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Removing course specific camera processing is now a toggle in config.h
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@@ -51,6 +51,8 @@
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#define AUTO_LOD
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// Skip peach letter cutscene
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#define PEACH_SKIP
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// Remove course specific camera processing
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#define CAMERA_FIX
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// Uncomment this if you want to skip the title screen (Super Mario 64 logo)
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//#define SKIP_TITLE_SCREEN
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// Uncomment this if you want to keep the mario head and not skip it
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@@ -28,6 +28,7 @@
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#include "paintings.h"
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#include "engine/graph_node.h"
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#include "level_table.h"
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#include "config.h"
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#define CBUTTON_MASK (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS)
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@@ -3049,8 +3050,9 @@ void update_camera(struct Camera *c) {
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c->nextYaw = gLakituState.nextYaw;
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c->mode = gLakituState.mode;
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c->defMode = gLakituState.defMode;
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//camera_course_processing(c);
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#ifndef CAMERA_FIX
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camera_course_processing(c);
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#endif
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stub_camera_3(c);
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sCButtonsPressed = find_c_buttons_pressed(sCButtonsPressed, gPlayer1Controller->buttonPressed,
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gPlayer1Controller->buttonDown);
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