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57 lines
2.0 KiB
C
57 lines
2.0 KiB
C
#pragma once
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/****************
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* ROM SETTINGS *
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****************/
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/**
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* Internal ROM name. NEEDS TO BE **EXACTLY** 20 CHARACTERS. Can't be 19 characters, can't be 21 characters. You can fill it with spaces.
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* The end quote should be here: "
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*/
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#define INTERNAL_ROM_NAME "HackerSM64 "
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/**
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* Force the game to delete any existing save data originating from a different hack. This requires INTERNAL_ROM_NAME to be unique to work properly.
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* It is recommended to enable this if any significant changes to the save file are made that could cause issues with this or other hacks.
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* NOTE: Using save editors with this define will likely just end up wiping your save, since SM64 specific save editors most likely use hardcoded save magic.
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*/
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// #define UNIQUE_SAVE_DATA
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/**
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* Enables Rumble Pak Support.
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* Currently not recommended, as it may cause random crashes.
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*/
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// #define ENABLE_RUMBLE (1 || VERSION_SH)
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/**
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* The maximum number of supported players/controllers. 1-4.
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* This will save performance if the player has extra unused controllers plugged in.
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* NOTE: Default is 2, maximum is 4.
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* NOTE: This needs to be at least 2 for now for gamecube controller swap to work.
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*/
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#define MAX_NUM_PLAYERS 2
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/**
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* Informs supported emulators to default to GameCube controller inputs.
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*/
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// #define EMU_DEFAULT_TO_GCN
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/**
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* Screen Size Defines.
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*/
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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/**
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* Height of the black borders at the top and bottom of the screen for NTSC Versions. You can set it to different values for console and emulator.
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* There is generally no reason to have a value other than 0 for emulator. As for console, it provides a (small) performance boost.
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*/
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#define BORDER_HEIGHT_CONSOLE 0
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#define BORDER_HEIGHT_EMULATOR 0
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/**
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* RCVI hack. Increases performance on emulator, and does nothing on console.
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* Might break on some emulators. Use at your own risk, and don't use it unless you actually need the extra performance.
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*/
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// #define RCVI_HACK
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