Arceveti
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b8945d5cde
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Fix a couple hardcoded render layers that were missed
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2021-08-07 21:53:16 -07:00 |
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Reonu
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3ef4588910
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cleaned up widescreen code, organised config file
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2021-07-25 15:45:23 +01:00 |
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Reonu
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f65eef2529
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widescreen mode saves to savefile
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2021-07-18 11:08:09 +01:00 |
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Reonu
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976e7c7f87
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defines for console and emu borders
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2021-07-12 17:10:44 +01:00 |
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Reonu
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e4f7aab31b
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changed coordinate overflow fix to be automatic
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2021-06-27 17:19:09 +01:00 |
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Reonu
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2664867d59
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added an option to disable AA in config.h
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2021-05-28 23:40:01 +01:00 |
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Reonu
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f5d37be14c
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defined config.h in rendering_graph_node.c
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2021-05-27 07:46:59 +01:00 |
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Reonu
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9cae5d864b
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Made automatic LODs based on console detection toggleable in config.h
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2021-05-26 14:44:07 +01:00 |
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Reonu
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84d4c8b84b
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Made widescreen toggleable in config.h. Also made the widescreen variable global while I'm at it.
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2021-05-26 14:41:46 +01:00 |
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Reonu
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08223110ff
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Widescreen support.
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2021-05-09 22:34:22 +01:00 |
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Reonu
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116bd92271
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Added console detection. LODs will be disabled if emu is detected.
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2021-05-04 02:27:20 +01:00 |
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Reonu
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cbcba7b6f9
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applied falcobuster's long render distance fix
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2021-04-27 11:54:51 +01:00 |
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thecozies
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571bae013e
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Added water surface type patch
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2021-03-03 08:05:11 -06:00 |
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n64
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8b872a71e8
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Refresh 12
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2020-09-20 11:15:47 -04:00 |
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n64
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9214dddabc
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Refresh 11
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2020-07-04 11:18:55 -04:00 |
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n64
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d43d9b7f20
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Refresh 10
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2020-06-02 12:44:34 -04:00 |
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n64
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c45aa301bb
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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n64
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9273f38df1
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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n64
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04732af90b
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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n64
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a7c423cb43
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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n64
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52e605f075
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
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n64
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1ef98ec785
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Refresh 1
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2019-09-01 15:50:50 -04:00 |
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n64
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89e8690857
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init2
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2019-08-25 00:46:40 -04:00 |
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