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Microtransactions64/README.md
2020-12-17 23:57:38 -05:00

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# S2DEX Text Engine
## How to "Install"
- Clone this repo into a folder in your SM64 decomp or homebrew repo
- Include that folder in your makefile's `SRC_DIRS`
- Add that folder to the linker script (`sm64.ld`) or specfile
- You're ready to use S2DEX Text Engine!
## Usage (Sample Program)
```c
#include "s2d_engine/init.h"
#include "s2d_engine/s2d_draw.h"
#include "s2d_engine/s2d_print.h"
char myString[] = "This is a " SCALE "2" "test string!\n"
"Supports a bunch of standard " ROTATE "-36" "escape characters!\n"
"\tIncluding " COLOR "255 0 0 0" "Colorful text!";
// ...
void some_func(void) {
uObjMtx *buffer;
// substitute with a different alloc function as neccesary
buffer = alloc_display_list(0x200 * sizeof(uObjMtx));
s2d_print(50, 50, myString, buffer);
}
```
## Command Usage
(All numbers must be in base 10)
- `SCALE "N"` - Scales text N times (Can be negative)
- `ROTATE "N"` - Rotates each glyph by N degrees (Can be negative, useful for italics)
- `TRANSLATE "X Y"` - Moves the rest of the string to the specified X and Y position
- `COLOR "R G B A"` - Sets the text color to the specified value