update readme

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Reonu
2021-05-26 16:19:55 +01:00
2 changed files with 8 additions and 7 deletions

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# UltraSM64-extbounds
Fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches:
Fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in `config.h`):
- slope fix
- exposed ceilings fix
- Instant Input patch by Wiseguy (Removes all input lag caused by good emulators and plugins)
- pole fix
- Mario head skip
- Peach letter cutscene skip
- Mario head skip *
- Peach letter cutscene skip *
- better extended boundaries by anonymous_moose
- coordinate overflow fix by falcobuster
- If you're planning on making maps bigger than 2x bounds, change the value of `WORLD_SCALE` in `math_util.h` to a bigger value. `3.5f` should be enough for 4x boundaries but you can go up to `4.0f` if you somehow still get rendering glitches on your map.
- water surface type patch by thecozies
- platform displacement 2 by arthur.
- FPS counter (use the function `print_fps(x,y)` anywhere that runs code every frame)
- Automatic console/emulator detection. If emulator is detected, LODs are disabled. (If you want to turn this feature off, just set `gIsconsole` to 1)
- Automatic console/emulator detection. If emulator is detected, LODs are disabled. *
- Rounded corners by Frame, merged by Cheezepin
- Widescreen (16:9) support toggleable by pressing `L` in the pause menu.
- If you don't want this, you can disable it by removing `#define wide` in `ingame_menu.c`
- Removed course-specific camera processing
- Increased maximum pole length (The game will read bparam1 and bparam2 together as a single value, so you can have a Snake Eater pole)
- bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it)
- coordinate overflow fix by falcobuster
- Global star IDs (disabled by default, toggleable in config.h). Useful for creating an open world hack like MVC.
- If you're planning on making maps bigger than 2x bounds, change the value of `WORLD_SCALE` in `config.h` to a bigger value. `3.5f` should be enough for 4x boundaries but you can go up to `4.0f` if you somehow still get rendering glitches on your map.
It also uncringes the way that apply_patch.sh works, and removes the black border.