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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#include "TextUtils.h"
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#include "Configuration.h"
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ColorMap DefaultColorMap(true);
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void ColorMap::PopulateWithDefaults() {
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m_colors[0x80] = A_BUTTON_COLOR; // A Button
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m_colors[0x81] = B_BUTTON_COLOR; // B Button
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m_colors[0x82] = X_BUTTON_COLOR; // X Button
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m_colors[0x83] = Y_BUTTON_COLOR; // Y Button
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}
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void DrawAnsi(CXBFont& font, FLOAT x, FLOAT y, DWORD color, ColorMap& colors, const char* text) {
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int l = strlen(text);
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for (int i = 0; i < l; i++) {
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char ch = text[i];
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DWORD c = (colors.m_colors[(unsigned char)ch] != 0) ? colors.m_colors[(unsigned char)ch] : color;
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WCHAR wbuf[2];
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MultiByteToWideChar(CP_ACP, 0, &ch, 1, wbuf, 2);
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wbuf[1] = '\0';
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font.DrawText(x, y, c, wbuf, 0, 0.0f);
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x += font.GetTextWidth(wbuf);
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}
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}
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void DrawAnsiCentered(CXBFont& font, FLOAT x, FLOAT w, FLOAT y, FLOAT h, DWORD color, ColorMap& colors, const char* text) {
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WCHAR* wbuf = (WCHAR*)malloc(sizeof(WCHAR) * (strlen(text) + 1));
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MultiByteToWideChar(CP_ACP, 0, text, -1, wbuf, strlen(text) + 1);
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FLOAT tw, th;
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font.GetTextExtent(wbuf, &tw, &th);
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free(wbuf);
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if (w != NULL) x = Snap(x + (w - tw) * 0.5f);
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if (h != NULL) y = Snap(y + (h - th) * 0.5f);
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DrawAnsi(font, x, y, color, colors, text);
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} |