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removed fillrect func for now
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10
s2d_draw.c
10
s2d_draw.c
@@ -36,16 +36,6 @@ void setup_font(int idx) {
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gSPObjLoadTxtr(gdl_head++, &s2d_tex[idx]);
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}
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void draw_rect(int ulx, int uly, int drx, int dry, u32 color) {
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gDPPipeSync(gdl_head++);
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gDPSetRenderMode(gdl_head++, G_RM_NOOP, G_RM_NOOP2);
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gDPSetCycleType(gdl_head++,G_CYC_FILL);
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gDPSetFillColor(gdl_head++, color);
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gDPFillRectangle(gdl_head++, ulx, uly, drx, dry);
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gDPPipeSync(gdl_head++);
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gDPSetCycleType(gdl_head++, G_CYC_1CYCLE);
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}
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// Original Mtx Pipeline
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// Distorts when rotating, but is faster
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void mtx_pipeline(uObjMtx *m, int x, int y) {
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