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synced 2026-01-21 10:17:19 -08:00
Some small fixes
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@@ -27,7 +27,7 @@ const Trajectory ccm_seg7_trajectory_penguin_race[] = {
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TRAJECTORY_POS(24, /*pos*/ 1333, 761, -1733),
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TRAJECTORY_POS(25, /*pos*/ 2488, 562, -2944),
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TRAJECTORY_POS(26, /*pos*/ 2977, 361, -4988),
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//! missing ID
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TRAJECTORY_POS(27, /*pos*/ 3366, 345, -5339),
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TRAJECTORY_POS(28, /*pos*/ 3754, 329, -5689),
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TRAJECTORY_POS(29, /*pos*/ 5805, 86, -5980),
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TRAJECTORY_POS(30, /*pos*/ 6566, -449, -4133),
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@@ -121,12 +121,15 @@ void vec3f_cross(Vec3f dest, Vec3f a, Vec3f b) {
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/// Scale vector 'dest' so it has length 1
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void vec3f_normalize(Vec3f dest) {
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//! Possible division by zero
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f32 invsqrt = 1.0f / sqrtf(sqr(dest[0]) + sqr(dest[1]) + sqr(dest[2]));
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f32 invsqrt = sqrtf(sqr(dest[0]) + sqr(dest[1]) + sqr(dest[2]));
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dest[0] *= invsqrt;
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dest[1] *= invsqrt;
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dest[2] *= invsqrt;
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if (invsqrt != 0.0f) {
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invsqrt = 1.0f / invsqrt;
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dest[0] *= invsqrt;
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dest[1] *= invsqrt;
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dest[2] *= invsqrt;
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}
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}
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/// Copy matrix 'src' to 'dest'
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@@ -736,10 +736,6 @@ static UNUSED void set_pos_to_mario(Vec3f foc, Vec3f pos, f32 yOff, f32 focYOff,
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vec3f_set_dist_and_angle(marioPos, pos, dist, pitch + sLakituPitch, yaw);
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vec3f_get_dist_and_angle(pos, sMarioCamState->pos, &posDist, &posPitch, &posYaw);
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//! Useless get and set
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vec3f_get_dist_and_angle(pos, foc, &focDist, &focPitch, &focYaw);
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vec3f_set_dist_and_angle(pos, foc, focDist, focPitch, focYaw);
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foc[1] = sMarioCamState->pos[1] + focYOff;
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}
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@@ -751,8 +747,6 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
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f32 marioFloorHeight;
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f32 marioCeilHeight;
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f32 camFloorHeight;
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UNUSED u8 filler[8];
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UNUSED s16 action = sMarioCamState->action;
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f32 baseOff = 125.f;
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f32 camCeilHeight = find_ceil(c->pos[0], gLakituState.goalPos[1] - 50.f, c->pos[2], &surface);
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@@ -10299,12 +10293,6 @@ void cutscene_door_move_behind_mario(struct Camera *c) {
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vec3s_set(sCutsceneVars[0].angle, 0, sMarioCamState->faceAngle[1] + doorRotation, 0);
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vec3f_set(camOffset, 0.f, 125.f, 250.f);
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if (doorRotation == 0) { //! useless code
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camOffset[0] = 0.f;
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} else {
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camOffset[0] = 0.f;
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}
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offset_rotated(c->pos, sMarioCamState->pos, camOffset, sCutsceneVars[0].angle);
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}
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@@ -11220,9 +11208,7 @@ void play_cutscene(struct Camera *c) {
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#undef CUTSCENE
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if ((cutsceneDuration != 0) && !(gCutsceneTimer & CUTSCENE_STOP)) {
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//! @bug This should check for 0x7FFF (CUTSCENE_LOOP)
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//! instead, cutscenes that last longer than 0x3FFF frames will never end on their own
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if (gCutsceneTimer < 0x3FFF) {
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if (gCutsceneTimer < CUTSCENE_LOOP) {
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gCutsceneTimer += 1;
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}
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//! Because gCutsceneTimer is often set to 0x7FFF (CUTSCENE_LOOP), this conditional can only
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@@ -1959,10 +1959,9 @@ void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius) {
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spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_NONE, bhvSparkleSpawn, x + offsetX, y + offsetY,
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z + offsetZ, 0, 0, 0);
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//! copy paste error
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offsetX = offsetX * 4 / 3;
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offsetX = offsetY * 4 / 3;
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offsetX = offsetZ * 4 / 3;
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offsetY = offsetY * 4 / 3;
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offsetZ = offsetZ * 4 / 3;
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spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_NONE, bhvSparkleSpawn, x - offsetX, y - offsetY,
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z - offsetZ, 0, 0, 0);
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@@ -566,9 +566,8 @@ void clear_objects(void) {
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* Update spawner and surface objects.
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*/
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void update_terrain_objects(void) {
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gObjectCounter = update_objects_in_list(&gObjectLists[OBJ_LIST_SPAWNER]);
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//! This was meant to be +=
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gObjectCounter = update_objects_in_list(&gObjectLists[OBJ_LIST_SURFACE]);
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gObjectCounter = update_objects_in_list(&gObjectLists[OBJ_LIST_SPAWNER]);
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gObjectCounter += update_objects_in_list(&gObjectLists[OBJ_LIST_SURFACE]);
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}
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/**
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@@ -576,7 +575,6 @@ void update_terrain_objects(void) {
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* the order specified by sObjectListUpdateOrder.
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*/
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void update_non_terrain_objects(void) {
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UNUSED s32 unused;
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s32 listIndex;
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s32 i = 2;
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@@ -212,12 +212,11 @@ void stop_other_paintings(s16 *idptr, struct Painting *paintingGroup[]) {
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* @return Mario's y position inside the painting (bounded).
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*/
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f32 painting_mario_y(struct Painting *painting) {
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//! Unnecessary use of double constants
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// Add 50 to make the ripple closer to Mario's center of mass.
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f32 relY = gPaintingMarioYPos - painting->posY + 50.0;
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f32 relY = gPaintingMarioYPos - painting->posY + 50.0f;
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if (relY < 0.0) {
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relY = 0.0;
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if (relY < 0.0f) {
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relY = 0.0f;
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} else if (relY > painting->size) {
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relY = painting->size;
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}
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@@ -358,7 +358,6 @@ s32 scan_to_next_non_whitespace(void) {
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if (curChar == '\x1a') { //'SUB' character: "soft EOF" in older systems
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return FALSE;
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continue; // unreachable
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}
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if (is_line_end(curChar)) {
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@@ -383,7 +382,6 @@ s32 is_next_buf_word(char *a0) {
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for (curChar = get_and_advance_buf(); curChar != '\0'; curChar = get_and_advance_buf()) {
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if (is_white_space(curChar) || is_line_end(curChar)) {
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break;
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continue; // unreachable + nonsensical
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}
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wordBuf[bufLength] = curChar;
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bufLength++;
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