You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
38 lines
809 B
C
38 lines
809 B
C
#ifndef S2D_CONFIG_H
|
|
#define S2D_CONFIG_H
|
|
|
|
#define const
|
|
|
|
// include your font header here
|
|
#include "fonts/impact.h"
|
|
|
|
// get your font symbols defined here
|
|
#define s2d_font impact_obj
|
|
#define s2d_tex impact_tex
|
|
|
|
// Debug: bypass custom matrix setup
|
|
#define s2d_mat impact_mtx
|
|
|
|
// Homebrew users: use this to rename your gdl head
|
|
#define gdl_head gDisplayListHead
|
|
extern Gfx *gdl_head;
|
|
|
|
|
|
// Other games/Homebrew users: change these values
|
|
|
|
// an allocator function of the format void *alloc(size_t bytes)
|
|
#define alloc alloc_display_list
|
|
|
|
// The frame timer that is used to time s2d_type_print
|
|
#define s2d_timer gGlobalTimer
|
|
|
|
// The equivalent vsprintf in your game (defaults to libultra _Printf)
|
|
#define vsprintf _Printf
|
|
|
|
|
|
// texture glyph width and height
|
|
#define TEX_WIDTH 16
|
|
#define TEX_HEIGHT 16
|
|
|
|
|
|
#endif |