Implemented native Gamecube controller support and corresponding emulator hint in ROM header (#505)

* Implemented native Gamecube controller support and corresponding emulator hint in ROM header

* Added X and Y buttons to VALID_BUTTONS in sm64.h

* Added workaround in controller type detection for mupen bug

* read GC controllers from port 2

* L to Z logic for GC controller uses a threshold

* Changed threshold for L trig to around 33%

Changed threshold based on feedback

* Added gGamecubeControllerPort

* fixed wrong check

* Bugfix: Game crashes when less than 2 controllers are connected

* Suppress compiler warnings

* Bugfix: button swapping still takes place on non-GC controllers

* Wrap port 2 stuff in console check

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* GC console check

* Funny emulator crash moment

* block comment moment

* Added centering for the gamecube controller, support reset command (#511)

* Added centering for the gamecube controller, support reset command

* Use struct 'ControllerCenters' for 'gGamecubeControllerCenters'

* Store gamecube controller centers per controller

* Clamp GC controller stick values to s8

* the

formatting changes

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Denis Kopyrin <aglab3@gmail.com>
This commit is contained in:
Gregory Heskett
2022-11-03 03:52:19 -04:00
committed by GitHub
parent a784c180a8
commit a42bd9bc2e
15 changed files with 668 additions and 25 deletions

View File

@@ -28,3 +28,8 @@
*/
#define BORDER_HEIGHT_CONSOLE 0
#define BORDER_HEIGHT_EMULATOR 0
/**
* Informs supported emulators to default to gamecube controller inputs.
*/
// #define USE_GAMECUBE_CONTROLLER