Files
Microtransactions64/include/config/config_objects.h
Arceveti 730f020b6d Fix formatting inconsistencies in config files (#303)
Fix formatting inconsistencies in config files
2022-01-21 20:00:25 -08:00

76 lines
2.2 KiB
C

#pragma once
/****************************
* SPECIFIC OBJECT SETTINGS *
****************************/
// -- COIN --
// The distance from Mario at which coin formations spawn their coins. Vanilla is 2000.0f.
// Set this to o->oDrawingDistance for a more reasonable range at the cost of performance.
#define COIN_FORMATION_DISTANCE 2000.0f
// Moving Coins flicker and disappear when they hit lava instead of being instantly deleted.
#define COIN_LAVA_FLICKER
// Allows for retries on collecting the remaining blue coins from a blue coin switch.
// #define BLUE_COIN_SWITCH_RETRY
// -- GOOMBA --
// Tiny Goombas (from THI) always drop their coin.
// #define TINY_GOOMBA_ALWAYS_DROPS_COIN
// Floombas! These fellas sport custom behaviors (bhvFloomba, bhvFloombaTripletSpawner) and of course the iconic Floomba texture.
// Also supports macros (macro_floomba, macro_huge_floomba, macro_tiny_floomba, macro_floomba_triplet_spawner, macro_floomba_quintuplet_spawner).
#define FLOOMBAS
// -- HOOT --
// Uses intendedYaw to control Hoot instead of the raw left and right inputs.
#define HOOT_YAW_FIX
// Causes leaf particles to occasionally fall from trees which contain Hoot.
#define HOOT_TREE_PARTICLES
// -- MR I --
// Enables Mr I to shoot his particle in any direction.
// #define MR_I_PITCH_SHOOTING
// -- WATER RING --
// Fix DDD water rings by checking for interaction rather than normals.
//! NOT IMPLEMENTED
// #define FIX_WATER_RINGS
// -- POWER STAR --
// Collecting a Power Star will fully heal Mario.
#define POWER_STARS_HEAL
// -- 1-UP MUSHROOM --
// Collecting a 1-Up Mushroom will fully heal Mario.
#define MUSHROOMS_HEAL
// -- PLATFORM ON TRACK --
// Allows the speed of a platform on a track to be controlled by standing near the front or back of it.
// #define CONTROLLABLE_PLATFORM_SPEED
// -- CHAIN CHOMP --
// The number of chain balls the Chain Chomp has. Vanilla is 5.
#define CHAIN_CHOMP_NUM_SEGMENTS 5
// -- POKEY --
// The number of parts Pokey has, including the head. Vanilla is 5, max is 30.
#define POKEY_NUM_SEGMENTS 5
// -- WIGGLER --
// The number of segments Wiggler has, not including the head. Vanilla is 4.
#define WIGGLER_NUM_SEGMENTS 4