Files
Microtransactions64/actors/coin/model.inc.c
2022-03-25 13:08:09 -04:00

622 lines
22 KiB
C

#include "config.h"
// Coin
#ifdef IA8_30FPS_COINS
// YELLOW
// 0x030056C0
static const Vtx coin_seg3_vertex_yellow[] = {
{{{ -32, 0, 0}, 0, { -16, 4080}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 0, 0}, 0, { 4080, 4080}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 64, 0}, 0, { 4080, -16}, {0xff, 0xff, 0x00, 0xff}}},
{{{ -32, 64, 0}, 0, { -16, -16}, {0xff, 0xff, 0x00, 0xff}}},
};
// BLUE
// 0x03005700
static const Vtx coin_seg3_vertex_blue[] = {
{{{ -48, 0, 0}, 0, { -16, 4080}, {0x80, 0x80, 0xff, 0xff}}},
{{{ 48, 0, 0}, 0, { 4080, 4080}, {0x80, 0x80, 0xff, 0xff}}},
{{{ 48, 96, 0}, 0, { 4080, -16}, {0x80, 0x80, 0xff, 0xff}}},
{{{ -48, 96, 0}, 0, { -16, -16}, {0x80, 0x80, 0xff, 0xff}}},
};
// RED
// 0x03005740
static const Vtx coin_seg3_vertex_red[] = {
{{{ -36, 0, 0}, 0, { -16, 4080}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 36, 0, 0}, 0, { 4080, 4080}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 36, 72, 0}, 0, { 4080, -16}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -36, 72, 0}, 0, { -16, -16}, {0xff, 0x00, 0x00, 0xff}}},
};
// SECRET
// 0x03005780
static const Vtx coin_seg3_vertex_secret[] = {
{{{ -36, 0, 0}, 0, { -16, 4080}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 36, 0, 0}, 0, { 4080, 4080}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 36, 72, 0}, 0, { 4080, -16}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -36, 72, 0}, 0, { -16, -16}, {0xff, 0xff, 0xff, 0xff}}},
};
// YELLOW REV
// 0x030056C0
static const Vtx coin_seg3_vertex_yellow_r[] = {
{{{ -32, 0, 0}, 0, { 4080, 4080}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 0, 0}, 0, { -16, 4080}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 64, 0}, 0, { -16, -16}, {0xff, 0xff, 0x00, 0xff}}},
{{{ -32, 64, 0}, 0, { 4080, -16}, {0xff, 0xff, 0x00, 0xff}}},
};
// BLUE REV
// 0x03005700
static const Vtx coin_seg3_vertex_blue_r[] = {
{{{ -48, 0, 0}, 0, { 4080, 4080}, {0x80, 0x80, 0xff, 0xff}}},
{{{ 48, 0, 0}, 0, { -16, 4080}, {0x80, 0x80, 0xff, 0xff}}},
{{{ 48, 96, 0}, 0, { -16, -16}, {0x80, 0x80, 0xff, 0xff}}},
{{{ -48, 96, 0}, 0, { 4080, -16}, {0x80, 0x80, 0xff, 0xff}}},
};
// RED REV
// 0x03005740
static const Vtx coin_seg3_vertex_red_r[] = {
{{{ -36, 0, 0}, 0, { 4080, 4080}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 36, 0, 0}, 0, { -16, 4080}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 36, 72, 0}, 0, { -16, -16}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -36, 72, 0}, 0, { 4080, -16}, {0xff, 0x00, 0x00, 0xff}}},
};
// SECRET REV
// 0x03005780
static const Vtx coin_seg3_vertex_secret_r[] = {
{{{ -36, 0, 0}, 0, { 4080, 4080}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 36, 0, 0}, 0, { -16, 4080}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 36, 72, 0}, 0, { -16, -16}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -36, 72, 0}, 0, { 4080, -16}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03005780
ALIGNED8 static const Texture coin_seg3_texture_0_ia8[] = {
#include "actors/coin/coin_0.ia8.inc.c"
};
// 0x03005F80
ALIGNED8 static const Texture coin_seg3_texture_22_5_ia8[] = {
#include "actors/coin/coin_22_5.ia8.inc.c"
};
// 0x03006780
ALIGNED8 static const Texture coin_seg3_texture_45_ia8[] = {
#include "actors/coin/coin_45.ia8.inc.c"
};
// 0x03006F80
ALIGNED8 static const Texture coin_seg3_texture_67_5_ia8[] = {
#include "actors/coin/coin_67_5.ia8.inc.c"
};
// 0x03007
ALIGNED8 static const Texture coin_seg3_texture_90_ia8[] = {
#include "actors/coin/coin_90.ia8.inc.c"
};
// set geo
// 0x03007780 - 0x030077D0
const Gfx coin_seg3_dl_start[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(32767, 32767, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_LOADTILE, 0, (G_TX_CLAMP | G_TX_NOMIRROR), 6, G_TX_NOLOD, (G_TX_CLAMP | G_TX_NOMIRROR), 6, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadTile(G_TX_LOADTILE, 0, 0, 252, 252),
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_RENDERTILE, 0, (G_TX_CLAMP | G_TX_NOMIRROR), 6, G_TX_NOLOD, (G_TX_CLAMP | G_TX_NOMIRROR), 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, 252, 252),
gsSPEndDisplayList(),
};
// clear geo
// 0x030077D0 - 0x03007800
const Gfx coin_seg3_dl_end[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// YELLOW
const Gfx coin_seg3_dl_yellow_0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_0_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_yellow_22_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_yellow_45[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_yellow_67_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_yellow_90[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_90_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_yellow_67_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_yellow_45_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_yellow_22_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_yellow_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
// BLUE
const Gfx coin_seg3_dl_blue_0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_0_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_blue_22_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_blue_45[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_blue_67_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_blue_90[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_90_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_blue_67_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_blue_22_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_blue_45_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_blue_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
// RED
const Gfx coin_seg3_dl_red_0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_0_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_red_22_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_red_45[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_red_67_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_red_90[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_90_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_red_67_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_red_45_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_red_22_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_red_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
// SECRET
const Gfx coin_seg3_dl_secret_0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_0_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_secret_22_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_secret_45[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_secret_67_5[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_secret_90[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_90_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_secret_67_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_67_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_secret_45_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_45_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
const Gfx coin_seg3_dl_secret_22_5_r[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 64, coin_seg3_texture_22_5_ia8),
gsSPDisplayList(coin_seg3_dl_start),
gsSPVertex(coin_seg3_vertex_secret_r, 4, 0),
gsSPBranchList(coin_seg3_dl_end),
};
#else
#ifdef IA8_COINS
// 0x030056C0
static const Vtx coin_seg3_vertex_yellow[] = {
{{{ -32, 0, 0}, 0, { 0, 4032}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 0, 0}, 0, { 4032, 4032}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 64, 0}, 0, { 4032, 0}, {0xff, 0xff, 0x00, 0xff}}},
{{{ -32, 64, 0}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0xff}}},
};
// 0x03005700
static const Vtx coin_seg3_vertex_blue[] = {
{{{ -50, 0, 0}, 0, { 0, 4032}, {0x78, 0x78, 0xff, 0xff}}},
{{{ 50, 0, 0}, 0, { 4032, 4032}, {0x78, 0x78, 0xff, 0xff}}},
{{{ 50, 100, 0}, 0, { 4032, 0}, {0x78, 0x78, 0xff, 0xff}}},
{{{ -50, 100, 0}, 0, { 0, 0}, {0x78, 0x78, 0xff, 0xff}}},
};
// 0x03005740
static const Vtx coin_seg3_vertex_red[] = {
{{{ -35, 0, 0}, 0, { 0, 4032}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 35, 0, 0}, 0, { 4032, 4032}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 35, 70, 0}, 0, { 4032, 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -35, 70, 0}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
};
#else
static const Vtx coin_seg3_vertex_yellow[] = {
{{{ -32, 0, 0}, 0, { 0, 1984}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 0, 0}, 0, { 1984, 1984}, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 64, 0}, 0, { 1984, 0}, {0xff, 0xff, 0x00, 0xff}}},
{{{ -32, 64, 0}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0xff}}},
};
// 0x03005700
static const Vtx coin_seg3_vertex_blue[] = {
{{{ -50, 0, 0}, 0, { 0, 1984}, {0x78, 0x78, 0xff, 0xff}}},
{{{ 50, 0, 0}, 0, { 1984, 1984}, {0x78, 0x78, 0xff, 0xff}}},
{{{ 50, 100, 0}, 0, { 1984, 0}, {0x78, 0x78, 0xff, 0xff}}},
{{{ -50, 100, 0}, 0, { 0, 0}, {0x78, 0x78, 0xff, 0xff}}},
};
// 0x03005740
static const Vtx coin_seg3_vertex_red[] = {
{{{ -35, 0, 0}, 0, { 0, 1984}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 35, 0, 0}, 0, { 1984, 1984}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 35, 70, 0}, 0, { 1984, 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -35, 70, 0}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
};
#endif
// 0x03005780
#ifdef IA8_COINS
ALIGNED8 static const Texture coin_seg3_texture_front[] = {
#include "actors/coin/coin_front.ia8.inc.c"
};
// 0x03005F80
ALIGNED8 static const Texture coin_seg3_texture_tilt_right[] = {
#include "actors/coin/coin_tilt_right.ia8.inc.c"
};
// 0x03006780
ALIGNED8 static const Texture coin_seg3_texture_side[] = {
#include "actors/coin/coin_side.ia8.inc.c"
};
// 0x03006F80
ALIGNED8 static const Texture coin_seg3_texture_tilt_left[] = {
#include "actors/coin/coin_tilt_left.ia8.inc.c"
};
#else
ALIGNED8 static const Texture coin_seg3_texture_front[] = {
#include "actors/coin/coin_front.ia16.inc.c"
};
ALIGNED8 static const Texture coin_seg3_texture_tilt_right[] = {
#include "actors/coin/coin_tilt_right.ia16.inc.c"
};
ALIGNED8 static const Texture coin_seg3_texture_side[] = {
#include "actors/coin/coin_side.ia16.inc.c"
};
ALIGNED8 static const Texture coin_seg3_texture_tilt_left[] = {
#include "actors/coin/coin_tilt_left.ia16.inc.c"
};
#endif
// 0x03007780 - 0x030077D0
const Gfx coin_seg3_sub_dl_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
#ifdef IA8_COINS
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64/2 * 64 - 1, CALC_DXT(64/2, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
#else
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
#endif
gsSPEndDisplayList(),
};
// 0x030077D0 - 0x03007800
const Gfx coin_seg3_sub_dl_end[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x03007800 - 0x03007828
const Gfx coin_seg3_dl_yellow_front[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_front),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x03007828 - 0x03007850
const Gfx coin_seg3_dl_yellow_tilt_right[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_tilt_right),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x03007850 - 0x03007878
const Gfx coin_seg3_dl_yellow_side[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_side),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x03007878 - 0x030078A0
const Gfx coin_seg3_dl_yellow_tilt_left[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_tilt_left),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_yellow, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x030078A0 - 0x030078C8
const Gfx coin_seg3_dl_blue_front[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_front),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x030078C8 - 0x030078F0
const Gfx coin_seg3_dl_blue_tilt_right[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_tilt_right),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x030078F0 - 0x03007918
const Gfx coin_seg3_dl_blue_side[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_side),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x03007918 - 0x03007940
const Gfx coin_seg3_dl_blue_tilt_left[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_tilt_left),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_blue, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x03007940 - 0x03007968
const Gfx coin_seg3_dl_red_front[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_front),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x03007968 - 0x03007990
const Gfx coin_seg3_dl_red_tilt_right[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_tilt_right),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x03007990 - 0x030079B8
const Gfx coin_seg3_dl_red_side[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_side),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
// 0x030079B8 - 0x030079E0
const Gfx coin_seg3_dl_red_tilt_left[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_tilt_left),
gsSPDisplayList(coin_seg3_sub_dl_begin),
gsSPVertex(coin_seg3_vertex_red, 4, 0),
gsSPBranchList(coin_seg3_sub_dl_end),
};
#endif