Gregory Heskett
eaf9d3e4f9
Merge pull request #352 from gheskett/develop/mingw-custom-audio-fix
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Fix custom audio files not compiling under MinGW (in case it ever matters)
2022-03-18 12:47:54 -05:00
Arceveti
8cfd9af4ee
Uncomment the last gSPPopMatrix in render_hud_cannon_reticle ( #351 )
2022-03-15 17:38:38 -04:00
gheskett
3f0143ec0f
Fix custom audio files not compiling under MinGW (in case it ever matters)
2022-03-13 18:57:17 -04:00
tuxlovesyou
33b2a07759
Added LOAD_MIO0_TEXTURE alias for backwards-compatibility ( #349 )
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Sometimes tools like Fast64 will export script.c files with
LOAD_MIO0_TEXTURE() macro "calls" even when you have "YAY0" toggled
under the export menu. To keep this from being a roadblock for
compilation, LOAD_MIO0_TEXTURE() is defined in this commit as an alias
to the LOAD_YAY0_TEXTURE() macro! :-)
2022-03-11 22:10:46 -05:00
axollyon
a0e8600776
Saves default conf on boot now, simplify condition ( #321 )
2022-03-08 08:49:10 -06:00
Gregory Heskett
cc92b33676
Merge pull request #338 from Reonu/develop/gheskett/audio-changes
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Develop/gheskett/audio changes
2022-03-08 08:21:55 -06:00
gheskett
8163bc4837
sAudioFirstBoot renamed to sAudioIsInitialized
2022-03-08 01:03:54 -05:00
gheskett
9f2f4a27b6
Whoops
2022-03-08 00:51:22 -05:00
gheskett
448d18de2b
Bugfixes, sound bank heap defines, BETTER_REVERB improvements
2022-03-08 00:49:13 -05:00
gheskett
c4a23d0036
Bugfix: the smaller MAX_SIMULTANEOUS_NOTES define, when used, can lead to silence on audio init
2022-02-27 00:20:52 -05:00
gheskett
f061076a4f
Audio safeguard error
2022-02-26 03:01:08 -05:00
gheskett
8f2b9c8979
Pointless memory allocation
2022-02-26 02:52:40 -05:00
gheskett
056e319105
Some formatting changes :( (But also some safeguards and updated documentation)
2022-02-26 01:56:07 -05:00
gheskett
6bd3988dd8
Add MAX_SIMULTANEOUS_NOTES defines and better document audio allocations for audio heap (looks kinda awful still)
2022-02-25 05:11:16 -05:00
gheskett
fe8384a440
Deprecate sBackgroundMusicDefaultVolume
2022-02-24 02:07:39 -05:00
Arceveti
4265019923
Fix NON_STOP_STARS & bhvCelebrationStar related issues with Bowser keys ( #299 )
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Fix NON_STOP_STARS issues & bhvCelebrationStar related issues with Bowser keys
2022-01-22 14:07:55 -08:00
Reonu
ad91c636ad
Update name of lighting engine branch in readme
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sorry for pushing to master :(((((((((((((
2022-01-22 11:11:51 +02:00
Arceveti
730f020b6d
Fix formatting inconsistencies in config files ( #303 )
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Fix formatting inconsistencies in config files
2022-01-21 20:00:25 -08:00
Arceveti
483b72e7da
Fix render menu buttons functions ( #300 )
2022-01-19 14:41:14 -08:00
Arceveti
36d41a7f94
Renamed HackerSM64 modified assets so they don't conflict with vanilla assets ( #293 )
2022-01-16 21:30:06 -08:00
Arceveti
af34a81c06
Fix credits text ifdef ( #301 )
2022-01-16 21:29:06 -08:00
Mr-Wiseguy
3fac5ad059
Downgraded from F3DZEX2.08J to F3DZEX2.08I so that point lighting works on Jabo ( #313 )
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* Downgraded from F3DZEX2.08J to F3DZEX2.08I so that point lighting works on Jabo
* Swapped to MM's rspboot to fix bug caused by MM's F3DZEX2
2022-01-15 01:09:34 -05:00
Arceveti
6ba4fcdba1
Set oDrawingDistance to 4500 for WF breakable walls ( #304 )
2022-01-14 19:38:10 -08:00
Arceveti
38c6e456f1
Fix level enum conflict with 99+ levels ( #307 )
2022-01-14 19:37:56 -08:00
Mr-Wiseguy
7b58f63cbc
Merge pending master hotfixes into 2.0.2 #311
2022-01-14 22:25:09 -05:00