Files
Microtransactions64/include/config/config_debug.h
Arceveti 730f020b6d Fix formatting inconsistencies in config files (#303)
Fix formatting inconsistencies in config files
2022-01-21 20:00:25 -08:00

54 lines
1.9 KiB
C

#pragma once
/******************
* DEBUG SETTINGS *
******************/
// Enables most debug options, including PUPPYPRINT_DEBUG.
// #define DEBUG_ALL
// Disables all debug options (except PUPPYPRINT).
#define DISABLE_ALL
// TEST LEVEL
// Uncomment this define and set a test level in order to boot straight into said level.
// This allows you to quickly test the level you're working on.
// If you want the game to boot normally, just comment out the define again.
// #define TEST_LEVEL LEVEL_BOB
// Enables debug level select. Hold L while the game boots to turn it on.
#define DEBUG_LEVEL_SELECT
// Enables debug free move (D-pad up to enter, A to exit).
#define ENABLE_DEBUG_FREE_MOVE
// Enables a custom, enhanced performance profiler. (Enables PUPPYPRINT by default in config_safeguards).
// #define PUPPYPRINT_DEBUG 1
// Uses cycles instead of microseconds in Puppyprint debug output.
// #define PUPPYPRINT_DEBUG_CYCLES
// A vanilla style debug mode. It doesn't rely on a text engine, but it's much less powerful that PUPPYPRINT_DEBUG.
// Press D-pad left to show the debug UI.
// #define VANILLA_STYLE_CUSTOM_DEBUG
// Visual debug enables some collision visuals. Tapping Right on the D-pad will cycle between visual hitboxes, visual surfaces, both, and neither.
// If puppyprint is enabled, then this can be cycled only while the screen is active.
// #define VISUAL_DEBUG
// Opens all courses and doors. Used for debugging purposes to unlock all content.
#define UNLOCK_ALL
// Same as above, but also reads all save file flags as complete.
// This will not overwrite existing save file data unless you save over it.
// #define COMPLETE_SAVE_FILE
// Removes the limit on FPS.
// #define UNLOCK_FPS
// Includes vanilla debug functionality.
// #define VANILLA_DEBUG
// Forces a crash when the game starts. Useful for debugging the crash screen.
// #define DEBUG_FORCE_CRASH_ON_BOOT