Update reverb documentation

This commit is contained in:
gheskett
2021-08-05 01:19:55 -05:00
parent 29cc8055ba
commit f816c1ebd7

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@@ -106,8 +106,8 @@ s32 gReverbWetSignal = 0xE7; // Amount of reverb specific output in final signal
/* ---------------------------------------------------------------------ADVANCED REVERB PARAMETERS-------------------------------------------------------------------- */
// These values affect filter delays. Bigger values will result in fatter echo (and more memory); must be cumulatively smaller than BETTER_REVERB_SIZE/4.
// If setting a reverb downsample value to 1, this must be smaller than BETTER_REVERB_SIZE/8.
// These values affect filter delays. Bigger values will result in fatter echo (and more memory); must be cumulatively smaller than BETTER_REVERB_SIZE/2.
// If setting a reverb downsample value to 1, these must be cumulatively smaller than BETTER_REVERB_SIZE/4.
// These values should never be changed unless in this declaration or during a call to audio_reset_session, as it could otherwise lead to a major memory leak or garbage audio.
// None of the delay values should ever be smaller than 1 either; these are s32s purely to avoid typecasts.
// These values are currently set by using delaysBaseline in the audio_reset_session function, so its behavior must be overridden to use dynamically (or at all).
@@ -126,7 +126,7 @@ s32 delaysR[NUM_ALLPASS] = {
// Like the delays array, but represents default max values that don't change (also probably somewhat redundant)
// Change this array rather than the delays array to customize reverb delay times globally.
// Similarly to delays, these should be kept within the memory constraints defined by BETTER_REVERB_SIZE.
// Similarly to delaysL/R, these should be kept within the memory constraints defined by BETTER_REVERB_SIZE.
const s32 delaysBaselineL[NUM_ALLPASS] = {
1080, 1352, 1200,
1384, 1048, 1352,