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33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
# UltraSM64
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- This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
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- Naming and documentation of the source code and data structures are in progress.
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- It has been edited to allow for the usage of the final "N64 OS" library, version ``2.0L``
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- Shindou Rumble Pak code is on for all regions.
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- Targeting the iQue Player is supported.
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- Saving to 32kbyte/256kbit SRAM is supported.
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- It has been patched with someone2639's shiftable segments patch
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- Getting HVQM FMV support to work with the game is in progress.
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- Getting UNFLoader (flashcart USB library) to work with the game is in progress.
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## FAQ
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Q: Why in the hell are you bundling your own build of ``ld``?
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A: Newer binutils (Like the one bundled with Ubuntu, 2.34) break linking with libultra builds due to local asm symbols.
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This puts me at a crossroads of either touching leaked code and requiring GCC, or just using an older linker that works just fine.
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I went with the latter.
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Thanks to "someone2639" for this hacky-ass idea
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Q: Will this allow me to use FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?
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A: Theoretically, all yes.
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## Installation help
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Go read the original repo README.md
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