made ia8 coin textures optional

This commit is contained in:
Reonu
2021-07-12 14:28:41 +01:00
parent d5dc22486d
commit bc594829cd
2 changed files with 56 additions and 1 deletions

View File

@@ -1,5 +1,7 @@
// Coin
#include "config.h"
// Coin
#ifdef IA8_COINS
// 0x030056C0
static const Vtx coin_seg3_vertex_030056C0[] = {
{{{ -32, 0, 0}, 0, { 0, 4032}, {0xff, 0xff, 0x00, 0xff}}},
@@ -23,8 +25,33 @@ static const Vtx coin_seg3_vertex_03005740[] = {
{{{ 35, 70, 0}, 0, { 4032, 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -35, 70, 0}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
};
#else
static const Vtx coin_seg3_vertex_030056C0[] = {
{{{ -32, 0, 0}, 0, { 0, 1984 }, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 0, 0}, 0, { 1984 , 1984 }, {0xff, 0xff, 0x00, 0xff}}},
{{{ 32, 64, 0}, 0, { 1984 , 0}, {0xff, 0xff, 0x00, 0xff}}},
{{{ -32, 64, 0}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0xff}}},
};
// 0x03005700
static const Vtx coin_seg3_vertex_03005700[] = {
{{{ -50, 0, 0}, 0, { 0, 1984 }, {0x78, 0x78, 0xff, 0xff}}},
{{{ 50, 0, 0}, 0, { 1984 , 1984 }, {0x78, 0x78, 0xff, 0xff}}},
{{{ 50, 100, 0}, 0, { 1984 , 0}, {0x78, 0x78, 0xff, 0xff}}},
{{{ -50, 100, 0}, 0, { 0, 0}, {0x78, 0x78, 0xff, 0xff}}},
};
// 0x03005740
static const Vtx coin_seg3_vertex_03005740[] = {
{{{ -35, 0, 0}, 0, { 0, 1984 }, {0xff, 0x00, 0x00, 0xff}}},
{{{ 35, 0, 0}, 0, { 1984 , 1984 }, {0xff, 0x00, 0x00, 0xff}}},
{{{ 35, 70, 0}, 0, { 1984 , 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -35, 70, 0}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
};
#endif
// 0x03005780
#ifdef IA8_COINS
ALIGNED8 static const Texture coin_seg3_texture_03005780[] = {
#include "actors/coin/coin_front.ia8.inc.c"
};
@@ -43,6 +70,23 @@ ALIGNED8 static const Texture coin_seg3_texture_03006780[] = {
ALIGNED8 static const Texture coin_seg3_texture_03006F80[] = {
#include "actors/coin/coin_tilt_left.ia8.inc.c"
};
#else
ALIGNED8 static const Texture coin_seg3_texture_03005780[] = {
#include "actors/coin/coin_front.ia16.inc.c"
};
ALIGNED8 static const Texture coin_seg3_texture_03005F80[] = {
#include "actors/coin/coin_tilt_right.ia16.inc.c"
};
ALIGNED8 static const Texture coin_seg3_texture_03006780[] = {
#include "actors/coin/coin_side.ia16.inc.c"
};
ALIGNED8 static const Texture coin_seg3_texture_03006F80[] = {
#include "actors/coin/coin_tilt_left.ia16.inc.c"
};
#endif
// 0x03007780 - 0x030077D0
const Gfx coin_seg3_dl_03007780[] = {
@@ -50,11 +94,19 @@ const Gfx coin_seg3_dl_03007780[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
#ifdef IA8_COINS
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64/2 * 64 - 1, CALC_DXT(64/2, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
#else
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
#endif
gsSPEndDisplayList(),
};

View File

@@ -73,6 +73,9 @@
//#define SKIP_TITLE_SCREEN
// Uncomment this if you want to keep the mario head and not skip it
//#define KEEP_MARIO_HEAD
// Makes the coins ia8 64x64 instead of ia16 32x32. Uses new i8 textures so that vanilla coins look better.
#define IA8_COINS
// HACKER QOL
// Enable widescreen (16:9) support