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@@ -170,7 +170,7 @@
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#define KOOPA_KEEP_PINK_SHORTS
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// Lightweight directional lighting engine by Fazana. Intended for giving proximity and positional pointlights to small objects.
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// NOTE: Stil breaks occasionally, and PUPPYLIGHT_NODE doesn't work in areas that aren't area 1.
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//#define PUPPYLIGHTS
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#define PUPPYLIGHTS
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// -- AUDIO SETTINGS --
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// Fixes the castle music sometimes triggering after getting a dialog
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@@ -208,15 +208,7 @@ s32 init_shadow(struct Shadow *s, f32 xPos, f32 yPos, f32 zPos, s16 shadowScale,
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s->parentZ = zPos;
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if (gCurGraphNodeObjectNode->oFloor != NULL)
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{
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s->floorHeight = gCurGraphNodeObjectNode->oFloorHeight;
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floor = gCurGraphNodeObjectNode->oFloor;
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}
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else
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{
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s->floorHeight = find_floor(s->parentX, s->parentY, s->parentZ, &floor);
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}
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s->floorHeight = find_floor(s->parentX, s->parentY, s->parentZ, &floor);
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waterLevel = get_water_level_below_shadow(s, &waterFloor);
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