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pole fix
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@@ -1532,7 +1532,7 @@ u32 interact_pole(struct MarioState *m, UNUSED u32 interactType, struct Object *
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marioObj->oMarioPoleUnk108 = 0;
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marioObj->oMarioPoleYawVel = 0;
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marioObj->oMarioPolePos = m->pos[1] - o->oPosY;
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marioObj->oMarioPolePos = (m->pos[1] - o->oPosY) < 0 ? 0 : (m->pos[1] - o->oPosY);
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if (lowSpeed) {
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return set_mario_action(m, ACT_GRAB_POLE_SLOW, 0);
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