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added castle music fix
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@@ -15,6 +15,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Hanging fix (mario can grab hangable ceilings from any state, instead of only jump or double jump) *
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- Mario head skip *
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- Peach letter cutscene skip *
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- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
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- Ability to easily change the warp that EXIT COURSE takes you to via config.h, or disable it entirely
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- Exit course while moving *
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- Toggle to disable fall damage and the fall damage sound *
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@@ -56,6 +56,8 @@
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#define AUTO_LOD
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// Skip peach letter cutscene
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#define PEACH_SKIP
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// Fixes the castle music sometimes triggering after getting a dialog
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#define CASTLE_MUSIC_FIX
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// Remove course specific camera processing
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#define CAMERA_FIX
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// Increase the maximum pole length (it will treat bparam1 and bparam2 as a single value)
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@@ -1290,8 +1290,11 @@ s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum) {
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#endif
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sWarpDest.type = WARP_TYPE_NOT_WARPING;
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sDelayedWarpOp = WARP_OP_NONE;
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#ifdef CASTLE_MUSIC_FIX
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gNeverEnteredCastle = 0;
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#else
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gNeverEnteredCastle = !save_file_exists(gCurrSaveFileNum - 1);
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#endif
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gCurrLevelNum = levelNum;
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gCurrCourseNum = COURSE_NONE;
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gSavedCourseNum = COURSE_NONE;
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