CowQuack
dde6e7da1a
condition that forces level reload on exit course ( #630 )
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* condition that forces level reload on exit course
* Changed exit course to use a specific warp flag
2023-06-05 17:26:28 -05:00
Gregory Heskett
81c0a8ae61
Improve BETTER_REVERB runtime by about 15-20% overall ( #619 )
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Refactored everything to be more memory efficient and execute fewer function calls than prior
Also accidentally discovered a significant bug with the audio modes always being forced to stereo so this is definitely 2.1 scope lmao
2023-06-05 17:09:03 -05:00
Arceveti
580fd45079
Use FillRectangle for shade_screen ( #611 )
2023-06-05 17:06:37 -05:00
thecozies
351f6f8961
added make_patch and flips ( #628 )
2023-06-05 17:02:58 -05:00
thecozies
aabad79e46
removed denorm col tri in wdw ( #631 )
2023-06-05 17:54:03 -04:00
mineqwerty
ea818c2ec0
added support for multi area red coin stars in bp2
2023-06-05 16:37:39 -04:00
mineqwerty
daf53f85aa
fixed nitpicks and dialog trigger number
2023-06-05 10:59:44 -04:00
mineqwerty
c4441e8ee6
forgot to cap red coins in the menu
2023-06-04 22:34:16 -04:00
mineqwerty
af53a42b0b
pause screen red coins
2023-06-04 22:29:37 -04:00
mineqwerty
0d14f6bb58
revert testing changes
2023-06-04 21:21:45 -04:00
mineqwerty
f80acbbefc
testing changes
2023-06-04 21:20:39 -04:00
mineqwerty
62772067d5
added support for up to 99 red coins in an area
2023-06-04 21:19:51 -04:00
Gregory Heskett
e9054a6b6b
Bugfix: Enabling silhouettes with OBJECTS_REJ disabled does not compile ( #627 )
2023-05-12 02:47:25 -04:00
thecozies
34b97c9249
v2.0.9
2023-05-11 09:13:42 -04:00
thecozies
23e01e712b
copied new unf usb lib
2023-05-11 09:13:42 -04:00
thecozies
a34c2f4cb0
Aligned gfx buffers to 32
2023-05-11 09:13:42 -04:00
Gregory Heskett
b6d83b3291
Merge pull request #624 from HackerN64/v2.0.9
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Release/2.0.9
2023-05-10 19:24:01 -04:00
thecozies
9717d89fb8
v2.0.9
2023-05-09 17:19:16 -04:00
someone2639
38e9b08695
Fix builds on Make 4.4 ( #588 )
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* Fix builds on Make 4.4
* oops
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Co-authored-by: someone2639 <someone2639@gmail.com >
2023-05-09 17:19:16 -04:00
Gregory Heskett
f795173176
Start samples at full velocity when using envelopes that start with a delay of 1 ( #576 )
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* Start samples at full velocity when using envelopes that start with a delay of 1
This can help eliminate sample artifacting that happens during a transition between a sudden fade-in into normal volume. It's not completely eliminated due to some processing weirdness, but it's a massive improvement.
* Fix vanilla issue causing misalignment when samples are initialized and played back with low attack values
NOW the artifacting is actually gone for real
* Improve artifacting bugfix
The first solution would've honestly been satisfactory, but this one seems to be slightly more accurate while actually removing code rather than adding it
2023-05-05 18:10:26 -04:00
thecozies
312496d769
copied new unf usb lib
2023-05-05 11:18:42 -05:00
thecozies
d68233a1c0
Aligned gfx buffers to 32
2023-05-05 11:16:57 -05:00
Gregory Heskett
93b5832d8c
Bugfix: Klepto holding transparent star doesn't spawn star ( #622 )
2023-04-20 20:40:25 -05:00
Gregory Heskett
6317475853
Bugfix (Kind of): Fix incorrect comments for the sound IDs defined in sounds.h ( #609 )
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Not ultra important for decomp but otherwise makes binary hacking a massive pain when referencing sounds here
2023-04-19 17:03:49 -04:00
Gregory Heskett
7348ba8976
Clear all references to every object's oFloor each frame when using with dynamic collision ( #616 )
2023-04-19 17:00:26 -04:00