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54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
#pragma once
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/******************
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* DEBUG SETTINGS *
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******************/
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// Enables most debug options, including PUPPYPRINT_DEBUG.
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// #define DEBUG_ALL
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// Disables all debug options (except PUPPYPRINT).
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#define DISABLE_ALL
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// TEST LEVEL
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// Uncomment this define and set a test level in order to boot straight into said level.
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// This allows you to quickly test the level you're working on.
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// If you want the game to boot normally, just comment out the define again.
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// #define TEST_LEVEL LEVEL_BOB
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// Enables debug level select. Hold L while the game boots to turn it on.
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#define DEBUG_LEVEL_SELECT
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// Enables debug free move (D-pad up to enter, A to exit).
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#define ENABLE_DEBUG_FREE_MOVE
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// Enables a custom, enhanced performance profiler. (Enables PUPPYPRINT by default in config_safeguards).
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// #define PUPPYPRINT_DEBUG 1
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// Uses cycles instead of microseconds in Puppyprint debug output.
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// #define PUPPYPRINT_DEBUG_CYCLES
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// A vanilla style debug mode. It doesn't rely on a text engine, but it's much less powerful that PUPPYPRINT_DEBUG.
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// Press D-pad left to show the debug UI.
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// #define VANILLA_STYLE_CUSTOM_DEBUG
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// Visual debug enables some collision visuals. Tapping Right on the D-pad will cycle between visual hitboxes, visual surfaces, both, and neither.
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// If puppyprint is enabled, then this can be cycled only while the screen is active.
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// #define VISUAL_DEBUG
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// Opens all courses and doors. Used for debugging purposes to unlock all content.
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#define UNLOCK_ALL
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// Same as above, but also reads all save file flags as complete.
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// This will not overwrite existing save file data unless you save over it.
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// #define COMPLETE_SAVE_FILE
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// Removes the limit on FPS.
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// #define UNLOCK_FPS
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// Includes vanilla debug functionality.
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// #define VANILLA_DEBUG
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// Forces a crash when the game starts. Useful for debugging the crash screen.
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// #define DEBUG_FORCE_CRASH_ON_BOOT
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