Files
Microtransactions64/include
Gregory Heskett 1de4b9144b Fix floating point crash with pitch bend table + various audio optimizations (#746)
* Move audio TTLs to improve dcache

Saves over 100us even when audio is idle

* Improve additional audio runtime by reducing some unnecessary float math

* Pause channel/layer processing on sfx channels when idle

* Fix possible floating point UB/crash with gPitchBendFrequencyScale
2024-02-04 02:29:38 -05:00
..
2021-12-30 16:57:51 +00:00
2022-07-19 08:04:54 -05:00
2022-07-22 09:20:29 -05:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2023-09-26 14:05:46 -04:00
2021-12-30 16:57:51 +00:00
2023-12-16 23:26:31 -05:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2023-12-16 23:26:31 -05:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2021-12-30 16:57:51 +00:00
2023-06-09 11:13:57 -04:00
2021-09-27 12:28:47 -07:00
2021-09-22 11:35:17 -07:00
2023-12-16 23:26:31 -05:00