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synced 2026-01-21 10:17:19 -08:00
made ia8 coin textures optional
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@@ -1,5 +1,7 @@
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// Coin
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#include "config.h"
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// Coin
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#ifdef IA8_COINS
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// 0x030056C0
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static const Vtx coin_seg3_vertex_030056C0[] = {
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{{{ -32, 0, 0}, 0, { 0, 4032}, {0xff, 0xff, 0x00, 0xff}}},
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@@ -23,8 +25,33 @@ static const Vtx coin_seg3_vertex_03005740[] = {
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{{{ 35, 70, 0}, 0, { 4032, 0}, {0xff, 0x00, 0x00, 0xff}}},
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{{{ -35, 70, 0}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
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};
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#else
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static const Vtx coin_seg3_vertex_030056C0[] = {
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{{{ -32, 0, 0}, 0, { 0, 1984 }, {0xff, 0xff, 0x00, 0xff}}},
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{{{ 32, 0, 0}, 0, { 1984 , 1984 }, {0xff, 0xff, 0x00, 0xff}}},
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{{{ 32, 64, 0}, 0, { 1984 , 0}, {0xff, 0xff, 0x00, 0xff}}},
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{{{ -32, 64, 0}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0xff}}},
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};
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// 0x03005700
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static const Vtx coin_seg3_vertex_03005700[] = {
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{{{ -50, 0, 0}, 0, { 0, 1984 }, {0x78, 0x78, 0xff, 0xff}}},
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{{{ 50, 0, 0}, 0, { 1984 , 1984 }, {0x78, 0x78, 0xff, 0xff}}},
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{{{ 50, 100, 0}, 0, { 1984 , 0}, {0x78, 0x78, 0xff, 0xff}}},
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{{{ -50, 100, 0}, 0, { 0, 0}, {0x78, 0x78, 0xff, 0xff}}},
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};
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// 0x03005740
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static const Vtx coin_seg3_vertex_03005740[] = {
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{{{ -35, 0, 0}, 0, { 0, 1984 }, {0xff, 0x00, 0x00, 0xff}}},
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{{{ 35, 0, 0}, 0, { 1984 , 1984 }, {0xff, 0x00, 0x00, 0xff}}},
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{{{ 35, 70, 0}, 0, { 1984 , 0}, {0xff, 0x00, 0x00, 0xff}}},
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{{{ -35, 70, 0}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
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};
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#endif
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// 0x03005780
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#ifdef IA8_COINS
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ALIGNED8 static const Texture coin_seg3_texture_03005780[] = {
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#include "actors/coin/coin_front.ia8.inc.c"
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};
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@@ -43,6 +70,23 @@ ALIGNED8 static const Texture coin_seg3_texture_03006780[] = {
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ALIGNED8 static const Texture coin_seg3_texture_03006F80[] = {
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#include "actors/coin/coin_tilt_left.ia8.inc.c"
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};
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#else
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ALIGNED8 static const Texture coin_seg3_texture_03005780[] = {
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#include "actors/coin/coin_front.ia16.inc.c"
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};
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ALIGNED8 static const Texture coin_seg3_texture_03005F80[] = {
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#include "actors/coin/coin_tilt_right.ia16.inc.c"
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};
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ALIGNED8 static const Texture coin_seg3_texture_03006780[] = {
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#include "actors/coin/coin_side.ia16.inc.c"
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};
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ALIGNED8 static const Texture coin_seg3_texture_03006F80[] = {
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#include "actors/coin/coin_tilt_left.ia16.inc.c"
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};
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#endif
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// 0x03007780 - 0x030077D0
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const Gfx coin_seg3_dl_03007780[] = {
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@@ -50,11 +94,19 @@ const Gfx coin_seg3_dl_03007780[] = {
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
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#ifdef IA8_COINS
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64/2 * 64 - 1, CALC_DXT(64/2, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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#else
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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#endif
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gsSPEndDisplayList(),
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};
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@@ -73,6 +73,9 @@
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//#define SKIP_TITLE_SCREEN
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// Uncomment this if you want to keep the mario head and not skip it
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//#define KEEP_MARIO_HEAD
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// Makes the coins ia8 64x64 instead of ia16 32x32. Uses new i8 textures so that vanilla coins look better.
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#define IA8_COINS
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// HACKER QOL
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// Enable widescreen (16:9) support
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