#pragma once /****************** * DEBUG SETTINGS * ******************/ // Enables most debug options, including PUPPYPRINT_DEBUG. // #define DEBUG_ALL // Disables all debug options (except PUPPYPRINT). #define DISABLE_ALL // TEST LEVEL // Uncomment this define and set a test level in order to boot straight into said level. // This allows you to quickly test the level you're working on. // If you want the game to boot normally, just comment out the define again. // #define TEST_LEVEL LEVEL_BOB // Enables debug level select. Hold L while the game boots to turn it on. #define DEBUG_LEVEL_SELECT // Enables debug free move (D-pad up to enter, A to exit). #define ENABLE_DEBUG_FREE_MOVE // Enables a custom, enhanced performance profiler. (Enables PUPPYPRINT by default in config_safeguards). // #define PUPPYPRINT_DEBUG 1 // Uses cycles instead of microseconds in Puppyprint debug output. // #define PUPPYPRINT_DEBUG_CYCLES // A vanilla style debug mode. It doesn't rely on a text engine, but it's much less powerful that PUPPYPRINT_DEBUG. // Press D-pad left to show the debug UI. // #define VANILLA_STYLE_CUSTOM_DEBUG // Visual debug enables some collision visuals. Tapping Right on the D-pad will cycle between visual hitboxes, visual surfaces, both, and neither. // If puppyprint is enabled, then this can be cycled only while the screen is active. // #define VISUAL_DEBUG // Opens all courses and doors. Used for debugging purposes to unlock all content. #define UNLOCK_ALL // Same as above, but also reads all save file flags as complete. // This will not overwrite existing save file data unless you save over it. // #define COMPLETE_SAVE_FILE // Removes the limit on FPS. // #define UNLOCK_FPS // Includes vanilla debug functionality. // #define VANILLA_DEBUG // Forces a crash when the game starts. Useful for debugging the crash screen. // #define DEBUG_FORCE_CRASH_ON_BOOT