cleaned up widescreen code again

This commit is contained in:
Reonu
2021-07-26 23:53:39 +01:00
parent 4e5b153d20
commit cc06704d46
2 changed files with 1 additions and 4 deletions

View File

@@ -30,8 +30,7 @@
#define TEXT_HUD_CURRENT_RATIO_43 _("ASPECT RATIO: 4:3")
#define TEXT_HUD_CURRENT_RATIO_169 _("ASPECT RATIO: 16:9")
#define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH")
#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO\nSTRETCH THE IMAGE TO 16:9")
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)

View File

@@ -36,7 +36,6 @@ u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
u8 textPressL[] = { TEXT_HUD_PRESS_L };
u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
#endif
extern u8 gLastCompletedCourseNum;
@@ -1505,7 +1504,6 @@ void render_widescreen_setting(void) {
print_generic_string(10, 20, textCurrRatio169);
print_generic_string(10, 7, textPressL);
print_generic_string(10, 220, textWideInfo);
print_generic_string(10, 200, textWideInfo2);
}
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
if (gPlayer1Controller->buttonPressed & L_TRIG){