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actually lets not
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@@ -177,8 +177,6 @@ void puppylights_iterate(struct PuppyLight *light, Lights1 *src, struct Object *
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//Index 1 of the first dimension of gMatStack is perspective. Note that if you ever decide to cheat your way into rendering things after the game does :^)
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if (light->flags & PUPPYLIGHT_DIRECTIONAL)
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tempLight->l->l.dir[i] = approach_f32_asymptotic((s8)(lightDir[0] * gMatStack[1][0][i] + lightDir[1] * gMatStack[1][1][i] + lightDir[2] * gMatStack[1][2][i]), tempLight->l->l.dir[i], scale);
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else
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tempLight->l->l.dir[i] = 0x28;
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}
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}
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