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Microtransactions64/asm/rom_header.s

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1.3 KiB
ArmAsm

/*
* Super Mario 64 ROM header
* Only the first 0x18 bytes matter to the console.
*/
#include "config.h"
.byte 0x80, 0x37, 0x12, 0x40 /* PI BSD Domain 1 register */
.word 0x0000000F /* Clockrate setting*/
.word entry_point /* Entrypoint */
/* Revision */
.word 0x0000144C
.word 0x00000000 /* Checksum 1 */
.word 0x00000000 /* Checksum 2 */
.word 0x00000000 /* Unknown */
.word 0x00000000 /* Unknown */
.ascii INTERNAL_ROM_NAME /* Internal ROM name */
.word 0x00000000 /* Unknown */
.word 0x0000004E /* Cartridge */
#if defined(EEP4K)
.ascii "SM" /* Cartridge ID */
#else
.ascii "ED" /* Cartridge ID */
#endif
/* Region */
#if defined(VERSION_JP) || defined(VERSION_SH)
.ascii "J" /* NTSC-J (Japan) */
#else
.ascii "E" /* NTSC-U (North America) */
#endif
#if defined(SRAM)
.byte 0x32 /* Version */
#elif defined(EEP16K)
.byte 0x22 /* Version */
#elif defined(SRAM768K)
.byte 0x42 /* Version */
#elif defined(FLASHRAM)
.byte 0x52 /* Version */
#else
.byte 0x12 /* Version */
#endif