#pragma once /**************************** * SPECIFIC OBJECT SETTINGS * ****************************/ // -- COIN -- // The distance from Mario at which coin formations spawn their coins. Vanilla is 2000.0f. // Set this to o->oDrawingDistance for a more reasonable range at the cost of performance. #define COIN_FORMATION_DISTANCE 2000.0f // Moving Coins flicker and disappear when they hit lava instead of being instantly deleted. #define COIN_LAVA_FLICKER // Allows for retries on collecting the remaining blue coins from a blue coin switch. // #define BLUE_COIN_SWITCH_RETRY // -- GOOMBA -- // Tiny Goombas (from THI) always drop their coin. // #define TINY_GOOMBA_ALWAYS_DROPS_COIN // Floombas! These fellas sport custom behaviors (bhvFloomba, bhvFloombaTripletSpawner) and of course the iconic Floomba texture. // Also supports macros (macro_floomba, macro_huge_floomba, macro_tiny_floomba, macro_floomba_triplet_spawner, macro_floomba_quintuplet_spawner). #define FLOOMBAS // -- HOOT -- // Uses intendedYaw to control Hoot instead of the raw left and right inputs. #define HOOT_YAW_FIX // Causes leaf particles to occasionally fall from trees which contain Hoot. #define HOOT_TREE_PARTICLES // -- MR I -- // Enables Mr I to shoot his particle in any direction. // #define MR_I_PITCH_SHOOTING // -- WATER RING -- // Fix DDD water rings by checking for interaction rather than normals. //! NOT IMPLEMENTED // #define FIX_WATER_RINGS // -- POWER STAR -- // Collecting a Power Star will fully heal Mario. #define POWER_STARS_HEAL // -- 1-UP MUSHROOM -- // Collecting a 1-Up Mushroom will fully heal Mario. #define MUSHROOMS_HEAL // -- PLATFORM ON TRACK -- // Allows the speed of a platform on a track to be controlled by standing near the front or back of it. // #define CONTROLLABLE_PLATFORM_SPEED // -- CHAIN CHOMP -- // The number of chain balls the Chain Chomp has. Vanilla is 5. #define CHAIN_CHOMP_NUM_SEGMENTS 5 // -- POKEY -- // The number of parts Pokey has, including the head. Vanilla is 5, max is 30. #define POKEY_NUM_SEGMENTS 5 // -- WIGGLER -- // The number of segments Wiggler has, not including the head. Vanilla is 4. #define WIGGLER_NUM_SEGMENTS 4