#include "meshUtility.h" utils::dataContainer* meshUtility::createQuadXY(const math::vec3F& position, const math::sizeF& size, const math::rectF& uvRect) { vertex v1 = vertex(position.x, position.y, position.z, uvRect.x, uvRect.y + uvRect.height); vertex v2 = vertex(position.x + size.width, position.y, position.z, uvRect.x + uvRect.width, uvRect.y + uvRect.height); vertex v3 = vertex(position.x + size.width, position.y + size.height, position.z, uvRect.x + uvRect.width, uvRect.y); vertex v4 = vertex(position.x, position.y + size.height, position.z, uvRect.x, uvRect.y); utils::dataContainer* vertices = new utils::dataContainer(); vertices->size = 6 * sizeof(vertex); vertices->data = (char*)malloc(vertices->size); memcpy(vertices->data + (0 * sizeof(vertex)), &v3, sizeof(vertex)); memcpy(vertices->data + (1 * sizeof(vertex)), &v2, sizeof(vertex)); memcpy(vertices->data + (2 * sizeof(vertex)), &v1, sizeof(vertex)); memcpy(vertices->data + (3 * sizeof(vertex)), &v3, sizeof(vertex)); memcpy(vertices->data + (4 * sizeof(vertex)), &v1, sizeof(vertex)); memcpy(vertices->data + (5 * sizeof(vertex)), &v4, sizeof(vertex)); return vertices; } utils::dataContainer* meshUtility::createNinePatchXY(const math::vec3F& position, const math::sizeF& size, const math::rectF& uvRect) { utils::dataContainer* tempVertices = new utils::dataContainer(); tempVertices->size = (4 * 4) * sizeof(vertex); tempVertices->data = (char*)malloc(tempVertices->size); uint32_t tempVertexIndex = 0; for (int y = 0; y < 4; y++) { float piecePosY = math::calcNinePatchPosition(y, size.height) + position.y; float pieceUVY = math::calcNinePatchUV(y, uvRect.height) + uvRect.y; for (int x = 0; x < 4; x++) { float piecePosX = math::calcNinePatchPosition(x, size.width) + position.x; float pieceUVX = math::calcNinePatchUV(x, uvRect.width) + uvRect.x; vertex v = vertex(piecePosX, piecePosY, 0, pieceUVX, pieceUVY); memcpy(tempVertices->data + (tempVertexIndex * sizeof(vertex)), &v, sizeof(vertex)); tempVertexIndex++; } } utils::dataContainer* vertices = new utils::dataContainer(); vertices->size = (9 * 6) * sizeof(vertex); vertices->data = (char*)malloc(vertices->size); uint32_t vertexIndex = 0; for (int yy = 0; yy < 3; yy++) { for (int xx = 0; xx < 3; xx++) { int offset = xx + (yy * 4); memcpy(vertices->data + ((vertexIndex + 0) * sizeof(vertex)), tempVertices->data + ((5 + offset) * sizeof(vertex)), sizeof(vertex)); memcpy(vertices->data + ((vertexIndex + 1) * sizeof(vertex)), tempVertices->data + ((1 + offset) * sizeof(vertex)), sizeof(vertex)); memcpy(vertices->data + ((vertexIndex + 2) * sizeof(vertex)), tempVertices->data + ((0 + offset) * sizeof(vertex)), sizeof(vertex)); memcpy(vertices->data + ((vertexIndex + 3) * sizeof(vertex)), tempVertices->data + ((4 + offset) * sizeof(vertex)), sizeof(vertex)); memcpy(vertices->data + ((vertexIndex + 4) * sizeof(vertex)), tempVertices->data + ((5 + offset) * sizeof(vertex)), sizeof(vertex)); memcpy(vertices->data + ((vertexIndex + 5) * sizeof(vertex)), tempVertices->data + ((0 + offset) * sizeof(vertex)), sizeof(vertex)); vertexIndex += 6; } } delete(tempVertices); return vertices; } #define LAT_DIV 30 #define LON_DIV 30 #define TOTAL_VERTICES ((LAT_DIV + 1) * (LON_DIV + 1)) #define TOTAL_TRIANGLES (LAT_DIV * LON_DIV * 2) utils::dataContainer* meshUtility::createSphere() { float radius = 10.0f; int vertexIndex = 0; int triangleIndex = 0; const float PI = 3.14159265358979323846f; utils::dataContainer* tempVertices = new utils::dataContainer(); tempVertices->size = TOTAL_TRIANGLES * 3 * sizeof(vertex); tempVertices->data = (char*)malloc(tempVertices->size); vertex vertices[TOTAL_VERTICES]; for (int i = 0; i <= LAT_DIV; ++i) { float theta = PI * i / LAT_DIV; float v = (float)i / LAT_DIV; for (int j = 0; j <= LON_DIV; ++j) { float phi = 2.0f * PI * j / LON_DIV; float u = (float)j / LON_DIV; float x = radius * sin(theta) * cos(phi); float y = radius * cos(theta); float z = radius * sin(theta) * sin(phi); vertices[vertexIndex].position.x = x; vertices[vertexIndex].position.y = y; vertices[vertexIndex].position.z = z; vertices[vertexIndex].texcoord.x = u; vertices[vertexIndex].texcoord.y = v; vertexIndex++; } } char* data_offset = tempVertices->data; for (int i = 0; i < LAT_DIV; ++i) { for (int j = 0; j < LON_DIV; ++j) { int v1 = i * (LON_DIV + 1) + j; int v2 = v1 + 1; int v3 = (i + 1) * (LON_DIV + 1) + j; int v4 = v3 + 1; vertices[v4].texcoord.x = 1.0f; vertices[v4].texcoord.y = 1.0f; vertices[v2].texcoord.x = 1.0f; vertices[v2].texcoord.y = 0.0f; vertices[v1].texcoord.x = 0.0f; vertices[v1].texcoord.y = 0.0f; memcpy(data_offset, &vertices[v1], sizeof(vertex)); data_offset += sizeof(vertex); memcpy(data_offset, &vertices[v2], sizeof(vertex)); data_offset += sizeof(vertex); memcpy(data_offset, &vertices[v4], sizeof(vertex)); data_offset += sizeof(vertex); vertices[v3].texcoord.x = 0.0f; vertices[v3].texcoord.y = 1.0f; vertices[v4].texcoord.x = 1.0f; vertices[v4].texcoord.y = 1.0f; vertices[v1].texcoord.x = 0.0f; vertices[v1].texcoord.y = 0.0f; memcpy(data_offset, &vertices[v1], sizeof(vertex)); data_offset += sizeof(vertex); memcpy(data_offset, &vertices[v4], sizeof(vertex)); data_offset += sizeof(vertex); memcpy(data_offset, &vertices[v3], sizeof(vertex)); data_offset += sizeof(vertex); } } return tempVertices; }