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brand new impact font
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2
config.h
2
config.h
@@ -6,7 +6,7 @@
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/**
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* SET YOUR FONT NAME HERE
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*/
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#define FONTNAME comicsans
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#define FONTNAME impact
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/***********
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982
fonts/impact.c
982
fonts/impact.c
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@@ -1,9 +1,8 @@
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#include <PR/ultratypes.h>
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#include <PR/gs2dex.h>
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extern uObjTxtr impact_tex[];
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extern uObjTxtrBlock_t impact_tex[];
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extern uObjMtx impact_mtx;
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extern uObjSprite impact_obj;
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extern uObjSprite impact_obj_dropshadow;
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extern void call_impact_sprite_dl(int idx, int x, int y, uObjMtx *buffer, int buf_idx);
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extern u8 impact_tex_0[];
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extern u8 impact_tex_1[];
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@@ -133,3 +132,5 @@ extern u8 impact_tex_124[];
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extern u8 impact_tex_125[];
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extern u8 impact_tex_126[];
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extern u8 impact_tex_127[];
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extern char impact_obj_dropshadow[];
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@@ -1,7 +1,7 @@
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#include <ultra64.h>
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#include <PR/gs2dex.h>
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#define SCALE "\x80" // SCALE (some scale)
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#define SCALE "\x80" // SCALE (an integer percentage; 100 -> 100%, 25 -> 25%, etc.)
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#define ROTATE "\x81" // ROTATE (degrees) // TODO: maybe add axis?
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#define TRANSLATE "\x82" // TRANSLATE (x) (y)
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#define COLOR "\x83" // COLOR (r) (g) (b) (a)
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