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#define floorAngle floorYaw for compatibility
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@@ -427,6 +427,7 @@ struct MarioState
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/*0x6C*/ f32 ceilHeight;
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/*0x70*/ f32 floorHeight;
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/*0x74*/ s16 floorYaw;
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#define floorAngle floorYaw
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/*0x76*/ s16 waterLevel;
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/*0x78*/ struct Object *interactObj;
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/*0x7C*/ struct Object *heldObj;
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