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README.md
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README.md
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- Getting HVQM FMV support to work with the game is in progress.
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- Getting UNFLoader (flashcart USB library) to work with the game is in progress.
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## Multi-Save support
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The repository supports SRAM in addition to EEPROM. The standard save data functions are #ifdef'd to accommedate this.
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To build with SRAM support, run make with ``SAVETYPE=sram``.
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I may attempt FlashRAM in the future.
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## Multi-Console support
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The repository supports targeting the iQue Player in addition to the N64. The iQue libultra is ***NOT*** compatible with N64 in many ways, so it is currently NOT possible to have one build for both consoles.
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To target iQue, run make with the ``CONSOLE=BB`` argument.
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## Compression
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The repository supports using DEFLATE compression instead of Nintendo's Yay0. This boasts a better compression ratio, but at a slight cost to load times.
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On average I'd estimate that the bottleneck on decompression is about 1-2 seconds.
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To switch to gzip, run make with the ``COMPRESS=gzip`` argument.
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Additionally, the repo also supports compressing with ``libdeflate-gzip``. This compresses at a slightly better ratio than standard ``gzip``, with no real downside from a decompression standpoint.
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To use ``libdeflate-gzip``, first clone the [repo](https://github.com/ebiggers/libdeflate), then make and make install it.
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Then run make for sm64 with ``GZIPVER=libdef`` in addition to ``COMPRESS=gzip``
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This argument makes the makefile use ``libdeflate`` with it's highest compression setting, ``-12``.
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## FAQ
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Q: Why in the hell are you bundling your own build of ``ld``?
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