) + j;
int v2 = v1 + 1;
int v3 = (i + 1) * (LON_DIV + 1) + j;
int v4 = v3 + 1;
vertices[v4].texcoord.x = 1.0f;
vertices[v4].texcoord.y = 1.0f;
vertices[v2].texcoord.x = 1.0f;
vertices[v2].texcoord.y = 0.0f;
vertices[v1].texcoord.x = 0.0f;
vertices[v1].texcoord.y = 0.0f;
memcpy(data_offset, &vertices[v1], sizeof(vertex));
data_offset += sizeof(vertex);
memcpy(data_offset, &vertices[v2], sizeof(vertex));
data_offset += sizeof(vertex);
memcpy(data_offset, &vertices[v4], sizeof(vertex));
data_offset += sizeof(vertex);
vertices[v3].texcoord.x = 0.0f;
vertices[v3].texcoord.y = 1.0f;
vertices[v4].texcoord.x = 1.0f;
vertices[v4].texcoord.y = 1.0f;
vertices[v1].texcoord.x = 0.0f;
vertices[v1].texcoord.y = 0.0f;
memcpy(data_offset, &vertices[v1], sizeof(vertex));
data_offset += sizeof(vertex);
memcpy(data_offset, &vertices[v4], sizeof(vertex));
data_offset += sizeof(vertex);
memcpy(data_offset, &vertices[v3], sizeof(vertex));
data_offset += sizeof(vertex);
}
}
return tempVertices;
}