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UltraSM64

  • This repo contains a full decompilation of Super Mario 64 (J), (U), and (E).
  • Naming and documentation of the source code and data structures are in progress.
  • Efforts to decompile the Shindou ROM steadily advance.
  • It will be edited to allow for the usage of the final "N64 OS" library, version 2.0L
  • Support for Shindou Rumble Pak code may be included in the future.
  • It will be patched with someone2639's shiftable segments patch
  • It will have extremely WIP HVQM full motion video support
  • Getting UNFLoader (flashcart USB library) to work with the game is in progress.

FAQ

Q: Why in the hell are you bundling your own build of ld?

A: Newer binutils (Like the one bundled with Ubuntu, 2.34) break linking with libultra builds due to local asm symbols.

This puts me at a crossroads of either touching leaked code and requiring GCC, or just using an older linker that works just fine.

I went with the latter.

Thanks to "someone2639 on soundcloud xd" for this hacky-ass idea

Q: Will this allow me to use Rumble/FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?

A: Theoretically, all yes.

Installation help

Go read the original repo README.md

Description
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Readme 46 MiB
Languages
C 97.2%
C++ 2%
Assembly 0.5%
Python 0.2%