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Fix teleporting on poles
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@@ -1852,13 +1852,12 @@ void spawn_mist_particles_with_sound(u32 soundMagic) {
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}
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void cur_obj_push_mario_away(f32 radius) {
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f32 marioRelX = gMarioObject->oPosX - o->oPosX;
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f32 marioRelZ = gMarioObject->oPosZ - o->oPosZ;
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f32 marioRelX = (gMarioObject->oPosX - o->oPosX);
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f32 marioRelZ = (gMarioObject->oPosZ - o->oPosZ);
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f32 marioDist = (sqr(marioRelX) + sqr(marioRelZ));
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if (marioDist < sqr(radius)) {
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//! If this function pushes Mario out of bounds, it will trigger Mario's
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// oob failsafe
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marioDist = sqrtf(marioDist);
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//! If this function pushes Mario out of bounds, it will trigger Mario's oob failsafe
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gMarioStates[0].pos[0] += (radius - marioDist) / radius * marioRelX;
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gMarioStates[0].pos[2] += (radius - marioDist) / radius * marioRelZ;
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}
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