#pragma once /**************** * ROM SETTINGS * ****************/ /** * Internal ROM name. NEEDS TO BE **EXACTLY** 20 CHARACTERS. Can't be 19 characters, can't be 21 characters. You can fill it with spaces. * The end quote should be here: " */ #define INTERNAL_ROM_NAME "HackerSM64 " /** * Force the game to delete any existing save data originating from a different hack. This requires INTERNAL_ROM_NAME to be unique to work properly. * It is recommended to enable this if any significant changes to the save file are made that could cause issues with this or other hacks. * NOTE: Using save editors with this define will likely just end up wiping your save, since SM64 specific save editors most likely use hardcoded save magic. */ // #define UNIQUE_SAVE_DATA /** * Enables Rumble Pak Support. * Currently not recommended, as it may cause random crashes. */ // #define ENABLE_RUMBLE (1 || VERSION_SH) /** * The maximum number of supported players/controllers. 1-4. * This will save performance if the player has extra unused controllers plugged in. * NOTE: Default is 2, maximum is 4. * NOTE: This needs to be at least 2 for now for gamecube controller swap to work. */ #define MAX_NUM_PLAYERS 2 /** * Informs supported emulators to default to GameCube controller inputs. */ // #define EMU_DEFAULT_TO_GCN /** * Screen Size Defines. */ #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 /** * Height of the black borders at the top and bottom of the screen for NTSC Versions. You can set it to different values for console and emulator. * There is generally no reason to have a value other than 0 for emulator. As for console, it provides a (small) performance boost. */ #define BORDER_HEIGHT_CONSOLE 0 #define BORDER_HEIGHT_EMULATOR 0 /** * RCVI hack. Increases performance on emulator, and does nothing on console. * Might break on some emulators. Use at your own risk, and don't use it unless you actually need the extra performance. */ // #define RCVI_HACK