/* * Super Mario 64 ROM header * Only the first 0x18 bytes matter to the console. */ #include "config.h" .byte 0x80, 0x37, 0x12, 0x40 /* PI BSD Domain 1 register */ .word 0x0000000F /* Clockrate setting*/ .word entry_point /* Entrypoint */ /* Revision */ .word 0x0000144C .word 0x00000000 /* Checksum 1 */ .word 0x00000000 /* Checksum 2 */ .word 0x00000000 /* Unknown */ .word 0x00000000 /* Unknown */ .ascii INTERNAL_ROM_NAME /* Internal ROM name */ .word 0x00000000 /* Unknown */ .word 0x0000004E /* Cartridge */ #if defined(EEP4K) .ascii "SM" /* Cartridge ID */ #else .ascii "ED" /* Cartridge ID */ #endif /* Region */ #if defined(VERSION_JP) || defined(VERSION_SH) .ascii "J" /* NTSC-J (Japan) */ #else .ascii "E" /* NTSC-U (North America) */ #endif #if defined(SRAM) .byte 0x32 /* Version */ #elif defined(EEP16K) .byte 0x22 /* Version */ #elif defined(SRAM768K) .byte 0x42 /* Version */ #elif defined(FLASHRAM) .byte 0x52 /* Version */ #else .byte 0x12 /* Version */ #endif